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Multi object editing - UV_OT_follow_active_quads.
AbandonedPublic

Authored by Alan Troth (Al) on May 31 2018, 8:37 PM.

Details

Summary

Multi object editing - UV_OT_follow_active_quads.

Diff Detail

Repository
rB Blender
Branch
UV_OT_follow_active_quads (branched from blender2.8)
Build Status
Buildable 1720
Build 1720: arc lint + arc unit

Event Timeline

Alan Troth (Al) retitled this revision from First draft of multi object editing for UV_OT_follow_active_quads. to Multi object editing - UV_OT_follow_active_quads..May 31 2018, 8:39 PM
Alan Troth (Al) edited the summary of this revision. (Show Details)
  • Removed commented oult line.
  • Tighten up Poll. Also removed un-needed code.

Committed something similar here: rBb0602483249d1184f2672cd5d5578955560335b5
Thanks for the patch, I actually used your obList tagging logic, but decided on a more robust error handling. Basically we should never report more than one error per operator, regardless of the number of objects running.