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Partial fix for crash with RigidBody objects whared in several scenes.
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Authored by Bastien Montagne (mont29) on Jul 22 2019, 2:29 PM.
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This patches fixes initial issue reported in T67123: Blender shuts down when playing a Rigid Body animation in a linked scene , by cleaning up immediately all objects' RB sim data when we are (re)-creating the scene's RB sim world.

This sounds like a bug in Bullet lib in fact, crashing when trying to remove in object from the sim when it is not actually in it…

Diff Detail

rB Blender