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Modifiers: Fix bug where UVWarp Modifier would try to get bone matrix from a non armature object
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Authored by Cody Winchester (CodyWinch) on Tue, Feb 11, 11:53 AM.

Details

Summary

There is a bug where the UVWarp modifier will stop working if an armature bone is set as the Bone To target and then later changed to a non armature object without clearing the Bone To string property. The modifier will still think it is needing a bone matrix and not properly use the object matrix.

A simple fix by adding a check for the object being an armature as well as the bonename string being set.

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Repository
rB Blender