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Fix T76729: Particle Hair Get Occluded by Overlays

Authored by Jeroen Bakker (jbakker) on Thu, May 14, 11:12 AM.



When using an external render engine Blender will still draw an OpenGL
depth buffer for the overlay engine to work correctly. Particle systems
were ignored, what lead to occluded hair and other artifacts.

Diff Detail

rB Blender

Event Timeline

Jeroen Bakker (jbakker) requested review of this revision.Thu, May 14, 11:12 AM
Jeroen Bakker (jbakker) created this revision.
This revision is now accepted and ready to land.Thu, May 14, 12:36 PM