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Fix T59865 UV editor: vertex snap, active does not make any sense.

Authored by Sebastian Parborg (zeddb) on Thu, Dec 27, 5:58 PM.



As there is not active element in the UV editor, this should have fallen back to the median point. However, it instead used the actual active mesh element position and caused a lot of weird snaps.

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rB Blender

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Looks good. I'll commit a modified fix that handles a few more potential failure cases.

This revision is now accepted and ready to land.Thu, Dec 27, 6:44 PM
This revision was automatically updated to reflect the committed changes.