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Fix T72648: Texture Paint color sampling always samples only 1st tile when using UDIMS

Authored by Philipp Oeser (lichtwerk) on Mon, Jan 13, 3:12 PM.



A more generic approach might be considered (I assume there are other
operators around that need an update in shifting their uvs), this is
just to have this bug fixed.

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Lukas Stockner (lukasstockner97) requested changes to this revision.Mon, Jan 13, 3:52 PM

Mostly fine, just one comment. Also, yeah, this is the correct approach so far, we might consider adding a helper function (something like BKE_image_acquire_ibuf_from_uv(Image* ima, ImageUser* iuser, float* uv)) at some point though.


Please use BKE_imageuser_default to initialize the ImageUser instead of zeroing it.

This revision now requires changes to proceed.Mon, Jan 13, 3:52 PM

use BKE_imageuser_default to initialize the ImageUser

This revision is now accepted and ready to land.Tue, Jan 14, 12:32 AM