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Add Voxel Mode to the Remesh modifier

Authored by Pablo Dobarro (pablodp606) on Mar 31 2020, 4:30 PM.
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This adds the Voxel Mode to the current remesh modifier. It works
exactly the same way as the voxel remesh operator and uses the same
properties to control the remeshing. We can exand this with more options
in the future (fix poles, reprojection...)

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Brecht Van Lommel (brecht) requested changes to this revision.EditedMar 31 2020, 4:51 PM

Looks good, except this is missing initialization of the properties in the modifier initData and in versioning.

I think we should also consider making Voxel the default mode for the Remesh modifier.

This revision now requires changes to proceed.Mar 31 2020, 4:51 PM
  • Add init and versioning, make Voxel the default mode.
This revision is now accepted and ready to land.Mar 31 2020, 5:46 PM
This revision was automatically updated to reflect the committed changes.