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Fix T72905: EEVEE + UV Edit Unused Map

Authored by Jeroen Bakker (jbakker) on Mon, Jan 6, 2:50 PM.



There is a cornercase when the user edits an uvmap, that is not part of
the material (yet). When this is the case the uvmap was not added to the
uv buffer and the 'pos' alias was not created.

This change will always request the active uv map when uv editing.

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rB Blender

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@Clément Foucault (fclem) I checked several approaches, but think this is the best solution. Another approach I tested was to remove edit_uv flag, so when doing editing a mesh the active uv map was always added in the draw_cache_extract_mesh.

This revision is now accepted and ready to land.Wed, Jan 15, 8:18 PM
This revision was automatically updated to reflect the committed changes.