The redo panel was broken in edit mode when transforming mesh elements individually.
It was also broken in object mode when for example transforming multiple object along their respective local transform space.
I have made changes to fix this. However I did notice that this breaks the rotational redo if you simply rotate a object without constraining it to any axis.
The redo panel will say that it transform along the view axis, but will not do so when you nudge it.
Even with this broken, I would like to have to feedback as it seems like the transform system is a very delicate beast.