Page MenuHome

Fix T59865 UV editor: vertex snap, active does not make any sense.

Authored by Sebastian Parborg (zeddb) on Dec 27 2018, 5:58 PM.



As there is not active element in the UV editor, this should have fallen back to the median point. However, it instead used the actual active mesh element position and caused a lot of weird snaps.

Diff Detail

rB Blender

Event Timeline

Looks good. I'll commit a modified fix that handles a few more potential failure cases.

This revision is now accepted and ready to land.Dec 27 2018, 6:44 PM
This revision was automatically updated to reflect the committed changes.