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Rigify: store advanced options in armature instead of window manager
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Authored by Damien Picard (pioverfour) on Wed, Sep 4, 4:32 PM.



By storing the Rigify advanced generation options (name, target rig, target ui script) in the armature data instead of the window manager as before, multiple rigs can have different options. Additionnally, these options are stored in the blend file, and not lost when reloading.

Also, the rig name is not automatically suffixed with _rig, which doesn’t make sense as far as I can tell.

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Since I committed the refactoring that heavily touches, this definitely has some merge conflicts now.

@Alexander Gavrilov (angavrilov) Yes, I thought so. I’ll update it as soon as possible.