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T77651
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Authored by Ankit Meel (ankitm) on Jun 9 2020, 8:39 AM.
debug-all:
/blender-2.83.0-linux64$ ./blender --debug-all
Switching to fully guarded memory allocator.
read file
Version 280 sub 39 date unknown hash unknown
DEG_relations_tag_update: Tagging relations for update.
DEG_relations_tag_update: Tagging relations for update.
DEG_relations_tag_update: Tagging relations for update.
DEG_relations_tag_update: Tagging relations for update.
DEG_relations_tag_update: Tagging relations for update.
graph_id_tag_update: id=SCScene flags=LEGACY_0 source=USER_EDIT
Received X11 Error:
error code: 165
request code: 150
minor code: 34
error text: GLXBadFBConfig
Received X11 Error:
error code: 165
request code: 150
minor code: 34
error text: GLXBadFBConfig
Warning: Could not find a matching GPU name. Things may not behave as expected.
Detected OpenGL configuration:
Vendor: Red Hat
Renderer: virgl
ED_screen_refresh: set screen
[SCScene :: View Layer]: Removed 31 relations to no-op nodes
graph_id_tag_update: id=SCScene flags=TRANSFORM, GEOMETRY, SHADING, SELECT, BASE_FLAGS, POINT_CACHE, COPY_ON_WRITE, SEQUENCER_STRIPS, AUDIO_SEEK, AUDIO_FPS, AUDIO_VOLUME, AUDIO_MUTE, AUDIO_LISTENER, AUDIO, PARAMETERS source=RELATIONS
graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=MECube flags=LEGACY_0 source=RELATIONS
graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=LSLineStyle flags=COPY_ON_WRITE source=RELATIONS
graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=MECube flags=LEGACY_0 source=VISIBILITY
graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=LSLineStyle flags=COPY_ON_WRITE source=VISIBILITY
Depsgraph built in 0.002342 seconds.
graph_id_tag_update: id=SCScene flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBCube flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=MECube flags=LEGACY_0 source=VISIBILITY
graph_id_tag_update: id=MECube flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=MAMaterial flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBLight flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=LALight flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=OBCamera flags=TRANSFORM, GEOMETRY, COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=CACamera flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=GRMaster Collection flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=GRCollection flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=WOWorld flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=NTShader Nodetree flags=COPY_ON_WRITE source=VISIBILITY
graph_id_tag_update: id=LSLineStyle flags=COPY_ON_WRITE source=VISIBILITY
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_SELECT_UPDATE()
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_ENTRY()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_ENTRY()
[SCScene :: View Layer]: Operation is entry point for update: SEQUENCES_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT()
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_LOCAL()
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EXIT()
[SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_INIT()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT()
[SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: SOUND_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: PARAMETERS_EXIT()
[SCScene :: View Layer]: Operation is entry point for update: VIEW_LAYER_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: SCENE_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_FINAL()
[SCScene :: View Layer]: Operation is entry point for update: GEOMETRY_EVAL_DONE()
[SCScene :: View Layer]: Operation is entry point for update: COPY_ON_WRITE()
[SCScene :: View Layer]: Operation is entry point for update: AUDIO_VOLUME()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_SIMULATION_INIT()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT()
[SCScene :: View Layer]: Operation is entry point for update: TRANSFORM_INIT()
[SCScene :: View Layer]: Accumulated recalc bits for SCScene: 4282380163
[SCScene :: View Layer]: Accumulated recalc bits for OBCube: 8323
[SCScene :: View Layer]: Accumulated recalc bits for MECube: 4282380163
[SCScene :: View Layer]: Accumulated recalc bits for MAMaterial: 8320
[SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320
[SCScene :: View Layer]: Accumulated recalc bits for OBLight: 8195
[SCScene :: View Layer]: Accumulated recalc bits for LALight: 8320
[SCScene :: View Layer]: Accumulated recalc bits for OBCamera: 8195
[SCScene :: View Layer]: Accumulated recalc bits for CACamera: 8192
[SCScene :: View Layer]: Accumulated recalc bits for GRMaster Collection: 8192
[SCScene :: View Layer]: Accumulated recalc bits for GRCollection: 8192
[SCScene :: View Layer]: Accumulated recalc bits for WOWorld: 8320
[SCScene :: View Layer]: Accumulated recalc bits for NTShader Nodetree: 8320
[SCScene :: View Layer]: Accumulated recalc bits for LSLineStyle: 8192
[SCScene :: View Layer]: deg_evaluate_copy_on_write on LSLineStyle (0x7d9d96d6f3b8)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7d9d96d6f638)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on WOWorld (0x7d9d96cbdf38)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on GRCollection (0x7d9d96cbdab8)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on GRMaster Collection (0x7d9d96cbd938)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on CACamera (0x7d9d96d6f8b8)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on OBCamera (0x7d9d98ec8a38)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on LALight (0x7d9d96e56a38)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on OBLight (0x7d9d98ec8438)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on NTShader Nodetree (0x7d9d96d6fb38)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on MAMaterial (0x7d9d970c9978)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on MECube (0x7d9d98ea0238)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on OBCube (0x7d9d96d4c238)
[SCScene :: View Layer]: deg_evaluate_copy_on_write on SCScene (0x7d9d96de8c38)
[SCScene :: View Layer]: layer_eval_view_layer on View Layer (0x7d9d96cbe238)
[SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBCube (0x7d9d96d4c238)
[SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBCamera (0x7d9d98ec8a38)
[SCScene :: View Layer]: BKE_object_eval_eval_base_flags on OBLight (0x7d9d98ec8438)
[SCScene :: View Layer]: BKE_scene_eval_sequencer_sequences on SCScene (0x7d9d96de8c38)
[SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7d9d96d6f638)
[SCScene :: View Layer]: BKE_world_eval on WOWorld (0x7d9d96cbdf38)
[SCScene :: View Layer]: BKE_object_eval_local_transform on OBCamera (0x7d9d98ec8a38)
[SCScene :: View Layer]: BKE_object_eval_transform_final on OBCamera (0x7d9d98ec8a38)
[SCScene :: View Layer]: BKE_light_eval on LALight (0x7d9d96e56a38)
[SCScene :: View Layer]: BKE_object_eval_local_transform on OBLight (0x7d9d98ec8438)
[SCScene :: View Layer]: BKE_object_eval_transform_final on OBLight (0x7d9d98ec8438)
[SCScene :: View Layer]: BKE_nodetree_shading_params_eval on NTShader Nodetree (0x7d9d96d6fb38)
[SCScene :: View Layer]: BKE_material_eval on MAMaterial (0x7d9d970c9978)
[SCScene :: View Layer]: BKE_object_data_select_update on MECube (0x7d9d98ea0238)
[SCScene :: View Layer]: BKE_mesh_eval_geometry on MECube (0x7d9d98ea0238)
[SCScene :: View Layer]: BKE_object_eval_uber_data on OBCube (0x7d9d96d4c238)
[SCScene :: View Layer]: BKE_object_handle_data_update on OBCube (0x7d9d96d4c238)
[SCScene :: View Layer]: BKE_object_select_update on OBCube (0x7d9d96d4c238)
[SCScene :: View Layer]: BKE_object_data_select_update on MECube (0x7d9d98e9e638)
[SCScene :: View Layer]: BKE_object_eval_local_transform on OBCube (0x7d9d96d4c238)
[SCScene :: View Layer]: BKE_object_eval_transform_final on OBCube (0x7d9d96d4c238)
Depsgraph updated in 0.001050 seconds.
Depsgraph evaluation FPS: -nan
/run/user/1000/gvfs/ non-existent directory
Received X11 Error:
error code: 8
request code: 150
minor code: 34
error text: BadMatch (invalid parameter attributes)
Received X11 Error:
error code: 8
request code: 150
minor code: 34
error text: BadMatch (invalid parameter attributes)
found bundled python: /home/kaare/blender-2.83.0-linux64/2.83/python
time bl_operators 0.0479
time bl_ui 0.0879
time keyingsets_builtins 0.0013
time nodeitems_builtins 0.0051
bl_app_template_utils.reset('')
addon_utils.enable io_anim_bvh
addon_utils.enable io_curve_svg
addon_utils.enable io_mesh_ply
addon_utils.enable io_mesh_stl
addon_utils.enable io_mesh_uv_layout
addon_utils.enable io_scene_fbx
addon_utils.enable io_scene_gltf2
addon_utils.enable io_scene_obj
addon_utils.enable io_scene_x3d
I0608 22:33:18.075727 1584 blender_python.cpp:191] Debug flags initialized to:
CPU flags:
AVX2 : True
AVX : True
SSE4.1 : True
SSE3 : True
SSE2 : True
BVH layout : BVH8
Split : False
CUDA flags:
Adaptive Compile : False
OptiX flags:
CUDA streams : 1
OpenCL flags:
Device type : ALL
Debug : False
Memory limit : 0
addon_utils.enable cycles
Python Script Load Time 0.1917
Warning, unregistered class: SEQUENCER_PT_sound(Panel)
Warning, unregistered class: CYCLES_RENDER_PT_sampling_total(Panel)
loading preset: /home/kaare/blender-2.83.0-linux64/2.83/scripts/presets/keyconfig/blender.py
FRS_set_context: context 0x0x7d9d9a4e4238 scene 0x0x7d9d995fb438
UI_menutype_draw: opening menu "WM_MT_splash"
ghost_event_proc: window 1 state = maximized
ghost_event_proc: ghost redraw 1
ghost_event_proc: ghost redraw 1
ED_screen_refresh: set screen
UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
Shader file written to disk: /tmp/blender_tAuAqR/0001.vert
Shader file written to disk: /tmp/blender_tAuAqR/0001.frag
Shader file written to disk: /tmp/blender_tAuAqR/0002.vert
Shader file written to disk: /tmp/blender_tAuAqR/0002.frag
Shader file written to disk: /tmp/blender_tAuAqR/0003.vert
Shader file written to disk: /tmp/blender_tAuAqR/0003.frag
Shader file written to disk: /tmp/blender_tAuAqR/0004.vert
Shader file written to disk: /tmp/blender_tAuAqR/0004.frag
Shader file written to disk: /tmp/blender_tAuAqR/0005.vert
Shader file written to disk: /tmp/blender_tAuAqR/0005.frag
Shader file written to disk: /tmp/blender_tAuAqR/0006.vert
Shader file written to disk: /tmp/blender_tAuAqR/0006.frag
Shader file written to disk: /tmp/blender_tAuAqR/0007.vert
Shader file written to disk: /tmp/blender_tAuAqR/0007.frag
UI_menutype_draw: opening menu "TIME_MT_editor_menus"
Shader file written to disk: /tmp/blender_tAuAqR/0008.vert
Shader file written to disk: /tmp/blender_tAuAqR/0008.frag
Shader file written to disk: /tmp/blender_tAuAqR/0009.vert
Shader file written to disk: /tmp/blender_tAuAqR/0009.frag
UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus"
Shader file written to disk: /tmp/blender_tAuAqR/0010.vert
Shader file written to disk: /tmp/blender_tAuAqR/0010.frag
Shader file written to disk: /tmp/blender_tAuAqR/0011.vert
Shader file written to disk: /tmp/blender_tAuAqR/0011.frag
Shader file written to disk: /tmp/blender_tAuAqR/0012.vert
Shader file written to disk: /tmp/blender_tAuAqR/0012.frag
Shader file written to disk: /tmp/blender_tAuAqR/0013.vert
Shader file written to disk: /tmp/blender_tAuAqR/0013.frag
Shader file written to disk: /tmp/blender_tAuAqR/0014.vert
Shader file written to disk: /tmp/blender_tAuAqR/0014.frag
Shader file written to disk: /tmp/blender_tAuAqR/0015.vert
Shader file written to disk: /tmp/blender_tAuAqR/0015.frag
Shader file written to disk: /tmp/blender_tAuAqR/0016.vert
Shader file written to disk: /tmp/blender_tAuAqR/0016.frag
Shader file written to disk: /tmp/blender_tAuAqR/0017.vert
Shader file written to disk: /tmp/blender_tAuAqR/0017.frag
Shader file written to disk: /tmp/blender_tAuAqR/0018.vert
Shader file written to disk: /tmp/blender_tAuAqR/0018.frag
Shader file written to disk: /tmp/blender_tAuAqR/0019.vert
Shader file written to disk: /tmp/blender_tAuAqR/0019.frag
Shader file written to disk: /tmp/blender_tAuAqR/0020.vert
Shader file written to disk: /tmp/blender_tAuAqR/0020.frag
Shader file written to disk: /tmp/blender_tAuAqR/0021.vert
Shader file written to disk: /tmp/blender_tAuAqR/0021.frag
Shader file written to disk: /tmp/blender_tAuAqR/0022.vert
Shader file written to disk: /tmp/blender_tAuAqR/0022.frag
Shader file written to disk: /tmp/blender_tAuAqR/0023.vert
Shader file written to disk: /tmp/blender_tAuAqR/0023.frag
Shader file written to disk: /tmp/blender_tAuAqR/0024.vert
Shader file written to disk: /tmp/blender_tAuAqR/0024.frag
Shader file written to disk: /tmp/blender_tAuAqR/0025.vert
Shader file written to disk: /tmp/blender_tAuAqR/0025.frag
Shader file written to disk: /tmp/blender_tAuAqR/0026.vert
Shader file written to disk: /tmp/blender_tAuAqR/0026.frag
Shader file written to disk: /tmp/blender_tAuAqR/0027.vert
Shader file written to disk: /tmp/blender_tAuAqR/0027.frag
Shader file written to disk: /tmp/blender_tAuAqR/0028.vert
Shader file written to disk: /tmp/blender_tAuAqR/0028.frag
Shader file written to disk: /tmp/blender_tAuAqR/0029.vert
Shader file written to disk: /tmp/blender_tAuAqR/0029.frag
Shader file written to disk: /tmp/blender_tAuAqR/0030.vert
Shader file written to disk: /tmp/blender_tAuAqR/0030.frag
Shader file written to disk: /tmp/blender_tAuAqR/0031.vert
Shader file written to disk: /tmp/blender_tAuAqR/0031.frag
Shader file written to disk: /tmp/blender_tAuAqR/0032.vert
Shader file written to disk: /tmp/blender_tAuAqR/0032.frag
Shader file written to disk: /tmp/blender_tAuAqR/0033.vert
Shader file written to disk: /tmp/blender_tAuAqR/0033.frag
Shader file written to disk: /tmp/blender_tAuAqR/0034.vert
Shader file written to disk: /tmp/blender_tAuAqR/0034.frag
Shader file written to disk: /tmp/blender_tAuAqR/0035.vert
Shader file written to disk: /tmp/blender_tAuAqR/0035.frag
Shader file written to disk: /tmp/blender_tAuAqR/0035.geom
Shader file written to disk: /tmp/blender_tAuAqR/0036.vert
Shader file written to disk: /tmp/blender_tAuAqR/0036.frag
Shader file written to disk: /tmp/blender_tAuAqR/0037.vert
Shader file written to disk: /tmp/blender_tAuAqR/0037.frag
Shader file written to disk: /tmp/blender_tAuAqR/0038.vert
Shader file written to disk: /tmp/blender_tAuAqR/0038.frag
Shader file written to disk: /tmp/blender_tAuAqR/0039.vert
Shader file written to disk: /tmp/blender_tAuAqR/0039.frag
Shader file written to disk: /tmp/blender_tAuAqR/0040.vert
Shader file written to disk: /tmp/blender_tAuAqR/0040.frag
Shader file written to disk: /tmp/blender_tAuAqR/0041.vert
Shader file written to disk: /tmp/blender_tAuAqR/0041.frag
Shader file written to disk: /tmp/blender_tAuAqR/0042.vert
Shader file written to disk: /tmp/blender_tAuAqR/0042.frag
Shader file written to disk: /tmp/blender_tAuAqR/0043.vert
Shader file written to disk: /tmp/blender_tAuAqR/0043.frag
Shader file written to disk: /tmp/blender_tAuAqR/0044.vert
Shader file written to disk: /tmp/blender_tAuAqR/0044.frag
Shader file written to disk: /tmp/blender_tAuAqR/0045.vert
Shader file written to disk: /tmp/blender_tAuAqR/0045.frag
Shader file written to disk: /tmp/blender_tAuAqR/0046.vert
Shader file written to disk: /tmp/blender_tAuAqR/0046.frag
Shader file written to disk: /tmp/blender_tAuAqR/0047.vert
Shader file written to disk: /tmp/blender_tAuAqR/0047.frag
Shader file written to disk: /tmp/blender_tAuAqR/0048.vert
Shader file written to disk: /tmp/blender_tAuAqR/0048.frag
Shader file written to disk: /tmp/blender_tAuAqR/0049.vert
Shader file written to disk: /tmp/blender_tAuAqR/0049.frag
Shader file written to disk: /tmp/blender_tAuAqR/0050.vert
Shader file written to disk: /tmp/blender_tAuAqR/0050.frag
Shader file written to disk: /tmp/blender_tAuAqR/0051.vert
Shader file written to disk: /tmp/blender_tAuAqR/0051.frag
Shader file written to disk: /tmp/blender_tAuAqR/0052.vert
Shader file written to disk: /tmp/blender_tAuAqR/0052.frag
Shader file written to disk: /tmp/blender_tAuAqR/0052.geom
Shader file written to disk: /tmp/blender_tAuAqR/0053.vert
Shader file written to disk: /tmp/blender_tAuAqR/0053.frag
Shader file written to disk: /tmp/blender_tAuAqR/0054.vert
Shader file written to disk: /tmp/blender_tAuAqR/0054.frag
Shader file written to disk: /tmp/blender_tAuAqR/0055.vert
Shader file written to disk: /tmp/blender_tAuAqR/0055.frag
Shader file written to disk: /tmp/blender_tAuAqR/0056.vert
Shader file written to disk: /tmp/blender_tAuAqR/0056.frag
Shader file written to disk: /tmp/blender_tAuAqR/0057.vert
Shader file written to disk: /tmp/blender_tAuAqR/0057.frag
Shader file written to disk: /tmp/blender_tAuAqR/0058.vert
Shader file written to disk: /tmp/blender_tAuAqR/0058.frag
Shader file written to disk: /tmp/blender_tAuAqR/0059.vert
Shader file written to disk: /tmp/blender_tAuAqR/0059.frag
Shader file written to disk: /tmp/blender_tAuAqR/0060.vert
Shader file written to disk: /tmp/blender_tAuAqR/0060.frag
Shader file written to disk: /tmp/blender_tAuAqR/0061.vert
Shader file written to disk: /tmp/blender_tAuAqR/0061.frag
Shader file written to disk: /tmp/blender_tAuAqR/0061.geom
UI_menutype_draw: opening menu "WM_MT_splash"
Shader file written to disk: /tmp/blender_tAuAqR/0062.vert
Shader file written to disk: /tmp/blender_tAuAqR/0062.frag
UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
wm_event_do_handlers: Handling event
wmEvent type:220 / RET, val:1 / PRESS,
prev_type:0 / NONE, prev_val:0 / NOTHING,
shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0,
mouse:(971,0), ascii:'', utf8:'', pointer:0x7d9d7c5cce38
wm_event_do_handlers: Handling event
wmEvent type:220 / RET, val:2 / RELEASE,
prev_type:0 / NONE, prev_val:0 / NOTHING,
shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0,
mouse:(971,0), ascii:'', utf8:'', pointer:0x7d9d7c5cce38
UI_menutype_draw: opening menu "TIME_MT_editor_menus"
UI_menutype_draw: opening menu "TIME_MT_editor_menus"
wm_event_do_handlers: Handling event
wmEvent type:260 / WINDOW_DEACTIVATE, val:2 / RELEASE,
prev_type:220 / RET, prev_val:1 / PRESS,
shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0,
mouse:(1300,2), ascii:'', utf8:'', pointer:0x7d9d7afd8338
UI_menutype_draw: opening menu "TIME_MT_editor_menus"
UI_menutype_draw: opening menu "TIME_MT_editor_menus"
UI_menutype_draw: opening menu "TIME_MT_editor_menus"
UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus"
wm_event_do_handlers: Handling event
wmEvent type:220 / RET, val:1 / PRESS,
prev_type:220 / RET, prev_val:1 / PRESS,
shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0,
mouse:(1497,297), ascii:'', utf8:'', pointer:0x7d9d7b04f038
wm_event_do_handlers: Handling event
wmEvent type:220 / RET, val:2 / RELEASE,
prev_type:220 / RET, prev_val:2 / RELEASE,
shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0,
mouse:(1497,297), ascii:'', utf8:'', pointer:0x7d9d7b04f038
wm_event_do_handlers: Handling event
wmEvent type:220 / RET, val:4 / DOUBLE_CLICK,
prev_type:220 / RET, prev_val:1 / PRESS,
shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0,
mouse:(1497,297), ascii:'', utf8:'', pointer:0x7d9d7b04f038
wm_event_do_handlers: Handling event
wmEvent type:220 / RET, val:2 / RELEASE,
prev_type:220 / RET, prev_val:2 / RELEASE,
shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0,
mouse:(1497,297), ascii:'', utf8:'', pointer:0x7d9d7b04f038
wm_event_do_handlers: Handling event
wmEvent type:220 / RET, val:4 / DOUBLE_CLICK,
prev_type:220 / RET, prev_val:1 / PRESS,
shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0,
mouse:(1555,362), ascii:'', utf8:'', pointer:0x7d9d7c732638
UI_menutype_draw: opening menu "VIEW3D_MT_editor_menus"
wm_event_do_handlers: Handling event
wmEvent type:220 / RET, val:2 / RELEASE,
prev_type:220 / RET, prev_val:2 / RELEASE,
shift:0, ctrl:0, alt:0, oskey:0, keymodifier:0, is_repeat:0,
mouse:(2059,901), ascii:'', utf8:'', pointer:0x7d9d7ae83d38
UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
Saved session recovery to '/tmp/quit.blend'
Blender quit