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Fix T62631: Cloth vertex mass capped to a very low number on scaled scenes.
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Authored by Sebastian Parborg (zeddb) on Fri, Aug 9, 4:27 PM.



Removed the weight limit and made the setting more clear in what it actually does.

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Increasing the property range is fine.

If this is the mass of each vertex, then the default of 0.3 kg per vertex makes no sense. Is that really how it works?

Yepp, that is how it currently works. It doesn't spread out the mass evenly it just assigns each vertex the set weight.
I could easily fix this and I think I actually should. So we instead have an actual density going on instead.