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system-info.txt

Authored By
Peter Tarasenko (pit)
Nov 13 2013, 1:57 PM
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system-info.txt

=====================================
= Blender 2.47 System Information =
=====================================
Built on 2008-09-28 21:56:39, Rev-16794 Version linux2 dynamic
Platform: linux2
========
Python:
======
- Version: 2.5.2 (r252:60911, Sep 14 2008, 10:48:22)
[GCC 4.3.2]
- Paths:
/home/pit/blender/install/linux2
/usr/lib/python2.5
/usr/lib/python2.5/plat-linux2
/usr/lib/python2.5/lib-tk
/usr/lib/python2.5/lib-dynload
/usr/local/lib/python2.5/site-packages
/usr/lib/python2.5/site-packages
/usr/lib/python2.5/site-packages/Numeric
/usr/lib/python2.5/site-packages/PIL
/usr/lib/python2.5/site-packages/gst-0.10
/var/lib/python-support/python2.5
/usr/lib/python2.5/site-packages/gtk-2.0
/var/lib/python-support/python2.5/gtk-2.0
/home/pit/blender/install/linux2/.blender/scripts
/home/pit/blender/install/linux2/.blender/scripts/bpymodules
- Directories:
Blender home dir:
/home/pit/blender/install/linux2/.blender
Default dir for scripts:
/home/pit/blender/install/linux2/.blender/scripts
Default "bpydata/" data dir for scripts:
/home/pit/blender/install/linux2/.blender/scripts/bpydata
User defined dir for scripts:
<NOTICE> -- not found
Data dir "bpydata/" inside user defined dir:
<NOTICE> -- not found
Default config data "bpydata/config/" dir:
/home/pit/blender/install/linux2/.blender/scripts/bpydata/config
- Modules: all basic ones were found.
OpenGL:
======
- Renderer: GeForce FX 5200/AGP/SSE/3DNOW!
- Vendor: NVIDIA Corporation
- Version: 2.1.2 NVIDIA 173.14.12
- Extensions:
GL_ARB_depth_texture GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle
GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos
GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_pixels
GL_EXT_paletted_texture GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB
GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence
GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_framebuffer_multisample_coverage
GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_texgen_reflection
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3
GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow
GL_SUN_slice_accum
- Simplistic almost useless benchmark:
Redrawing all areas 10 times took 0.1749 seconds.
..
(*) Found 2 notices, documented in the text above.

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