vec[3]= data[0]*p0->vec[3] + data[1]*p1->vec[3] + data[2]*p2->vec[3] + data[3]*p3->vec[3] ; /* Tilt, should not be needed since we have quat still used */
-
+
if (quat) {
float totfac, q1[4], q2[4];
@@ -754,6 +757,137 @@
}
}
+static void group_arrayduplilist(ListBase *lb, Scene *scene, Object *ob, int level, int animated)