Little bit of history, recently we added a grease_pencil test while running this
test on the azure test farm.
win32/win64 hung and got killed after 2 hours.
Looking into this revealed T65212, but with that fix in place and re-running
the tests this morning same results.
It seems that on a server farm, we can't get an opengl context, which is not
totally crazy. Now I don't know how lin/mac deal with this but on windows
we display a nice popup "Unsupported graphics card" which is great, but it
also does a great job at explaining why the win32/64 builder were hanging
for 2 hours.
Now this patch changes the popup to some printf's however the issue is
I don't like anything about this, and it seems there are much bigger issues
hiding which could also explain the lin/mac crashes.
I left comments in the code to explain better, but the gist of it is
we do not count on getting an opengl context ever failing, and from where
this is happening there is seemingly no graceful way to terminate the render.
For now i've asked @Brecht Van Lommel (brecht) to move this test to the opengl test pool, but
this is probably something we should look at.