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Sculpt: multithread GPU draw buffer filling
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Authored by Brecht Van Lommel (brecht) on Sep 27 2019, 11:45 PM.
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Details

Summary

This multithreads the part of GPU buffer updates that does not do any OpenGL
calls. This is the most computationally expensive part on the Blender side,
but OpenGL calls may be costly too, we'll have to see.

Performance not tested yet.

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rB Blender