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UI: add render output tab to properties editor.
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Authored by Brecht Van Lommel (brecht) on Oct 31 2018, 6:56 PM.

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Summary

This adds a new Render Output tab to the properties editor as discussed.

Still needs the Dimensions tab to be split, and a new icon, and maybe some other panel reshuffling (where did we decide the Audio panel would go?).

The idea is that EEVEE and Cycles viewport rendering is now what you start with, and so the first settings you need to tweak are everything that affects the look and quality of the render. Only later do you need to save the render to a file, so having Dimensions as the first open panel does not make a lot of sense anymore.

The number of panels in the render properties also got quite long and tedious too navigate, with not much space left for new features.

Diff Detail

Repository
rB Blender
Branch
output (branched from blender2.8)
Build Status
Buildable 2350
Build 2350: arc lint + arc unit

Event Timeline

Audio I think should stay in Scene - it seems to affect the scene as much as the output.

Brecht Van Lommel (brecht) edited the summary of this revision. (Show Details)
Brecht Van Lommel (brecht) edited the summary of this revision. (Show Details)

Yay great! Tried to compile it but it crashes on startup (even --factory-startup).

Agreed on the Audio panel, we can revise it later together with other decisions (like which panels to be open by default in when seeing Render settings, maybe Sampling?).

This revision is now accepted and ready to land.Nov 2 2018, 1:47 AM

Committed rB86b2f8ef38c0cbcc355f19b49b3f7a085bfda69a

@venomgfx - there was a crash in recent commit, perhaps this is what you ran into ? - corrected rBf667a250f46b945d08e350c5d4c6c880a4eaa6d4

Open samples & output panels by default now too.

Works great! Thanks Campbell! Just did a few panel sorting adjustments myself as well.

When I get some time I can split the Dimensions tab into Image Size and Time, as we discussed.

As i posted somewhere else, shouldn't the tab order of the properties panel have scene and renderlayers swapped? (as it is in the "breadcrumbs" in the header)

It depends if you care about putting render-related settings together, or think parts of the scene like the view layers need to be shown at the end. I think it's fine as is, the view layers are closely related to the render output settings.