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Authored by Campbell Barton (campbellbarton) on Nov 1 2017, 9:29 AM.
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Robin Allen
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file NOD_static_types.h
* \ingroup nodes
*/
/* intentionally no include guard */
/* Empty definitions for undefined macros to avoid warnings */
#ifndef DefNode
#define DefNode(Category, ID, DefFunc, EnumName, StructName, UIName, UIDesc)
#endif
/* WARNING! If you edit those strings, please do the same in relevant nodes files (under blender/nodes/...)! */
/* Tree type Node ID RNA def function Enum name Struct name UI Name UI Description */
DefNode(Node, NODE_FRAME, def_frame, "FRAME", Frame, "Frame", "") DefNode(
Node,
NODE_GROUP,
def_group,
"GROUP",
Group,
"Group",
"") DefNode(Node,
NODE_GROUP_INPUT,
def_group_input,
"GROUP_INPUT",
GroupInput,
"Group Input",
"") DefNode(Node,
NODE_GROUP_OUTPUT,
def_group_output,
"GROUP_OUTPUT",
GroupOutput,
"Group Output",
"") DefNode(Node,
NODE_REROUTE,
0,
"REROUTE",
Reroute,
"Reroute",
"")
DefNode(ShaderNode,
SH_NODE_OUTPUT,
def_sh_output,
"OUTPUT",
Output,
"Output",
"") DefNode(ShaderNode,
SH_NODE_MATERIAL,
def_sh_material,
"MATERIAL",
Material,
"Material",
"") DefNode(ShaderNode,
SH_NODE_RGB,
0,
"RGB",
RGB,
"RGB",
"") DefNode(ShaderNode,
SH_NODE_VALUE,
0,
"VALUE",
Value,
"Value",
"") DefNode(ShaderNode,
SH_NODE_MIX_RGB,
def_mix_rgb,
"MIX_RGB",
MixRGB,
"MixRGB",
"")
DefNode(ShaderNode,
SH_NODE_VALTORGB,
def_colorramp,
"VALTORGB",
ValToRGB,
"ColorRamp",
"") DefNode(ShaderNode,
SH_NODE_RGBTOBW,
0,
"RGBTOBW",
RGBToBW,
"RGB to BW",
"") DefNode(ShaderNode,
SH_NODE_TEXTURE,
def_texture,
"TEXTURE",
Texture,
"Texture",
"") DefNode(ShaderNode,
SH_NODE_NORMAL,
0,
"NORMAL",
Normal,
"Normal",
"") DefNode(ShaderNode,
SH_NODE_GAMMA,
0,
"GAMMA",
Gamma,
"Gamma",
"")
DefNode(ShaderNode,
SH_NODE_BRIGHTCONTRAST,
0,
"BRIGHTCONTRAST",
BrightContrast,
"Bright Contrast",
"") DefNode(ShaderNode,
SH_NODE_GEOMETRY,
def_sh_geometry,
"GEOMETRY",
Geometry,
"Geometry",
"") DefNode(ShaderNode,
SH_NODE_MAPPING,
def_sh_mapping,
"MAPPING",
Mapping,
"Mapping",
"") DefNode(ShaderNode,
SH_NODE_CURVE_VEC,
def_vector_curve,
"CURVE_VEC",
VectorCurve,
"Vector "
"Curves",
"")
DefNode(ShaderNode,
SH_NODE_CURVE_RGB,
def_rgb_curve,
"CURVE_RGB",
RGBCurve,
"RGB Curves",
"") DefNode(ShaderNode,
SH_NODE_CAMERA,
0,
"CAMERA",
CameraData,
"Camera Data",
"") DefNode(ShaderNode,
SH_NODE_LAMP,
def_sh_lamp,
"LAMP",
LampData,
"Lamp Data",
"")
DefNode(ShaderNode,
SH_NODE_MATH,
def_math,
"MATH",
Math,
"Math",
"") DefNode(ShaderNode,
SH_NODE_VECT_MATH,
def_vector_math,
"VECT_MATH",
VectorMath,
"Vector Math",
"") DefNode(ShaderNode,
SH_NODE_SQUEEZE,
0,
"SQUEEZ"
"E",
Squeeze,
"Squeez"
"e "
"Value",
"")
DefNode(ShaderNode,
SH_NODE_MATERIAL_EXT,
def_sh_material,
"MATERIAL_EXT",
ExtendedMaterial,
"Extended Material",
"")
DefNode(ShaderNode,
SH_NODE_INVERT,
0,
"INVERT",
Invert,
"Invert",
"")
DefNode(ShaderNode,
SH_NODE_SEPRGB,
0,
"SEPRG"
"B",
SeparateRGB,
"Separa"
"te "
"RGB",
"")
DefNode(ShaderNode,
SH_NODE_COMBRGB,
0,
"COMBRGB",
CombineRGB,
"Combine RGB",
"")
DefNode(ShaderNode,
SH_NODE_HUE_SAT,
0,
"HUE_SAT",
HueSaturation,
"Hue/Saturation",
"")
DefNode(ShaderNode,
SH_NODE_OUTPUT_MATERIAL,
def_sh_output,
"OUTPUT_MATERIAL",
OutputMaterial,
"Material Output",
"")
DefNode(ShaderNode, SH_NODE_OUTPUT_LAMP, def_sh_output, "OUTPUT_LAMP", OutputLamp, "Lamp Output", "") DefNode(ShaderNode, SH_NODE_OUTPUT_WORLD, def_sh_output, "OUTPUT_WORLD", OutputWorld, "World Output", "") DefNode(ShaderNode, SH_NODE_OUTPUT_LINESTYLE, def_sh_output_linestyle, "OUTPUT_LINESTYLE", OutputLineStyle, "Line Style Output", "") DefNode(ShaderNode,
SH_NODE_FRESNEL,
0,
"FRESNEL",
Fresnel,
"Fresnel",
"") DefNode(ShaderNode,
SH_NODE_LAYER_WEIGHT,
0,
"LAYER_WEIGHT",
LayerWeight,
"Layer Weight",
"") DefNode(ShaderNode,
SH_NODE_MIX_SHADER,
0,
"MIX_SHADER",
MixShader,
"Mix Shader",
"") DefNode(ShaderNode,
SH_NODE_ADD_SHADER,
0,
"ADD_SHADER",
AddShader,
"Add Shader",
"") DefNode(ShaderNode, SH_NODE_ATTRIBUTE, def_sh_attribute, "ATTRIBUTE", Attribute, "Attribute", "") DefNode(ShaderNode,
SH_NODE_AMBIENT_OCCLUSION,
0,
"AMBIENT_OCCLUSION",
AmbientOcclusion,
"Ambient Occlusion",
"") DefNode(ShaderNode, SH_NODE_BACKGROUND, 0, "BACKGROUND", Background, "Background", "") DefNode(ShaderNode,
SH_NODE_HOLDOUT,
0,
"HOLDOUT",
Holdout,
"Holdout",
"") DefNode(ShaderNode, SH_NODE_BSDF_ANISOTROPIC, def_anisotropic, "BSDF_ANISOTROPIC", BsdfAnisotropic, "Anisotropic BSDF", "") DefNode(ShaderNode, SH_NODE_BSDF_DIFFUSE, 0, "BSDF_DIFFUSE", BsdfDiffuse, "Diffuse BSDF", "") DefNode(ShaderNode,
SH_NODE_BSDF_PRINCIPLED,
def_principled,
"BSDF_PRINCIPLED",
BsdfPrincipled,
"Principled BSDF",
"") DefNode(ShaderNode,
SH_NODE_BSDF_GLOSSY,
def_glossy,
"BSDF_GLOSSY",
BsdfGlossy,
"Glossy BSDF",
"")
DefNode(ShaderNode,
SH_NODE_BSDF_GLASS,
def_glass,
"BSDF_GLASS",
BsdfGlass,
"Glass BSDF",
"")
DefNode(ShaderNode,
SH_NODE_BSDF_REFRACTION,
def_refraction,
"BSDF_REFRACTION",
BsdfRefraction,
"Refraction BSDF",
"")
DefNode(ShaderNode,
SH_NODE_BSDF_TRANSLUCENT,
0,
"BSDF_TRANSLUCENT",
BsdfTranslucent,
"Translucent BSDF",
"") DefNode(ShaderNode, SH_NODE_BSDF_TRANSPARENT, 0, "BSDF_TRANSPARENT", BsdfTransparent, "Transparent BSDF", "") DefNode(ShaderNode, SH_NODE_BSDF_VELVET, 0, "BSDF_VELVET", BsdfVelvet, "Velvet BSDF", "") DefNode(ShaderNode,
SH_NODE_BSDF_TOON,
def_toon,
"BSDF_TOON",
BsdfToon,
"Toon BSDF",
"") DefNode(ShaderNode,
SH_NODE_BSDF_HAIR,
def_hair,
"BSDF_HAIR",
BsdfHair,
"Hair BSDF",
"") DefNode(ShaderNode, SH_NODE_SUBSURFACE_SCATTERING, def_sh_subsurface, "SUBSURFACE_SCATTERING", SubsurfaceScattering, "Subsurface Scattering", "") DefNode(ShaderNode,
SH_NODE_VOLUME_ABSORPTION,
0,
"VOLUME_ABSORPTION",
VolumeAbsorption,
"Volume Absorption",
"") DefNode(ShaderNode,
SH_NODE_VOLUME_SCATTER,
0,
"VOLUME_SCATTER",
VolumeScatter,
"Volume Scatter",
"") DefNode(ShaderNode,
SH_NODE_EMISSION,
0,
"EMISSION",
Emission,
"Emission",
"") DefNode(ShaderNode,
SH_NODE_NEW_GEOMETRY,
0,
"NEW_GEOMETRY",
NewGeometry,
"Geometry",
"") DefNode(ShaderNode, SH_NODE_LIGHT_PATH, 0, "LIGHT_PATH", LightPath, "Light Path", "") DefNode(ShaderNode, SH_NODE_LIGHT_FALLOFF, 0, "LIGHT_FALLOFF", LightFalloff, "Light Falloff", "") DefNode(ShaderNode, SH_NODE_OBJECT_INFO, 0, "OBJECT_INFO", ObjectInfo, "Object Info", "") DefNode(ShaderNode, SH_NODE_PARTICLE_INFO, 0, "PARTICLE_INFO", ParticleInfo, "Particle Info", "") DefNode(ShaderNode, SH_NODE_HAIR_INFO, 0, "HAIR_INFO", HairInfo, "Hair Info", "") DefNode(ShaderNode, SH_NODE_WIREFRAME, def_sh_tex_wireframe, "WIREFRAME", Wireframe, "Wireframe", "") DefNode(ShaderNode, SH_NODE_WAVELENGTH, 0, "WAVELENGTH", Wavelength, "Wavelength", "") DefNode(ShaderNode, SH_NODE_BLACKBODY, 0, "BLACKBODY", Blackbody, "Blackbody", "")
DefNode(ShaderNode,
SH_NODE_BUMP,
def_sh_bump,
"BUMP",
Bump,
"Bump",
"")
DefNode(ShaderNode, SH_NODE_NORMAL_MAP, def_sh_normal_map, "NORMAL_MAP", NormalMap, "Normal Map", "") DefNode(ShaderNode, SH_NODE_TANGENT, def_sh_tangent, "TANGENT", Tangent, "Tangent", "") DefNode(ShaderNode,
SH_NODE_SCRIPT,
def_sh_script,
"SCRIPT",
Script,
"Script",
"") DefNode(ShaderNode,
SH_NODE_TEX_IMAGE,
def_sh_tex_image,
"TEX_IMAGE",
TexImage,
"Image Texture",
"") DefNode(ShaderNode, SH_NODE_TEX_ENVIRONMENT, def_sh_tex_environment, "TEX_ENVIRONMENT", TexEnvironment, "Environment Texture", "") DefNode(ShaderNode,
SH_NODE_TEX_SKY,
def_sh_tex_sky,
"TEX_SKY",
TexSky,
"Sky Texture",
"") DefNode(ShaderNode,
SH_NODE_TEX_GRADIENT,
def_sh_tex_gradient,
"TEX_GRADIENT",
TexGradient,
"Gradient Texture",
"")
DefNode(ShaderNode,
SH_NODE_TEX_NOISE,
def_sh_tex_noise,
"TEX_NOISE",
TexNoise,
"Noise Texture",
"")
DefNode(ShaderNode, SH_NODE_TEX_MAGIC, def_sh_tex_magic, "TEX_MAGIC", TexMagic, "Magic Texture", "") DefNode(ShaderNode, SH_NODE_TEX_WAVE, def_sh_tex_wave, "TEX_WAVE", TexWave, "Wave Texture", "") DefNode(ShaderNode, SH_NODE_TEX_MUSGRAVE, def_sh_tex_musgrave, "TEX_MUSGRAVE", TexMusgrave, "Musgrave Texture", "") DefNode(
ShaderNode,
SH_NODE_TEX_VORONOI,
def_sh_tex_voronoi,
"TEX_VORONOI",
TexVoronoi,
"Voronoi Texture",
"") DefNode(ShaderNode, SH_NODE_TEX_CHECKER, def_sh_tex_checker, "TEX_CHECKER", TexChecker, "Checker Texture", "") DefNode(ShaderNode,
SH_NODE_TEX_BRICK,
def_sh_tex_brick,
"TEX_BRICK",
TexBrick,
"Brick Texture",
"")
DefNode(ShaderNode, SH_NODE_TEX_POINTDENSITY, def_sh_tex_pointdensity, "TEX_POINTDENSITY", TexPointDensity, "Point Density", "")
DefNode(ShaderNode, SH_NODE_TEX_COORD, def_sh_tex_coord, "TEX_COORD", TexCoord, "Texture Coordinate", "") DefNode(ShaderNode, SH_NODE_VECT_TRANSFORM, def_sh_vect_transform, "VECT_TRANSFORM", VectorTransform, "Vector Transform", "") DefNode(ShaderNode,
SH_NODE_SEPHSV,
0,
"SEPHSV",
SeparateHSV,
"Separate HSV",
"") DefNode(ShaderNode, SH_NODE_COMBHSV, 0, "COMBHSV", CombineHSV, "Combine HSV", "") DefNode(ShaderNode, SH_NODE_UVMAP, def_sh_uvmap, "UVMAP", UVMap, "UV Map", "") DefNode(ShaderNode,
SH_NODE_UVALONGSTROKE,
def_sh_uvalongstroke,
"UVALONGSTROKE",
UVAlongStroke,
"UV Along Stroke",
"") DefNode(ShaderNode, SH_NODE_SEPXYZ, 0, "SEPXYZ", SeparateXYZ, "Separate XYZ", "") DefNode(ShaderNode,
SH_NODE_COMBXYZ,
0,
"COMBXYZ",
CombineXYZ,
"Combine XYZ",
"")
DefNode(CompositorNode, CMP_NODE_VIEWER, def_cmp_viewer, "VIEWER", Viewer, "Viewer", "") DefNode(CompositorNode, CMP_NODE_RGB, 0, "RGB", RGB, "RGB", "") DefNode(CompositorNode, CMP_NODE_VALUE, 0, "VALUE", Value, "Value", "") DefNode(CompositorNode, CMP_NODE_MIX_RGB, def_mix_rgb, "MIX_RGB", MixRGB, "Mix", "") DefNode(CompositorNode,
CMP_NODE_VALTORGB,
def_colorramp,
"VALTORGB",
ValToRGB,
"ColorRamp",
"") DefNode(CompositorNode,
CMP_NODE_RGBTOBW,
0,
"RGBTOBW",
RGBToBW,
"RGB to BW",
"") DefNode(CompositorNode, CMP_NODE_NORMAL, 0, "NORMAL", Normal, "Normal", "") DefNode(CompositorNode,
CMP_NODE_CURVE_VEC,
def_vector_curve,
"CURVE_VEC",
CurveVec,
"Vector Curves",
"") DefNode(CompositorNode,
CMP_NODE_CURVE_RGB,
def_rgb_curve,
"CURVE_RGB",
CurveRGB,
"RGB Curves",
"") DefNode(CompositorNode, CMP_NODE_ALPHAOVER, def_cmp_alpha_over, "ALPHAOVER", AlphaOver, "Alpha Over", "") DefNode(CompositorNode, CMP_NODE_BLUR, def_cmp_blur, "BLUR", Blur, "Blur", "")
DefNode(CompositorNode,
CMP_NODE_FILTER,
def_cmp_filter,
"FILTER",
Filter,
"Filter",
"")
DefNode(CompositorNode, CMP_NODE_MAP_VALUE, def_cmp_map_value, "MAP_VALUE", MapValue, "Map Value", "")
DefNode(CompositorNode, CMP_NODE_MAP_RANGE, def_cmp_map_range, "MAP_RANGE", MapRange, "Map Range", "") DefNode(CompositorNode, CMP_NODE_TIME, def_time, "TIME", Time, "Time", "") DefNode(CompositorNode, CMP_NODE_VECBLUR, def_cmp_vector_blur, "VECBLUR", VecBlur, "Vector Blur", "") DefNode(CompositorNode, CMP_NODE_SEPRGBA, 0, "SEPRGBA", SepRGBA, "Separate RGBA", "") DefNode(CompositorNode, CMP_NODE_SEPHSVA, 0, "SEPHSVA", SepHSVA, "Separate HSVA", "") DefNode(CompositorNode, CMP_NODE_SETALPHA, 0, "SETALPHA", SetAlpha, "Set Alpha", "") DefNode(CompositorNode, CMP_NODE_HUE_SAT, 0, "HUE_SAT", HueSat, "Hue Saturation Value", "") DefNode(
CompositorNode,
CMP_NODE_IMAGE,
def_cmp_image,
"IMAGE",
Image,
"Image",
"") DefNode(CompositorNode, CMP_NODE_R_LAYERS, def_cmp_render_layers, "R_LAYERS", RLayers, "Render Layers", "") DefNode(CompositorNode, CMP_NODE_COMPOSITE, def_cmp_composite, "COMPOSITE", Composite, "Composite", "")
/* NB: OutputFile node has special rna setup function called in rna_nodetree.c */
DefNode(CompositorNode,
CMP_NODE_OUTPUT_FILE,
0,
"OUTPUT_FILE",
OutputFile,
"File Output",
"") DefNode(CompositorNode,
CMP_NODE_TEXTURE,
def_texture,
"TEXTURE",
Texture,
"Texture",
"") DefNode(CompositorNode,
CMP_NODE_TRANSLATE,
def_cmp_translate,
"TRANSLATE",
Translate,
"Translate",
"") DefNode(CompositorNode,
CMP_NODE_ZCOMBINE,
def_cmp_zcombine,
"ZCOMBINE",
Zcombine,
"Z Combine",
"")
DefNode(CompositorNode,
CMP_NODE_COMBRGBA,
0,
"COMBRGBA",
CombRGBA,
"Combine RGBA",
"") DefNode(CompositorNode,
CMP_NODE_DILATEERODE,
def_cmp_dilate_erode,
"DILATEERODE",
DilateErode,
"Dilate/Erode",
"") DefNode(CompositorNode,
CMP_NODE_INPAINT,
def_cmp_inpaint,
"INPAINT",
Inpaint,
"Inpaint",
"") DefNode(CompositorNode,
CMP_NODE_DESPECKLE,
def_cmp_despeckle,
"DESPECKLE",
Despeckle,
"Despeckle",
"")
DefNode(CompositorNode,
CMP_NODE_ROTATE,
def_cmp_rotate,
"ROTATE",
Rotate,
"Rotate",
"") DefNode(CompositorNode,
CMP_NODE_SCALE,
def_cmp_scale,
"SCALE",
Scale,
"Scale",
"") DefNode(CompositorNode,
CMP_NODE_SEPYCCA,
def_cmp_ycc,
"SEPYCCA",
SepYCCA,
"Separate YCbCrA",
"")
DefNode(CompositorNode,
CMP_NODE_COMBYCCA,
def_cmp_ycc,
"COMBYCCA",
CombYCCA,
"Combine YCbCrA",
"")
DefNode(CompositorNode,
CMP_NODE_SEPYUVA,
0,
"SEPYUVA",
SepYUVA,
"Separate YUVA",
"") DefNode(CompositorNode,
CMP_NODE_COMBYUVA,
0,
"COMBYUVA",
CombYUVA,
"Combine YUVA",
"") DefNode(CompositorNode, CMP_NODE_DIFF_MATTE, def_cmp_diff_matte, "DIFF_MATTE", DiffMatte, "Difference Key", "") DefNode(CompositorNode, CMP_NODE_COLOR_SPILL, def_cmp_color_spill, "COLOR_SPILL", ColorSpill, "Color Spill", "") DefNode(CompositorNode, CMP_NODE_CHROMA_MATTE, def_cmp_chroma_matte, "CHROMA_MATTE", ChromaMatte, "Chroma Key", "") DefNode(CompositorNode,
CMP_NODE_CHANNEL_MATTE,
def_cmp_channel_matte,
"CHANNEL_MATTE",
ChannelMatte,
"Channel Key",
"") DefNode(CompositorNode, CMP_NODE_FLIP, def_cmp_flip, "FLIP", Flip, "Flip", "") DefNode(CompositorNode, CMP_NODE_SPLITVIEWER, def_cmp_splitviewer, "SPLITVIEWER", SplitViewer, "Split Viewer", "") DefNode(CompositorNode,
CMP_NODE_MAP_UV,
def_cmp_map_uv,
"MAP_UV",
MapUV,
"Map UV",
"") DefNode(CompositorNode, CMP_NODE_ID_MASK, def_cmp_id_mask, "ID_MASK", IDMask, "ID Mask", "") DefNode(CompositorNode,
CMP_NODE_DOUBLEEDGEMASK,
def_cmp_double_edge_mask,
"DOUBLEEDGEMASK",
DoubleEdgeMask,
"Double Edge Mask",
"") DefNode(CompositorNode,
CMP_NODE_DEFOCUS,
def_cmp_defocus,
"DEFOCUS",
Defocus,
"Defocus",
"") DefNode(CompositorNode,
CMP_NODE_DISPLACE,
0,
"DISPLACE",
Displace,
"Displace",
"") DefNode(CompositorNode,
CMP_NODE_COMBHSVA,
0,
"COMBHSVA",
CombHSVA,
"Combine HSVA",
"") DefNode(CompositorNode, CMP_NODE_MATH, def_math, "MATH", Math, "Math", "") DefNode(CompositorNode, CMP_NODE_LUMA_MATTE, def_cmp_luma_matte, "LUMA_MATTE", LumaMatte, "Luminance Key", "") DefNode(CompositorNode,
CMP_NODE_BRIGHTCONTRAST,
def_cmp_brightcontrast,
"BRIGHTCONTRAST",
BrightContrast,
"Bright/Contrast",
"")
DefNode(CompositorNode,
CMP_NODE_GAMMA,
0,
"GAMMA",
Gamma,
"Gamma",
"") DefNode(CompositorNode,
CMP_NODE_INVERT,
def_cmp_invert,
"INVERT",
Invert,
"Invert",
"") DefNode(CompositorNode, CMP_NODE_NORMALIZE, 0, "NORMALIZE", Normalize, "Normalize", "")
DefNode(CompositorNode, CMP_NODE_CROP, def_cmp_crop, "CROP", Crop, "Crop", "") DefNode(
CompositorNode,
CMP_NODE_DBLUR,
def_cmp_dblur,
"DBLUR",
DBlur,
"Directional "
"Blur",
"") DefNode(CompositorNode, CMP_NODE_BILATERALBLUR, def_cmp_bilateral_blur, "BILATERALBLUR", Bilateralblur, "Bilateral Blur", "") DefNode(CompositorNode, CMP_NODE_PREMULKEY, def_cmp_premul_key, "PREMULKEY", PremulKey, "Alpha Convert", "") DefNode(CompositorNode, CMP_NODE_GLARE, def_cmp_glare, "GLARE", Glare, "Glare", "") DefNode(CompositorNode, CMP_NODE_TONEMAP, def_cmp_tonemap, "TONEMAP", Tonemap, "Tonemap", "") DefNode(CompositorNode,
CMP_NODE_LENSDIST,
def_cmp_lensdist,
"LENSDIST",
Lensdist,
"Lens Distortion",
"") DefNode(CompositorNode, CMP_NODE_VIEW_LEVELS, def_cmp_levels, "LEVELS", Levels, "Levels", "") DefNode(CompositorNode,
CMP_NODE_COLOR_MATTE,
def_cmp_color_matte,
"COLOR_MATTE",
ColorMatte,
"Color Key",
"") DefNode(CompositorNode,
CMP_NODE_DIST_MATTE,
def_cmp_distance_matte,
"DISTANCE_MATTE",
DistanceMatte,
"Distance Key",
"") DefNode(CompositorNode,
CMP_NODE_COLORBALANCE,
def_cmp_colorbalance,
"COLORBALANCE",
ColorBalance,
"Color Balance",
"") DefNode(CompositorNode, CMP_NODE_HUECORRECT, def_cmp_huecorrect, "HUECORRECT", HueCorrect, "Hue Correct", "") DefNode(CompositorNode, CMP_NODE_MOVIECLIP, def_cmp_movieclip, "MOVIECLIP", MovieClip, "Movie Clip", "") DefNode(CompositorNode, CMP_NODE_TRANSFORM, dev_cmd_transform, "TRANSFORM", Transform, "Transform", "") DefNode(CompositorNode,
CMP_NODE_STABILIZE2D,
def_cmp_stabilize2d,
"STABILIZE2D",
Stabilize,
"Stabilize 2D",
"") DefNode(CompositorNode, CMP_NODE_MOVIEDISTORTION, def_cmp_moviedistortion, "MOVIEDISTORTION", MovieDistortion, "Movie Distortion", "") DefNode(CompositorNode, CMP_NODE_MASK_BOX, def_cmp_boxmask, "BOXMASK", BoxMask, "Box Mask", "") DefNode(CompositorNode,
CMP_NODE_MASK_ELLIPSE,
def_cmp_ellipsemask,
"ELLIPSEMASK",
EllipseMask,
"Ellipse Mask",
"") DefNode(CompositorNode, CMP_NODE_BOKEHIMAGE, def_cmp_bokehimage, "BOKEHIMAGE", BokehImage, "Bokeh Image", "") DefNode(CompositorNode, CMP_NODE_BOKEHBLUR, def_cmp_bokehblur, "BOKEHBLUR", BokehBlur, "Bokeh Blur", "") DefNode(CompositorNode, CMP_NODE_SWITCH, def_cmp_switch, "SWITCH", Switch, "Switch", "") DefNode(CompositorNode, CMP_NODE_SWITCH_VIEW, def_cmp_switch_view, "VIEWSWITCH", SwitchView, "View Switch", "") DefNode(CompositorNode,
CMP_NODE_COLORCORRECTION,
def_cmp_colorcorrection,
"COLORCORRECTION",
ColorCorrection,
"Color Correction",
"") DefNode(CompositorNode,
CMP_NODE_MASK,
def_cmp_mask,
"MASK",
Mask,
"Mask",
"") DefNode(CompositorNode, CMP_NODE_KEYINGSCREEN, def_cmp_keyingscreen, "KEYINGSCREEN", KeyingScreen, "Keying Screen", "") DefNode(CompositorNode, CMP_NODE_KEYING, def_cmp_keying, "KEYING", Keying, "Keying", "") DefNode(CompositorNode, CMP_NODE_TRACKPOS, def_cmp_trackpos, "TRACKPOS", TrackPos, "Track Position", "") DefNode(CompositorNode,
CMP_NODE_PIXELATE,
0,
"PIXELATE",
Pixelate,
"Pixelate",
"") DefNode(CompositorNode,
CMP_NODE_PLANETRACKDEFORM,
def_cmp_planetrackdeform,
"PLANETRACKDEFORM",
PlaneTrackDeform,
"Plane Track Deform",
"")
DefNode(CompositorNode, CMP_NODE_CORNERPIN, 0, "CORNERPIN", CornerPin, "Corner Pin", "") DefNode(
CompositorNode,
CMP_NODE_SUNBEAMS,
def_cmp_sunbeams,
"SUNBEA"
"MS",
SunBeams,
"Sun "
"Beams",
"")
DefNode(TextureNode,
TEX_NODE_OUTPUT,
def_tex_output,
"OUTPUT",
Output,
"Output",
"")
DefNode(TextureNode,
TEX_NODE_CHECKER,
0,
"CHECKER",
Checker,
"Checker",
"") DefNode(TextureNode, TEX_NODE_TEXTURE, def_texture, "TEXTURE", Texture, "Texture", "") DefNode(TextureNode, TEX_NODE_BRICKS, def_tex_bricks, "BRICKS", Bricks, "Bricks", "") DefNode(TextureNode, TEX_NODE_MATH, def_math, "MATH", Math, "Math", "") DefNode(TextureNode, TEX_NODE_MIX_RGB, def_mix_rgb, "MIX_RGB", MixRGB, "Mix RGB", "") DefNode(TextureNode,
TEX_NODE_RGBTOBW,
0,
"RGBTOBW",
RGBToBW,
"RGB to BW",
"") DefNode(TextureNode, TEX_NODE_VALTORGB, def_colorramp, "VALTORGB", ValToRGB, "ColorRamp", "") DefNode(TextureNode,
TEX_NODE_IMAGE,
def_tex_image,
"IMAGE",
Image,
"Image",
"") DefNode(TextureNode,
TEX_NODE_CURVE_RGB,
def_rgb_curve,
"CURVE_RGB",
CurveRGB,
"RGB Curves",
"") DefNode(TextureNode, TEX_NODE_INVERT, 0, "INVERT", Invert, "Invert", "") DefNode(TextureNode, TEX_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue/Saturation", "") DefNode(TextureNode, TEX_NODE_CURVE_TIME, def_time, "CURVE_TIME", CurveTime, "Curve Time", "") DefNode(TextureNode, TEX_NODE_ROTATE, 0, "ROTATE", Rotate, "Rotate", "") DefNode(TextureNode, TEX_NODE_VIEWER, 0, "VIEWER", Viewer, "Viewer", "") DefNode(TextureNode, TEX_NODE_TRANSLATE, 0, "TRANSLATE", Translate, "Translate", "") DefNode(TextureNode,
TEX_NODE_COORD,
0,
"COORD",
Coordinates,
"Coordinates",
"") DefNode(TextureNode,
TEX_NODE_DISTANCE,
0,
"DISTANCE",
Distance,
"Distance",
"") DefNode(TextureNode, TEX_NODE_COMPOSE, 0, "COMPOSE", Compose, "Combine RGBA", "") DefNode(TextureNode, TEX_NODE_DECOMPOSE, 0, "DECOMPOSE", Decompose, "Separate RGBA", "") DefNode(TextureNode,
TEX_NODE_VALTONOR,
0,
"VALTONOR",
ValToNor,
"Value to Normal",
"")
DefNode(TextureNode,
TEX_NODE_SCALE,
0,
"SCALE",
Scale,
"Scale",
"")
DefNode(TextureNode,
TEX_NODE_AT,
0,
"AT",
At,
"At",
"")
/* procedural textures */
DefNode(TextureNode,
TEX_NODE_PROC + TEX_VORONOI,
0,
"TEX_VORONOI",
TexVoronoi,
"Voronoi",
"") DefNode(TextureNode,
TEX_NODE_PROC + TEX_BLEND,
0,
"TEX_BLEND",
TexBlend,
"Blend",
"") DefNode(TextureNode,
TEX_NODE_PROC + TEX_MAGIC,
0,
"TEX_MAGIC",
TexMagic,
"Magic",
"") DefNode(TextureNode,
TEX_NODE_PROC + TEX_MARBLE,
0,
"TEX_MARBLE",
TexMarble,
"Marble",
"")
DefNode(TextureNode,
TEX_NODE_PROC + TEX_CLOUDS,
0,
"TEX_CLOUDS",
TexClouds,
"Clouds",
"") DefNode(TextureNode,
TEX_NODE_PROC + TEX_WOOD,
0,
"TEX_WOOD",
TexWood,
"Wood",
"") DefNode(TextureNode,
TEX_NODE_PROC + TEX_MUSGRAVE,
0,
"TEX_MUSGRAVE",
TexMusgrave,
"Musgrave",
"")
DefNode(TextureNode,
TEX_NODE_PROC + TEX_NOISE,
0,
"TEX_NOISE",
TexNoise,
"Noise",
"") DefNode(TextureNode,
TEX_NODE_PROC + TEX_STUCCI,
0,
"TEX_STUCCI",
TexStucci,
"Stucci",
"")
DefNode(TextureNode,
TEX_NODE_PROC + TEX_DISTNOISE,
0,
"TEX_DISTNOISE",
TexDistNoise,
"Distorted Noise",
"")
/* undefine macros */
#undef DefNode