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Fix Aliasing in Light Probes
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Authored by Adam Nydahl (Loginer) on May 16 2019, 6:45 AM.

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Summary

At the moment, light probes in Eevee have a form of aliasing that makes rough surfaces look speckled/shiny. This patch mostly eliminates it by increasing the LOD bias as the mipmap level gets higher. It also increases the sample count a bit on the glossier mipmaps, which makes them look less blocky.

The difference is easy to see by going into LookDev, picking the studio HDRI and creating a metallic sphere:

It also increases the default Filter Quality to 3.0, which I think is the lowest setting where the reflections look relatively smooth.

Diff Detail

Repository
rB Blender

Event Timeline

Adam Nydahl (Loginer) edited the summary of this revision. (Show Details)May 19 2019, 7:25 PM
Adam Nydahl (Loginer) updated this revision to Diff 15455.

Update: Changed the default Filter Quality to 3.0.

This revision is now accepted and ready to land.May 27 2019, 5:10 PM
This revision was automatically updated to reflect the committed changes.