Page MenuHome

Multi object edit - UV_OT_select split
AbandonedPublic

Authored by Alan Troth (Al) on May 16 2018, 4:25 PM.

Details

Summary

Multi object edit - UV_OT_select split

Diff Detail

Repository
rB Blender
Branch
UV_OT_select_split (branched from blender2.8)
Build Status
Buildable 1635
Build 1635: arc lint + arc unit

Event Timeline

Replaced

BKE_view_layer_array_from_objects_in_edit_mode_unique_data(

with

BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(

.

Nick Milios (semaphore) added inline comments.
source/blender/editors/uvedit/uvedit_ops.c
2653

MEM_freeN(objects);

Now freeing object** memory.

Alan Troth (Al) marked an inline comment as done.May 19 2018, 1:19 AM

I handled this operator on:
rB577d35ef2cc5e023939b4c2d880b1434ae72e66b

For the records, I like that in your patch you only call the notifier once. However I went ahead and called it once per object since we may need to tag them individually for DEG anyways.