Caused by rB0812949bbc3d.
Shouldnt we take viewlayer visibility into account in
BKE_object_visibility as well if we are evaluating for the viewport?
Dalai Felinto (dfelinto) |
Caused by rB0812949bbc3d.
Shouldnt we take viewlayer visibility into account in
BKE_object_visibility as well if we are evaluating for the viewport?
Buildable 5806 | |
Build 5806: arc lint + arc unit |
If this is having unwanted sideeffects as well, then workaround is to exclude the collection [checkmark], instead of hiding for the viewport [eye icon]...
I agree that the bug is legit-ish. However this patch breaks local collections altogether. Big no, sorry.
The actual fix would be to loop over the editors in the active window and check for local collections, ... not worth in my opinion. It may even have a performance impact if not done right. It can be done with a single object loop though. Maybe I can look at that.
Yeah, was pretty sure this would have sideeffects.
Now these sideeffects were pretty much 'in your face' [sorry for not checking beforehand].
Would suggest to just abandon this, mind claiming T71000: Scene statistics dont take hidden state into account (2.80 did) then?