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Initial implementation of overscan rendering
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Authored by Sergey Sharybin (sergey) on Apr 14 2014, 11:30 AM.

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Summary

For now only affects blender internal renderer and viewport.
Currently it's possible to define overscan (in %%) manually
or make it so distortion matches the motrack displacement
model.

Still need to do loads of things in compositor, but it's
not such a bad starting point.

We can even start a branch for this.

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