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Decimate modifier port to 2.8
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Authored by Christian Hubert (alikendarfen) on May 9 2018, 6:30 PM.

Details

Summary

Two things to indicate which are true too before the port in blender2.8 branch:

  • face count in the UI is not updated and stay to 0
  • when planar mode is used, the result is inverted (mirrored along X) compared to 2.79

Diff Detail

Repository
rB Blender

Event Timeline

Sybren A. Stüvel (sybren) added inline comments.
source/blender/modifiers/intern/MOD_decimate.c
156

Make sure your indentations are correct. It's currently this:

but should be this:

(arrow = tab, dot = space)

188

No space before {0}

This revision is now accepted and ready to land.May 11 2018, 11:07 AM
Sybren A. Stüvel (sybren) edited the summary of this revision. (Show Details)
  • Fixed formatting
This revision was automatically updated to reflect the committed changes.