Page MenuHome

Fix T73559: UDIM Crash Fill Tile

Authored by Jeroen Bakker (jbakker) on Feb 3 2020, 9:05 AM.



The function gpu_texture_create_tile_array checked for a valid
tile ibuf when determining the packing location. During the actual packaging it didn't.

As the tiles are already ignored when selecting the packing location, we
can also ignore it when copying it to the glTexture. Therefore this
patch removes the existing BLI_assert and replaces it with a NULL check.

Diff Detail

rB Blender