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Fix T65640: Axis of Custom Shape Bones are drawn in a wrong position.
Needs ReviewPublic

Authored by Germano Cavalcante (mano-wii) on Jun 10 2019, 1:42 AM.

Details

Summary

The problem is that Custom Shape Bones can also have a custom size.
So the pchan->disp_mat doesn't always consider the actual length of the bone.
The proposed solution is to calculate the axes matrix at the drawing pass.

Diff Detail

Repository
rB Blender
Branch
master
Build Status
Buildable 3856
Build 3856: arc lint + arc unit

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