Review for the gsoc UI cleanup for the BGE
ClosedPublic

Authored by Inês Almeida (brita_) on Jan 13 2015, 4:59 PM.

Details

Summary

Review for the gsoc UI cleanup for the BGE.
Surviving commits are:

  • Game Engine UI cleanup: removing Scene/Active Clip
  • Game Engine UI cleanup: Adding missing 'not available' labels in empty panels

The rest was reverted for being subjective and polluting the UI code with an if for every button:
http://wiki.blender.org/index.php/User:Brita/GSoC_BGE_cleanup_and_support/reports/final#UI_Review

Diff Detail

Repository
rB Blender
Inês Almeida (brita_) retitled this revision from to Review for the gsoc UI cleanup for the BGE. Surviving commits are: - Game Engine UI cleanup: removing Scene/Active Clip - Game Engine UI cleanup: Adding missing 'not available' labels in empty panels The rest was reverted for being subjective....Jan 13 2015, 4:59 PM
Inês Almeida (brita_) updated this object.
Inês Almeida (brita_) retitled this revision from Review for the gsoc UI cleanup for the BGE. Surviving commits are: - Game Engine UI cleanup: removing Scene/Active Clip - Game Engine UI cleanup: Adding missing 'not available' labels in empty panels The rest was reverted for being subjective... to Review for the gsoc UI cleanup for the BGE.Jan 13 2015, 5:01 PM
Inês Almeida (brita_) updated this object.

Looks good, small comment. :)

release/scripts/startup/bl_ui/properties_render_layer.py
59

That print should be removed.

Once that print is gone, you'll have my OK.

Inês Almeida (brita_) updated this object.

Removing the print.
thnks DingTo !

This revision was automatically updated to reflect the committed changes.