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UI: Add the rest of bevel's options to the active tool
Needs ReviewPublic

Authored by Hans Goudey (HooglyBoogly) on Sep 17 2019, 10:58 PM.

Details

Summary

The bevel active tool currently only has a small set of the complete bevel options. The active tool would be much more useful if it had all of the options.

The large number of options necessitates creating a popover to that the tool settings header doesn't get too long.

Diff Detail

Repository
rB Blender

Event Timeline

what about bevel weights? should it be there in edit mode?

If I understand you correctly, that's separate from the Bevel active tool. The bevel weight is in the "Item" tab of the viewport side panel.

yes that's correct. Bevel weights is about as far away from the bevel tool or modifier as possible. It requires looking for in the ui each time you need to use it. It always made me think, why is such a heavily relied upon bevel tool out there all lonely?

Well the bevel active tool doesn't use the bevel weights, so I'm not sure why it would make sense to have them in the same location. Plus they're very different things-- one is the options for the operation you're about to do with the tool, and one is used to control data attached to edges.

hi, @Hans Goudey (HooglyBoogly), fair enough. I'll just add a pic here that shows there's still a relationship between the edges data and the bevel tool. Fortunately you can access both at once and make changes to/in both ui positions without losing the bevel operator menu. I was thinking more of the modifier tbh and grouping of related items for access in the one place.

Yeah, there's always the battle between convenience (having properties everywhere they might be useful) and organization (keeping only a type of property in a single place.