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Fix T57939: BKE_animsys_evaluate_all_animation() was only being called within do_render_seq()

Authored by Glenn Tester (karmacop) on Dec 2 2018, 4:48 AM.



BKE_animsys_evaluate_all_animation() was only called within within do_render_seq() so parameters within the compositor weren't being reevaluated on each frame update.

Moved BKE_animsys_evaluate_all_animation() in to do_render_all_options(). Not sure if this is correct, but it seems to work. This is my first commit and I'm still trying to work things out ie not sure if external render engines evaluate the animation system themselves.

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rB Blender

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Thanks! I'll commit this with some extra code comments.

This revision is now accepted and ready to land.Dec 5 2018, 6:07 PM
This revision was automatically updated to reflect the committed changes.