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Sculpt: Texture mesh filter
Needs ReviewPublic

Authored by Pablo Dobarro (pablodp606) on Wed, Oct 30, 5:17 PM.
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Details

Summary

This adds texture support to the mesh filter. You can use textures to mask the deformation of the filter. It works with 3D textures and 2D alphas using a cubemap projection.
For now, it only has the size of the texture exposed in the top bar. I can add more texture mapping properties in the future if we find them necessary for this use case.

I don't know if the code related to adding the Tex property to the DNA is correct. In some tests I made a few textures disappeared from the topbar list after saving and open again the blend file.

Diff Detail

Repository
rB Blender
Branch
sculpt-texture-filter (branched from master)
Build Status
Buildable 5499
Build 5499: arc lint + arc unit

Event Timeline

@Pablo Dobarro (pablodp606) while this seems very useful, I’m not sure if it’s wise to add more dependency on the old Blender Internal texture system? If we remove this shortly, it might be problematic?

This is more an overall architecture question