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Workbench: Background Dithering

Authored by Jeroen Bakker (jbakker) on Oct 14 2019, 8:38 AM.



Background dithering was introduced to solve banding issues on gradient backgrounds.
This patch will enable dithering based on the texture that is used for drawing.
Only when using a GPU_RGBA8 texture the dithering will be enabled.

This disables dithering for final rendering, vertex and texture paint modes.

Diff Detail

rB Blender

Event Timeline

This revision is now accepted and ready to land.Oct 14 2019, 4:35 PM
This revision was automatically updated to reflect the committed changes.