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UI: Small Tweaks to Modifier Layouts for Consistency

Authored by Hans Goudey (HooglyBoogly) on Wed, Jun 24, 9:40 PM.


Bevel: Move "affect" to top
Multires: Change "Subdivision Type" to "Type"
Reflects existing subdivision modifier layout
Bevel: Miter profile slider inactive
The profile shape slider still applies with custom profiles, it just controls the miters when they're not "sharp"
Calc Order -> Calculate Order
Open array relative offset subpanel by default
This is a special case, as relative offset is enabled by default
Use columns for less empty space
In lots of places. Mostly I didn't make stuff aligned, just a bit closer together
Multires: Levels -> Level

Diff Detail

rB Blender

Event Timeline

Hans Goudey (HooglyBoogly) requested review of this revision.Wed, Jun 24, 9:40 PM
Hans Goudey (HooglyBoogly) created this revision.
Hans Goudey (HooglyBoogly) edited the summary of this revision. (Show Details)

Looks good overall. The one thing I'm not happy with, which is my own doing, is that in the Array modifier, we put the caps controls so prominently at the top:

The reason is that they don't really fit in the other categories, but their relative importance doesn't justify this prominence. We could put them in a 'Caps' sub-panel instead?

Yeah, I think it makes sense to use a subpanel for the caps.

Hans Goudey (HooglyBoogly) edited the summary of this revision. (Show Details)
  • Move array caps into a subpanel
  • Rename "From Radius" -> "Size from Radius"
This revision is now accepted and ready to land.Mon, Jun 29, 11:37 PM