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Fix T59391: 2.80 Crash on selecting an entire collection and snappping cursor to active.
AbandonedPublic

Authored by Sebastian Parborg (zeddb) on Dec 19 2018, 2:10 PM.

Details

Summary

The problem was that you can have certain situations were there is no active object.
Just adding a check to see if we actually have one or not solves this issue.

I've also looked at other parts of the code that uses the functions from object_utils.c and those already have NULL checks it seems.

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Repository
rB Blender