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DNA_userdef_types.h

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Author
John Aughey (aughey)
Created
Nov 13 2013, 12:58 PM

DNA_userdef_types.h

/**
* blenkernel/DNA_userdef_types.h (mar-2001 nzc)
*
* $Id: DNA_userdef_types.h,v 1.36 2005/03/21 14:20:04 ton Exp $
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef DNA_USERDEF_TYPES_H
#define DNA_USERDEF_TYPES_H
/* themes; defines in BIF_resource.h */
// global, button colors
typedef struct ThemeUI {
char outline[4];
char neutral[4];
char action[4];
char setting[4];
char setting1[4];
char setting2[4];
char num[4];
char textfield[4];
char popup[4];
char text[4];
char text_hi[4];
char menu_back[4];
char menu_item[4];
char menu_hilite[4];
char menu_text[4];
char menu_text_hi[4];
char but_drawtype, pad;
short pad1;
int pad2;
} ThemeUI;
// try to put them all in one, if needed a special struct can be created as well
// for example later on, when we introduce wire colors for ob types or so...
typedef struct ThemeSpace {
char back[4];
char text[4];
char text_hi[4];
char header[4];
char panel[4];
char shade1[4];
char shade2[4];
char hilite[4];
char grid[4];
char wire[4], select[4];
char active[4], transform[4];
char vertex[4], vertex_select[4];
char edge[4], edge_select[4];
char edge_seam[4], edge_facesel[4];
char face[4], face_select[4]; // solid faces
char face_dot[4]; // selected color
char normal[4];
char vertex_size, facedot_size;
char pad1[2];
} ThemeSpace;
typedef struct bTheme {
struct bTheme *next, *prev;
char name[32];
ThemeUI tui;
ThemeSpace tbuts;
ThemeSpace tv3d;
ThemeSpace tfile;
ThemeSpace tipo;
ThemeSpace tinfo;
ThemeSpace tsnd;
ThemeSpace tact;
ThemeSpace tnla;
ThemeSpace tseq;
ThemeSpace tima;
ThemeSpace timasel;
ThemeSpace text;
ThemeSpace toops;
} bTheme;
typedef struct SolidLight {
int flag, pad;
float col[4], spec[4], vec[4];
} SolidLight;
typedef struct UserDef {
short flag, dupflag;
int savetime;
char tempdir[160]; // FILE_MAXDIR length
char fontdir[160];
char renderdir[160];
char textudir[160];
char plugtexdir[160];
char plugseqdir[160];
char pythondir[160];
char sounddir[160];
/* yafray: temporary xml export directory */
char yfexportdir[160];
short versions, vrmlflag; // tmp for export, will be replaced by strubi
int gameflags;
int wheellinescroll;
short uiflag, language;
short userpref, viewzoom;
short console_buffer; //console vars here for tuhopuu compat, --phase
short console_out;
int mixbufsize;
int fontsize;
short encoding;
short transopts;
short menuthreshold1, menuthreshold2;
char fontname[256]; // FILE_MAXDIR+FILE length
struct ListBase themes;
short undosteps;
short curssize;
short tb_leftmouse, tb_rightmouse;
struct SolidLight light[3];
short tw_hotspot, tw_flag, tw_handlesize, tw_size;
int animationtime, pad;
} UserDef;
extern UserDef U; /* from usiblender.c !!!! */
/* ***************** USERDEF ****************** */
/* flag */
#define USER_AUTOSAVE 1
#define USER_AUTOGRABGRID 2
#define USER_AUTOROTGRID 4
#define USER_AUTOSIZEGRID 8
#define USER_SCENEGLOBAL 16
#define USER_TRACKBALL 32
#define USER_DUPLILINK 64
#define USER_FSCOLLUM 128
#define USER_MAT_ON_OB 256
#define USER_NO_CAPSLOCK 512
#define USER_VIEWMOVE 1024
#define USER_TOOLTIPS 2048
#define USER_TWOBUTTONMOUSE 4096
#define USER_NONUMPAD 8192
#define USER_LMOUSESELECT 16384
/* viewzom */
#define USER_ZOOM_CONT 0
#define USER_ZOOM_SCALE 1
#define USER_ZOOM_DOLLY 2
/* uiflag */
#define USER_KEYINSERTACT 1
#define USER_KEYINSERTOBJ 2
#define USER_WHEELZOOMDIR 4
#define USER_FILTERFILEEXTS 8
#define USER_DRAWVIEWINFO 16
#define USER_EVTTOCONSOLE 32 // print ghost events, here for tuhopuu compat. --phase
// old flag for hide pulldown was here
#define USER_FLIPFULLSCREEN 128
#define USER_ALLWINCODECS 256
#define USER_MENUOPENAUTO 512
#define USER_PANELPINNED 1024
#define USER_AUTOPERSP 2048
#define USER_LOCKAROUND 4096
#define USER_GLOBALUNDO 8192
/* transopts */
#define USER_TR_TOOLTIPS 1
#define USER_TR_BUTTONS 2
#define USER_TR_MENUS 4
#define USER_TR_FILESELECT 8
#define USER_TR_TEXTEDIT 16
#define USER_DOTRANSLATE 32
#define USER_USETEXTUREFONT 64
/* dupflag */
#define USER_DUP_MESH 1
#define USER_DUP_CURVE 2
#define USER_DUP_SURF 4
#define USER_DUP_FONT 8
#define USER_DUP_MBALL 16
#define USER_DUP_LAMP 32
#define USER_DUP_IPO 64
#define USER_DUP_MAT 128
#define USER_DUP_TEX 256
#define USER_DUP_ARM 512
#define USER_DUP_ACT 1024
/* gameflags */
#define USER_VERTEX_ARRAYS 1
#define USER_DISABLE_SOUND 2
#define USER_DISABLE_MIPMAP 4
/* vrml flag */
#define USER_VRML_LAYERS 1
#define USER_VRML_AUTOSCALE 2
#define USER_VRML_TWOSIDED 4
/* tw_flag (transform widget) */
#define U_TW_ABSOLUTE 1
#endif

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