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UI: Replace CROSS by DOT cursor
AbandonedPublic

Authored by Antonio Vazquez (antoniov) on Oct 10 2019, 10:39 PM.

Diff Detail

Repository
rB Blender
Branch
temp-cursor-dot (branched from master)
Build Status
Buildable 5325
Build 5325: arc lint + arc unit

Event Timeline

Still the texture paint is using the ARROW, not sure why it was not using the PAINT_CROSS.

Still the texture paint is using the ARROW, not sure why it was not using the PAINT_CROSS.

All paint tools should be using the same cursor

  • UI: Change texture paint cursor to DOT
Brecht Van Lommel (brecht) added inline comments.
source/blender/editors/sculpt_paint/paint_cursor.c
1366

This affects sculpt mode, is that intended?

I would like to keep the cross cursor in sculpt mode. It is not an issue with screen pen tablets, but it can be confusing with regular tablets. During a stroke, the cursor preview shows the last updated step position, so it can lag way behind the mouse.

I would like to keep the cross cursor in sculpt mode. It is not an issue with screen pen tablets, but it can be confusing with regular tablets. During a stroke, the cursor preview shows the last updated step position, so it can lag way behind the mouse.

I agree, IMO Sculpt and Paint tools are different tools and need to have their own cursor type

So to be clear, the intent is this?

  • Dot for grease pencil, 3D texture paint, 2D image paint, vertex paint and weight paint
  • Cross for sculpt

And what about tools like Fill, Mask and Gradient, should they have Dot or keep using Cross?

In any case, please carefully check that all tools in all paint and sculpt modes have the intended cursor when making changes here.

Hi. IMHO, we should keep the Cross cursor for the sculpt, vertex paint, and weight paint modes. And add the Dot for the rest.

@Pablo Dobarro (pablodp606) Could you handle the changes for the cursor in other tools (except GPencil already changed)? ... really I don't know enough about cursor in other tools, so maybe it's better you command this revision.

Just want to point out that as someone with shit vision(keratoconus), the dot cursor is not my friend. (Even on current master, using grease pencil is pretty rough for me now, and I regularly lose sight of where my cursor is until I leave the 3d viewport...)

There is an option for blind fellas like me in the user preferences, Interface->Display->Large Cursors, which I am very happy for. When this is enabled, dot cursor should never be a thing.