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Small fixes for shader nodes

Authored by Alex Fuller (mistaed) on Jan 5 2019, 9:49 PM.

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rB Blender

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This revision is now accepted and ready to land.Jan 14 2019, 3:42 PM
6054 ↗(On Diff #13129)

The problem here is actually that the default is wrong, I'll fix that in the commit.

Displacement along the normal is always in tangent space, the only difference here is if the scaling is in object or world space.

This revision was automatically updated to reflect the committed changes.