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Force sculpting on highest multires level
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Authored by Sergey Sharybin (sergey) on Nov 13 2019, 2:26 PM.

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Summary

This is a workaround for T58473 to avoid likely event of ruining sculpted data.

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Repository
rB Blender

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Personally I would force sculpting to always work on the highest level, removing the sculpt level from the interface and making it equal to totlvl.

The warning is better than nothing, but it's still hard to understand for a user what it means exactly or what they are expected to do to solve it.

@Brecht Van Lommel (brecht), thanks for the review!

I agree with you, and main motivation for going the warning level was
the more localized nature of changes. If you're around to give extra
pair of eyes to the force-highest-level-sculpt lets go that root!

On a positive side this approach doesn't require translators to rush
to translate yet another string introduced in the interface.

Sergey Sharybin (sergey) retitled this revision from Warning on sculpting on a lower multires levels to Force sculpting on highest multires level.Nov 13 2019, 5:01 PM
Sergey Sharybin (sergey) edited the summary of this revision. (Show Details)
This revision is now accepted and ready to land.Nov 13 2019, 5:11 PM