This patch tries to make the Transforms section of the properties panel consistent with the Transforms section of the N panel, and to expose some currently hidden BBone properties in the Bendy Bone section.
- Object transformations were not consistent with Pose Bone transformations in that they did not use single-column layout.
- Even in Pose Bone transformations, the rotation mode option was after Scale.
- Edit Bone Transforms panel included "Tail Radius" and "Envelope Deform Distance", neither of which belong there. See T65670.
- Expose bbone_x and bbone_z in the UI. I can understand why these values were not exposed before, since they are purely visual and might confuse users. I don't have any strong feelings about this change, so I don't mind leaving it out. Maybe it could be labelled as "Display Size" or "Display Scale"? Would that clearly communicate that this scale will not have an effect on how the bone deforms meshes?
Apologies if these are too unrelated and should have been separate patches.