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Fix Aliasing in Light Probes

Authored by Adam Nydahl (Loginer) on May 16 2019, 6:45 AM.



At the moment, light probes in Eevee have a form of aliasing that makes rough surfaces look speckled/shiny. This patch mostly eliminates it by increasing the LOD bias as the mipmap level gets higher. It also increases the sample count a bit on the glossier mipmaps, which makes them look less blocky.

The difference is easy to see by going into LookDev, picking the studio HDRI and creating a metallic sphere:

It also increases the default Filter Quality to 3.0, which I think is the lowest setting where the reflections look relatively smooth.

Diff Detail

rB Blender

Event Timeline

Adam Nydahl (Loginer) edited the summary of this revision. (Show Details)

Update: Changed the default Filter Quality to 3.0.

This revision is now accepted and ready to land.May 27 2019, 5:10 PM
This revision was automatically updated to reflect the committed changes.