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cam_from_Softimage.dae

File Metadata

Author
Thomas Volkmann (knekke)
Created
Nov 13 2013, 4:05 PM

cam_from_Softimage.dae

<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<authoring_tool>Autodesk Softimage version 10.5.98.0 - Crosswalk 2012.5</authoring_tool>
</contributor>
<created>2012-04-24T11:58:25Z</created>
<modified>2012-04-24T11:58:25Z</modified>
<revision>1.4.1</revision>
<unit meter="0.1" name="decimetre"></unit>
<up_axis>Y_UP</up_axis>
</asset>
<library_cameras>
<camera id="cameras_0" name="cameras_0">
<optics>
<technique_common>
<perspective>
<xfov>53.638000</xfov>
<aspect_ratio>1.777778</aspect_ratio>
<znear>0.100000</znear>
<zfar>32768.000000</zfar>
</perspective>
</technique_common>
</optics>
<extra>
<technique profile="XSI">
<XSI_Camera>
<xsi_param sid="std">17 </xsi_param>
<xsi_param sid="aspect">0.000000 </xsi_param>
<xsi_param sid="fov">0.000000 </xsi_param>
<xsi_param sid="fovtype">1 </xsi_param>
<xsi_param sid="proj">1 </xsi_param>
<xsi_param sid="orthoheight">0.100000 </xsi_param>
<xsi_param sid="interestdist">23.608782 </xsi_param>
<xsi_param sid="near">0.000000 </xsi_param>
<xsi_param sid="far">0.000000 </xsi_param>
<xsi_param sid="projplane">FALSE </xsi_param>
<xsi_param sid="projplanewidth">0.346457 </xsi_param>
<xsi_param sid="projplaneheight">0.194882 </xsi_param>
<xsi_param sid="projplaneoffx">0.000000 </xsi_param>
<xsi_param sid="projplaneoffy">0.000000</xsi_param>
</XSI_Camera>
<XSI_CameraFocalLength>
<xsi_param sid="projplanedist">8.703347</xsi_param>
</XSI_CameraFocalLength>
</technique>
</extra>
</camera>
</library_cameras>
<library_lights>
<light id="lights_0" name="lights_0">
<technique_common>
<directional>
<color>0.000000 0.000000 0.000000</color>
</directional>
</technique_common>
<extra>
<technique profile="XSI">
<SI_LightInfo>
<xsi_param sid="FalloffActive">FALSE </xsi_param>
<xsi_param sid="FalloffMode">0 </xsi_param>
<xsi_param sid="Start">0.000000 </xsi_param>
<xsi_param sid="End">0.000000 </xsi_param>
<xsi_param sid="ShadowsActive">FALSE </xsi_param>
<xsi_param sid="Umbra">0.000000 </xsi_param>
<xsi_param sid="LightAsEnergy">FALSE </xsi_param>
<xsi_param sid="Factor">0.000000 </xsi_param>
<xsi_param sid="Intensity">0.000000</xsi_param>
</SI_LightInfo>
</technique>
</extra>
</light>
</library_lights>
<library_animations>
<animation id="Camera_translation_X-anim">
<source id="Camera_translation_X-anim-input">
<float_array count="2" id="Camera_translation_X-anim-input-array">0.040000 4.000000
</float_array>
<technique_common>
<accessor source="#Camera_translation_X-anim-input-array" count="2" stride="1">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Camera_translation_X-anim-output">
<float_array count="2" id="Camera_translation_X-anim-output-array">0.000000 -9.508901
</float_array>
<technique_common>
<accessor source="#Camera_translation_X-anim-output-array" count="2" stride="1">
<param name="VALUE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Camera_translation_X-anim-InTan">
<float_array count="4" id="Camera_translation_X-anim-InTan-array">-1.280000 0.000000 2.680000 -9.508901
</float_array>
<technique_common>
<accessor source="#Camera_translation_X-anim-InTan-array" count="2" stride="2">
<param name="X" type="float"></param>
<param name="Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Camera_translation_X-anim-OutTan">
<float_array count="4" id="Camera_translation_X-anim-OutTan-array">1.360000 0.000000 5.320000 -9.508901
</float_array>
<technique_common>
<accessor source="#Camera_translation_X-anim-OutTan-array" count="2" stride="2">
<param name="X" type="float"></param>
<param name="Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Camera_translation_X-anim-interp">
<Name_array count="2" id="Camera_translation_X-anim-interp-array">BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Camera_translation_X-anim-interp-array" count="2" stride="1">
<param name="INTERPOLATION" type="Name"></param>
</accessor>
</technique_common>
</source>
<sampler id="Camera_translation_X-anim-sampler">
<input semantic="INPUT" source="#Camera_translation_X-anim-input"></input>
<input semantic="OUTPUT" source="#Camera_translation_X-anim-output"></input>
<input semantic="IN_TANGENT" source="#Camera_translation_X-anim-InTan"></input>
<input semantic="OUT_TANGENT" source="#Camera_translation_X-anim-OutTan"></input>
<input semantic="INTERPOLATION" source="#Camera_translation_X-anim-interp"></input>
</sampler>
<channel source="#Camera_translation_X-anim-sampler" target="Camera/translation.X"></channel>
</animation>
<animation id="Camera_translation_Y-anim">
<source id="Camera_translation_Y-anim-input">
<float_array count="2" id="Camera_translation_Y-anim-input-array">0.040000 4.000000
</float_array>
<technique_common>
<accessor source="#Camera_translation_Y-anim-input-array" count="2" stride="1">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Camera_translation_Y-anim-output">
<float_array count="2" id="Camera_translation_Y-anim-output-array">0.000000 6.182627
</float_array>
<technique_common>
<accessor source="#Camera_translation_Y-anim-output-array" count="2" stride="1">
<param name="VALUE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Camera_translation_Y-anim-InTan">
<float_array count="4" id="Camera_translation_Y-anim-InTan-array">-1.280000 0.000000 2.680000 6.182627
</float_array>
<technique_common>
<accessor source="#Camera_translation_Y-anim-InTan-array" count="2" stride="2">
<param name="X" type="float"></param>
<param name="Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Camera_translation_Y-anim-OutTan">
<float_array count="4" id="Camera_translation_Y-anim-OutTan-array">1.360000 0.000000 5.320000 6.182627
</float_array>
<technique_common>
<accessor source="#Camera_translation_Y-anim-OutTan-array" count="2" stride="2">
<param name="X" type="float"></param>
<param name="Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Camera_translation_Y-anim-interp">
<Name_array count="2" id="Camera_translation_Y-anim-interp-array">BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Camera_translation_Y-anim-interp-array" count="2" stride="1">
<param name="INTERPOLATION" type="Name"></param>
</accessor>
</technique_common>
</source>
<sampler id="Camera_translation_Y-anim-sampler">
<input semantic="INPUT" source="#Camera_translation_Y-anim-input"></input>
<input semantic="OUTPUT" source="#Camera_translation_Y-anim-output"></input>
<input semantic="IN_TANGENT" source="#Camera_translation_Y-anim-InTan"></input>
<input semantic="OUT_TANGENT" source="#Camera_translation_Y-anim-OutTan"></input>
<input semantic="INTERPOLATION" source="#Camera_translation_Y-anim-interp"></input>
</sampler>
<channel source="#Camera_translation_Y-anim-sampler" target="Camera/translation.Y"></channel>
</animation>
<animation id="Camera_translation_Z-anim">
<source id="Camera_translation_Z-anim-input">
<float_array count="2" id="Camera_translation_Z-anim-input-array">0.040000 4.000000
</float_array>
<technique_common>
<accessor source="#Camera_translation_Z-anim-input-array" count="2" stride="1">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Camera_translation_Z-anim-output">
<float_array count="2" id="Camera_translation_Z-anim-output-array">0.000000 0.000000
</float_array>
<technique_common>
<accessor source="#Camera_translation_Z-anim-output-array" count="2" stride="1">
<param name="VALUE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Camera_translation_Z-anim-InTan">
<float_array count="4" id="Camera_translation_Z-anim-InTan-array">-1.280000 0.000000 2.680000 0.000000
</float_array>
<technique_common>
<accessor source="#Camera_translation_Z-anim-InTan-array" count="2" stride="2">
<param name="X" type="float"></param>
<param name="Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Camera_translation_Z-anim-OutTan">
<float_array count="4" id="Camera_translation_Z-anim-OutTan-array">1.360000 0.000000 5.320000 0.000000
</float_array>
<technique_common>
<accessor source="#Camera_translation_Z-anim-OutTan-array" count="2" stride="2">
<param name="X" type="float"></param>
<param name="Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Camera_translation_Z-anim-interp">
<Name_array count="2" id="Camera_translation_Z-anim-interp-array">BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Camera_translation_Z-anim-interp-array" count="2" stride="1">
<param name="INTERPOLATION" type="Name"></param>
</accessor>
</technique_common>
</source>
<sampler id="Camera_translation_Z-anim-sampler">
<input semantic="INPUT" source="#Camera_translation_Z-anim-input"></input>
<input semantic="OUTPUT" source="#Camera_translation_Z-anim-output"></input>
<input semantic="IN_TANGENT" source="#Camera_translation_Z-anim-InTan"></input>
<input semantic="OUT_TANGENT" source="#Camera_translation_Z-anim-OutTan"></input>
<input semantic="INTERPOLATION" source="#Camera_translation_Z-anim-interp"></input>
</sampler>
<channel source="#Camera_translation_Z-anim-sampler" target="Camera/translation.Z"></channel>
</animation>
<animation id="Camera_rotation_x_ANGLE-anim">
<source id="Camera_rotation_x_ANGLE-anim-input">
<float_array count="6" id="Camera_rotation_x_ANGLE-anim-input-array">0.040000 0.520000 1.000000 2.000000 3.000000 4.000000
</float_array>
<technique_common>
<accessor source="#Camera_rotation_x_ANGLE-anim-input-array" count="6" stride="1">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Camera_rotation_x_ANGLE-anim-output">
<float_array count="6" id="Camera_rotation_x_ANGLE-anim-output-array">-5.710593 -6.418996 -8.269217 -13.797814 -18.480997 -20.279039
</float_array>
<technique_common>
<accessor source="#Camera_rotation_x_ANGLE-anim-output-array" count="6" stride="1">
<param name="VALUE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Camera_rotation_x_ANGLE-anim-InTan">
<float_array count="12" id="Camera_rotation_x_ANGLE-anim-InTan-array">0.040000 -5.710593 0.360000 -5.969091 0.840000 -7.511107 1.666667 -11.921494 2.666667 -17.339903 3.666667 -20.252079
</float_array>
<technique_common>
<accessor source="#Camera_rotation_x_ANGLE-anim-InTan-array" count="6" stride="2">
<param name="X" type="float"></param>
<param name="Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Camera_rotation_x_ANGLE-anim-OutTan">
<float_array count="12" id="Camera_rotation_x_ANGLE-anim-OutTan-array">0.200000 -5.731919 0.680000 -6.868901 1.333333 -9.848611 2.333333 -15.674135 3.333333 -19.622091 4.000000 -20.279039
</float_array>
<technique_common>
<accessor source="#Camera_rotation_x_ANGLE-anim-OutTan-array" count="6" stride="2">
<param name="X" type="float"></param>
<param name="Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Camera_rotation_x_ANGLE-anim-interp">
<Name_array count="6" id="Camera_rotation_x_ANGLE-anim-interp-array">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Camera_rotation_x_ANGLE-anim-interp-array" count="6" stride="1">
<param name="INTERPOLATION" type="Name"></param>
</accessor>
</technique_common>
</source>
<sampler id="Camera_rotation_x_ANGLE-anim-sampler">
<input semantic="INPUT" source="#Camera_rotation_x_ANGLE-anim-input"></input>
<input semantic="OUTPUT" source="#Camera_rotation_x_ANGLE-anim-output"></input>
<input semantic="IN_TANGENT" source="#Camera_rotation_x_ANGLE-anim-InTan"></input>
<input semantic="OUT_TANGENT" source="#Camera_rotation_x_ANGLE-anim-OutTan"></input>
<input semantic="INTERPOLATION" source="#Camera_rotation_x_ANGLE-anim-interp"></input>
</sampler>
<channel source="#Camera_rotation_x_ANGLE-anim-sampler" target="Camera/rotation_x.ANGLE"></channel>
</animation>
<animation id="Camera_rotation_y_ANGLE-anim">
<source id="Camera_rotation_y_ANGLE-anim-input">
<float_array count="9" id="Camera_rotation_y_ANGLE-anim-input-array">0.040000 0.280000 0.520000 1.000000 2.000000 3.000000 3.480000 3.720000 4.000000
</float_array>
<technique_common>
<accessor source="#Camera_rotation_y_ANGLE-anim-input-array" count="9" stride="1">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Camera_rotation_y_ANGLE-anim-output">
<float_array count="9" id="Camera_rotation_y_ANGLE-anim-output-array">-0.000000 -0.288045 -1.103542 -4.019997 -13.176803 -21.791605 -24.370697 -25.110147 -25.428518
</float_array>
<technique_common>
<accessor source="#Camera_rotation_y_ANGLE-anim-output-array" count="9" stride="1">
<param name="VALUE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Camera_rotation_y_ANGLE-anim-InTan">
<float_array count="18" id="Camera_rotation_y_ANGLE-anim-InTan-array">0.040000 -0.000000 0.200000 -0.100174 0.440000 -0.752066 0.840000 -2.813372 1.666667 -9.916836 2.666667 -19.552872 3.320000 -23.745794 3.640000 -24.932331 3.906667 -25.412756
</float_array>
<technique_common>
<accessor source="#Camera_rotation_y_ANGLE-anim-InTan-array" count="9" stride="2">
<param name="X" type="float"></param>
<param name="Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Camera_rotation_y_ANGLE-anim-OutTan">
<float_array count="18" id="Camera_rotation_y_ANGLE-anim-OutTan-array">0.120000 -0.016564 0.360000 -0.475917 0.680000 -1.806494 1.333333 -6.533800 2.333333 -16.436769 3.160000 -22.866196 3.560000 -24.683147 3.813333 -25.317600 4.000000 -25.428518
</float_array>
<technique_common>
<accessor source="#Camera_rotation_y_ANGLE-anim-OutTan-array" count="9" stride="2">
<param name="X" type="float"></param>
<param name="Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Camera_rotation_y_ANGLE-anim-interp">
<Name_array count="9" id="Camera_rotation_y_ANGLE-anim-interp-array">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Camera_rotation_y_ANGLE-anim-interp-array" count="9" stride="1">
<param name="INTERPOLATION" type="Name"></param>
</accessor>
</technique_common>
</source>
<sampler id="Camera_rotation_y_ANGLE-anim-sampler">
<input semantic="INPUT" source="#Camera_rotation_y_ANGLE-anim-input"></input>
<input semantic="OUTPUT" source="#Camera_rotation_y_ANGLE-anim-output"></input>
<input semantic="IN_TANGENT" source="#Camera_rotation_y_ANGLE-anim-InTan"></input>
<input semantic="OUT_TANGENT" source="#Camera_rotation_y_ANGLE-anim-OutTan"></input>
<input semantic="INTERPOLATION" source="#Camera_rotation_y_ANGLE-anim-interp"></input>
</sampler>
<channel source="#Camera_rotation_y_ANGLE-anim-sampler" target="Camera/rotation_y.ANGLE"></channel>
</animation>
<animation id="Camera_rotation_z_ANGLE-anim">
<source id="Camera_rotation_z_ANGLE-anim-input">
<float_array count="2" id="Camera_rotation_z_ANGLE-anim-input-array">0.040000 4.000000
</float_array>
<technique_common>
<accessor source="#Camera_rotation_z_ANGLE-anim-input-array" count="2" stride="1">
<param name="TIME" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Camera_rotation_z_ANGLE-anim-output">
<float_array count="2" id="Camera_rotation_z_ANGLE-anim-output-array">0.000000 0.000000
</float_array>
<technique_common>
<accessor source="#Camera_rotation_z_ANGLE-anim-output-array" count="2" stride="1">
<param name="VALUE" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Camera_rotation_z_ANGLE-anim-InTan">
<float_array count="4" id="Camera_rotation_z_ANGLE-anim-InTan-array">0.040000 0.000000 2.680000 -0.000000
</float_array>
<technique_common>
<accessor source="#Camera_rotation_z_ANGLE-anim-InTan-array" count="2" stride="2">
<param name="X" type="float"></param>
<param name="Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Camera_rotation_z_ANGLE-anim-OutTan">
<float_array count="4" id="Camera_rotation_z_ANGLE-anim-OutTan-array">1.360000 0.000000 4.000000 0.000000
</float_array>
<technique_common>
<accessor source="#Camera_rotation_z_ANGLE-anim-OutTan-array" count="2" stride="2">
<param name="X" type="float"></param>
<param name="Y" type="float"></param>
</accessor>
</technique_common>
</source>
<source id="Camera_rotation_z_ANGLE-anim-interp">
<Name_array count="2" id="Camera_rotation_z_ANGLE-anim-interp-array">BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Camera_rotation_z_ANGLE-anim-interp-array" count="2" stride="1">
<param name="INTERPOLATION" type="Name"></param>
</accessor>
</technique_common>
</source>
<sampler id="Camera_rotation_z_ANGLE-anim-sampler">
<input semantic="INPUT" source="#Camera_rotation_z_ANGLE-anim-input"></input>
<input semantic="OUTPUT" source="#Camera_rotation_z_ANGLE-anim-output"></input>
<input semantic="IN_TANGENT" source="#Camera_rotation_z_ANGLE-anim-InTan"></input>
<input semantic="OUT_TANGENT" source="#Camera_rotation_z_ANGLE-anim-OutTan"></input>
<input semantic="INTERPOLATION" source="#Camera_rotation_z_ANGLE-anim-interp"></input>
</sampler>
<channel source="#Camera_rotation_z_ANGLE-anim-sampler" target="Camera/rotation_z.ANGLE"></channel>
</animation>
</library_animations>
<library_visual_scenes>
<visual_scene id="visual_scenes_0" name="visual_scenes_0">
<node id="Scene_Root" name="Scene_Root">
<translate sid="translation">0.000000 0.000000 0.000000</translate>
<rotate sid="rotation_z">0.000000 0.000000 1.000000 0.000000</rotate>
<rotate sid="rotation_y">0.000000 1.000000 0.000000 0.000000</rotate>
<rotate sid="rotation_x">1.000000 0.000000 0.000000 0.000000</rotate>
<scale sid="scale">1.000000 1.000000 1.000000</scale>
<node id="Camera_Root" name="Camera_Root">
<translate sid="translation">0.000000 2.000000 20.000000</translate>
<rotate sid="rotation_z">0.000000 0.000000 1.000000 0.000000</rotate>
<rotate sid="rotation_y">0.000000 1.000000 0.000000 0.000000</rotate>
<rotate sid="rotation_x">1.000000 0.000000 0.000000 0.000000</rotate>
<scale sid="scale">1.000000 1.000000 1.000000</scale>
<node id="Camera" name="Camera">
<translate sid="translation">-9.508901 6.182627 0.000000</translate>
<rotate sid="rotation_z">0.000000 0.000000 1.000000 -0.000000</rotate>
<rotate sid="rotation_y">0.000000 1.000000 0.000000 -25.428518</rotate>
<rotate sid="rotation_x">1.000000 0.000000 0.000000 -20.279039</rotate>
<scale sid="scale">1.000000 1.000000 1.000000</scale>
<instance_camera url="#cameras_0"/>
<extra>
<technique profile="XSI">
<SI_Visibility>
<xsi_param sid="visibility">TRUE</xsi_param>
</SI_Visibility>
<XSI_Transform>
<xsi_param sid="rotorder">"XYZ" </xsi_param>
<xsi_param sid="siscaling">TRUE</xsi_param>
<XSI_Limit>
<xsi_param sid="parameter">"posx" </xsi_param>
<xsi_param sid="minactive">FALSE </xsi_param>
<xsi_param sid="minlimit">0.000000 </xsi_param>
<xsi_param sid="maxactive">FALSE </xsi_param>
<xsi_param sid="maxlimit">0.000000</xsi_param>
</XSI_Limit>
<XSI_Limit>
<xsi_param sid="parameter">"posy" </xsi_param>
<xsi_param sid="minactive">FALSE </xsi_param>
<xsi_param sid="minlimit">0.000000 </xsi_param>
<xsi_param sid="maxactive">FALSE </xsi_param>
<xsi_param sid="maxlimit">0.000000</xsi_param>
</XSI_Limit>
<XSI_Limit>
<xsi_param sid="parameter">"posz" </xsi_param>
<xsi_param sid="minactive">FALSE </xsi_param>
<xsi_param sid="minlimit">0.000000 </xsi_param>
<xsi_param sid="maxactive">FALSE </xsi_param>
<xsi_param sid="maxlimit">0.000000</xsi_param>
</XSI_Limit>
<XSI_Limit>
<xsi_param sid="parameter">"rotx" </xsi_param>
<xsi_param sid="minactive">FALSE </xsi_param>
<xsi_param sid="minlimit">0.000000 </xsi_param>
<xsi_param sid="maxactive">FALSE </xsi_param>
<xsi_param sid="maxlimit">0.000000</xsi_param>
</XSI_Limit>
<XSI_Limit>
<xsi_param sid="parameter">"roty" </xsi_param>
<xsi_param sid="minactive">FALSE </xsi_param>
<xsi_param sid="minlimit">0.000000 </xsi_param>
<xsi_param sid="maxactive">FALSE </xsi_param>
<xsi_param sid="maxlimit">0.000000</xsi_param>
</XSI_Limit>
<XSI_Limit>
<xsi_param sid="parameter">"rotz" </xsi_param>
<xsi_param sid="minactive">FALSE </xsi_param>
<xsi_param sid="minlimit">0.000000 </xsi_param>
<xsi_param sid="maxactive">FALSE </xsi_param>
<xsi_param sid="maxlimit">0.000000</xsi_param>
</XSI_Limit>
<SI_FCurve>
<xsi_param sid="objectName">"Camera" </xsi_param>
<xsi_param sid="Fcurve">"x" </xsi_param>
<xsi_param sid="Interpolation">"CUBIC" </xsi_param>
<xsi_param sid="nbFcurves">1 </xsi_param>
<xsi_param sid="nbKeyValues">5 </xsi_param>
<xsi_param sid="nbKeys">2 </xsi_param>
<xsi_param sid="keyValues">
0.040000 0.000000 -1.320000
0.000000 1.320000 0.000000
4.000000 -9.508901 -1.320000
0.000000 1.320000 0.000000</xsi_param>
</SI_FCurve>
<SI_FCurve>
<xsi_param sid="objectName">"Camera" </xsi_param>
<xsi_param sid="Fcurve">"y" </xsi_param>
<xsi_param sid="Interpolation">"CUBIC" </xsi_param>
<xsi_param sid="nbFcurves">1 </xsi_param>
<xsi_param sid="nbKeyValues">5 </xsi_param>
<xsi_param sid="nbKeys">2 </xsi_param>
<xsi_param sid="keyValues">
0.040000 0.000000 -1.320000
0.000000 1.320000 0.000000
4.000000 6.182627 -1.320000
0.000000 1.320000 0.000000</xsi_param>
</SI_FCurve>
<SI_FCurve>
<xsi_param sid="objectName">"Camera" </xsi_param>
<xsi_param sid="Fcurve">"z" </xsi_param>
<xsi_param sid="Interpolation">"CUBIC" </xsi_param>
<xsi_param sid="nbFcurves">1 </xsi_param>
<xsi_param sid="nbKeyValues">5 </xsi_param>
<xsi_param sid="nbKeys">2 </xsi_param>
<xsi_param sid="keyValues">
0.040000 0.000000 -1.320000
0.000000 1.320000 0.000000
4.000000 0.000000 -1.320000
0.000000 1.320000 0.000000</xsi_param>
</SI_FCurve>
<SI_FCurve>
<xsi_param sid="objectName">"Camera" </xsi_param>
<xsi_param sid="Fcurve">"angle" </xsi_param>
<xsi_param sid="Interpolation">"CUBIC" </xsi_param>
<xsi_param sid="nbFcurves">1 </xsi_param>
<xsi_param sid="nbKeyValues">5 </xsi_param>
<xsi_param sid="nbKeys">6 </xsi_param>
<xsi_param sid="keyValues">
0.040000 -5.710593 0.000000
0.000000 0.160000 -0.021326
0.520000 -6.418996 -0.160000
0.449905 0.160000 -0.449905
1.000000 -8.269217 -0.160000
0.758109 0.333333 -1.579394
2.000000 -13.797814 -0.333333
1.876321 0.333333 -1.876321
3.000000 -18.480997 -0.333333
1.141095 0.333333 -1.141095
4.000000 -20.279039 -0.333333
0.026961 0.000000 0.000000</xsi_param>
</SI_FCurve>
<SI_FCurve>
<xsi_param sid="objectName">"Camera" </xsi_param>
<xsi_param sid="Fcurve">"angle" </xsi_param>
<xsi_param sid="Interpolation">"CUBIC" </xsi_param>
<xsi_param sid="nbFcurves">1 </xsi_param>
<xsi_param sid="nbKeyValues">5 </xsi_param>
<xsi_param sid="nbKeys">9 </xsi_param>
<xsi_param sid="keyValues">
0.040000 -0.000000 0.000000
0.000000 0.080000 -0.016564
0.280000 -0.288045 -0.080000
0.187872 0.080000 -0.187872
0.520000 -1.103542 -0.080000
0.351476 0.160000 -0.702953
1.000000 -4.019997 -0.160000
1.206625 0.333333 -2.513803
2.000000 -13.176803 -0.333333
3.259967 0.333333 -3.259967
3.000000 -21.791605 -0.333333
2.238732 0.160000 -1.074592
3.480000 -24.370697 -0.160000
0.624902 0.080000 -0.312451
3.720000 -25.110147 -0.080000
0.177816 0.093333 -0.207453
4.000000 -25.428518 -0.093333
0.015763 0.000000 0.000000</xsi_param>
</SI_FCurve>
<SI_FCurve>
<xsi_param sid="objectName">"Camera" </xsi_param>
<xsi_param sid="Fcurve">"angle" </xsi_param>
<xsi_param sid="Interpolation">"CUBIC" </xsi_param>
<xsi_param sid="nbFcurves">1 </xsi_param>
<xsi_param sid="nbKeyValues">5 </xsi_param>
<xsi_param sid="nbKeys">2 </xsi_param>
<xsi_param sid="keyValues">
0.040000 0.000000 0.000000
0.000000 1.320000 0.000000
4.000000 0.000000 -1.320000
-0.000000 0.000000 0.000000</xsi_param>
</SI_FCurve>
</XSI_Transform>
</technique>
</extra>
</node>
<node id="Camera_Interest" name="Camera_Interest">
<translate sid="translation">0.000000 -2.000000 -20.000000</translate>
<rotate sid="rotation_z">0.000000 0.000000 1.000000 0.000000</rotate>
<rotate sid="rotation_y">0.000000 1.000000 0.000000 0.000000</rotate>
<rotate sid="rotation_x">1.000000 0.000000 0.000000 0.000000</rotate>
<scale sid="scale">1.000000 1.000000 1.000000</scale>
<extra>
<technique profile="XSI">
<SI_Visibility>
<xsi_param sid="visibility">FALSE</xsi_param>
</SI_Visibility>
<XSI_Transform>
<xsi_param sid="rotorder">"XYZ" </xsi_param>
<xsi_param sid="siscaling">TRUE</xsi_param>
<XSI_Limit>
<xsi_param sid="parameter">"posx" </xsi_param>
<xsi_param sid="minactive">FALSE </xsi_param>
<xsi_param sid="minlimit">0.000000 </xsi_param>
<xsi_param sid="maxactive">FALSE </xsi_param>
<xsi_param sid="maxlimit">0.000000</xsi_param>
</XSI_Limit>
<XSI_Limit>
<xsi_param sid="parameter">"posy" </xsi_param>
<xsi_param sid="minactive">FALSE </xsi_param>
<xsi_param sid="minlimit">0.000000 </xsi_param>
<xsi_param sid="maxactive">FALSE </xsi_param>
<xsi_param sid="maxlimit">0.000000</xsi_param>
</XSI_Limit>
<XSI_Limit>
<xsi_param sid="parameter">"posz" </xsi_param>
<xsi_param sid="minactive">FALSE </xsi_param>
<xsi_param sid="minlimit">0.000000 </xsi_param>
<xsi_param sid="maxactive">FALSE </xsi_param>
<xsi_param sid="maxlimit">0.000000</xsi_param>
</XSI_Limit>
<XSI_Limit>
<xsi_param sid="parameter">"rotx" </xsi_param>
<xsi_param sid="minactive">FALSE </xsi_param>
<xsi_param sid="minlimit">0.000000 </xsi_param>
<xsi_param sid="maxactive">FALSE </xsi_param>
<xsi_param sid="maxlimit">0.000000</xsi_param>
</XSI_Limit>
<XSI_Limit>
<xsi_param sid="parameter">"roty" </xsi_param>
<xsi_param sid="minactive">FALSE </xsi_param>
<xsi_param sid="minlimit">0.000000 </xsi_param>
<xsi_param sid="maxactive">FALSE </xsi_param>
<xsi_param sid="maxlimit">0.000000</xsi_param>
</XSI_Limit>
<XSI_Limit>
<xsi_param sid="parameter">"rotz" </xsi_param>
<xsi_param sid="minactive">FALSE </xsi_param>
<xsi_param sid="minlimit">0.000000 </xsi_param>
<xsi_param sid="maxactive">FALSE </xsi_param>
<xsi_param sid="maxlimit">0.000000</xsi_param>
</XSI_Limit>
</XSI_Transform>
<SI_Null name="Camera_Interest">
</SI_Null>
</technique>
</extra>
</node>
<extra>
<technique profile="XSI">
<SI_Visibility>
<xsi_param sid="visibility">FALSE</xsi_param>
</SI_Visibility>
<XSI_Transform>
<xsi_param sid="rotorder">"XYZ" </xsi_param>
<xsi_param sid="siscaling">TRUE</xsi_param>
<XSI_Limit>
<xsi_param sid="parameter">"posx" </xsi_param>
<xsi_param sid="minactive">FALSE </xsi_param>
<xsi_param sid="minlimit">0.000000 </xsi_param>
<xsi_param sid="maxactive">FALSE </xsi_param>
<xsi_param sid="maxlimit">0.000000</xsi_param>
</XSI_Limit>
<XSI_Limit>
<xsi_param sid="parameter">"posy" </xsi_param>
<xsi_param sid="minactive">FALSE </xsi_param>
<xsi_param sid="minlimit">0.000000 </xsi_param>
<xsi_param sid="maxactive">FALSE </xsi_param>
<xsi_param sid="maxlimit">0.000000</xsi_param>
</XSI_Limit>
<XSI_Limit>
<xsi_param sid="parameter">"posz" </xsi_param>
<xsi_param sid="minactive">FALSE </xsi_param>
<xsi_param sid="minlimit">0.000000 </xsi_param>
<xsi_param sid="maxactive">FALSE </xsi_param>
<xsi_param sid="maxlimit">0.000000</xsi_param>
</XSI_Limit>
<XSI_Limit>
<xsi_param sid="parameter">"rotx" </xsi_param>
<xsi_param sid="minactive">FALSE </xsi_param>
<xsi_param sid="minlimit">0.000000 </xsi_param>
<xsi_param sid="maxactive">FALSE </xsi_param>
<xsi_param sid="maxlimit">0.000000</xsi_param>
</XSI_Limit>
<XSI_Limit>
<xsi_param sid="parameter">"roty" </xsi_param>
<xsi_param sid="minactive">FALSE </xsi_param>
<xsi_param sid="minlimit">0.000000 </xsi_param>
<xsi_param sid="maxactive">FALSE </xsi_param>
<xsi_param sid="maxlimit">0.000000</xsi_param>
</XSI_Limit>
<XSI_Limit>
<xsi_param sid="parameter">"rotz" </xsi_param>
<xsi_param sid="minactive">FALSE </xsi_param>
<xsi_param sid="minlimit">0.000000 </xsi_param>
<xsi_param sid="maxactive">FALSE </xsi_param>
<xsi_param sid="maxlimit">0.000000</xsi_param>
</XSI_Limit>
</XSI_Transform>
<SI_Null name="Camera_Root">
</SI_Null>
</technique>
</extra>
</node>
<node id="light" name="light">
<translate sid="translate">1.000000 1.000000 1.000000</translate>
<rotate sid="rotateZ">0.000000 0.000000 1.000000 -15.000001</rotate>
<rotate sid="rotateY">0.000000 1.000000 0.000000 35.264389</rotate>
<rotate sid="rotateX">1.000000 0.000000 0.000000 -45.000000</rotate>
<instance_light url="#lights_0"/>
</node>
<node id="magoo_Properties" name="magoo_Properties">
<translate sid="translation">0.000000 0.000000 0.000000</translate>
<rotate sid="rotation_z">0.000000 0.000000 1.000000 0.000000</rotate>
<rotate sid="rotation_y">0.000000 1.000000 0.000000 0.000000</rotate>
<rotate sid="rotation_x">1.000000 0.000000 0.000000 0.000000</rotate>
<scale sid="scale">1.000000 1.000000 1.000000</scale>
<extra>
<technique profile="XSI">
<SI_Visibility>
<xsi_param sid="visibility">FALSE</xsi_param>
</SI_Visibility>
<XSI_Transform>
<xsi_param sid="rotorder">"XYZ" </xsi_param>
<xsi_param sid="siscaling">TRUE</xsi_param>
<XSI_Limit>
<xsi_param sid="parameter">"posx" </xsi_param>
<xsi_param sid="minactive">FALSE </xsi_param>
<xsi_param sid="minlimit">0.000000 </xsi_param>
<xsi_param sid="maxactive">FALSE </xsi_param>
<xsi_param sid="maxlimit">0.000000</xsi_param>
</XSI_Limit>
<XSI_Limit>
<xsi_param sid="parameter">"posy" </xsi_param>
<xsi_param sid="minactive">FALSE </xsi_param>
<xsi_param sid="minlimit">0.000000 </xsi_param>
<xsi_param sid="maxactive">FALSE </xsi_param>
<xsi_param sid="maxlimit">0.000000</xsi_param>
</XSI_Limit>
<XSI_Limit>
<xsi_param sid="parameter">"posz" </xsi_param>
<xsi_param sid="minactive">FALSE </xsi_param>
<xsi_param sid="minlimit">0.000000 </xsi_param>
<xsi_param sid="maxactive">FALSE </xsi_param>
<xsi_param sid="maxlimit">0.000000</xsi_param>
</XSI_Limit>
<XSI_Limit>
<xsi_param sid="parameter">"rotx" </xsi_param>
<xsi_param sid="minactive">FALSE </xsi_param>
<xsi_param sid="minlimit">0.000000 </xsi_param>
<xsi_param sid="maxactive">FALSE </xsi_param>
<xsi_param sid="maxlimit">0.000000</xsi_param>
</XSI_Limit>
<XSI_Limit>
<xsi_param sid="parameter">"roty" </xsi_param>
<xsi_param sid="minactive">FALSE </xsi_param>
<xsi_param sid="minlimit">0.000000 </xsi_param>
<xsi_param sid="maxactive">FALSE </xsi_param>
<xsi_param sid="maxlimit">0.000000</xsi_param>
</XSI_Limit>
<XSI_Limit>
<xsi_param sid="parameter">"rotz" </xsi_param>
<xsi_param sid="minactive">FALSE </xsi_param>
<xsi_param sid="minlimit">0.000000 </xsi_param>
<xsi_param sid="maxactive">FALSE </xsi_param>
<xsi_param sid="maxlimit">0.000000</xsi_param>
</XSI_Limit>
</XSI_Transform>
<SI_Null name="magoo_Properties">
</SI_Null>
</technique>
</extra>
</node>
<extra>
<technique profile="XSI">
<SI_Visibility>
<xsi_param sid="visibility">TRUE</xsi_param>
</SI_Visibility>
<XSI_Transform>
<xsi_param sid="rotorder">"XYZ" </xsi_param>
<xsi_param sid="siscaling">TRUE</xsi_param>
</XSI_Transform>
</technique>
</extra>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#visual_scenes_0"/>
</scene>
<extra>
<technique profile="XSI">
<SI_Scene>
<xsi_param sid="timing">"SECONDS" </xsi_param>
<xsi_param sid="start">1.000000 </xsi_param>
<xsi_param sid="end">100.000000 </xsi_param>
<xsi_param sid="frameRate">25.000000</xsi_param>
</SI_Scene>
<SI_Angle>
<xsi_param sid="type">0</xsi_param>
</SI_Angle>
<SI_Ambience>
<xsi_param sid="red">0.200000 </xsi_param>
<xsi_param sid="green">0.200000 </xsi_param>
<xsi_param sid="blue">0.200000</xsi_param>
</SI_Ambience>
<SI_CoordinateSystem>
<xsi_param sid="handRotation">1 </xsi_param>
<xsi_param sid="uAxis">0 </xsi_param>
<xsi_param sid="vAxis">1 </xsi_param>
<xsi_param sid="xAxis">0 </xsi_param>
<xsi_param sid="yAxis">2 </xsi_param>
<xsi_param sid="zAxis">5</xsi_param>
</SI_CoordinateSystem>
</technique>
</extra>
</COLLADA>

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