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New Remeshing Modes for Remesh Modifier
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Authored by Martin Felke (scorpion81) on May 27 2019, 7:33 PM.

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Summary

This patch adds an OpenVDB-based voxel remeshing mode and a metaball-based remeshing mode to the Remesh Modifier.
The Voxel remesh mode is taken from the sculpt-mode-features branch and the metaball remesher from the fracture modifier branch.
For now this is a combined patch since both modes affect the Remesh Modifier.
Putting this up in this form for reference only. I will probably split this into its two modes later.

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rB Blender

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AV (Dspazio) added a subscriber: AV (Dspazio).

Both functions are very useful. However particle meshing should indeed be a separate modifier and submitted as a separate patch. I guess ideally OpenVDB could be used for particle remeshing too, it's probably better than our metaball code in terms of performance and control.

If this code is not ready to be reviewed, please set it as Planned Changes.

Martin Felke (scorpion81) planned changes to this revision.May 28 2019, 11:00 AM