Page MenuHome
Paste P935

(An Untitled Masterwork)
ActivePublic

Authored by Dalai Felinto (dfelinto) on Mar 13 2019, 12:04 AM.
Dependency cycle detected:
'OBArmature.Mario.POSE_IK_SOLVER()' depends on 'OBArmature.Mario.Spine.Bendy.BONE_READY()' through 'IK Chain Parent'
'OBArmature.Mario.Spine.Bendy.BONE_READY()' depends on 'OBArmature.Mario.Spine.Bendy.BONE_CONSTRAINTS()' through 'Constraints -> Ready'
'OBArmature.Mario.Spine.Bendy.BONE_CONSTRAINTS()' depends on 'OBArmature.Mario.Spine.Tail.BONE_READY()' through 'Damped Track'
'OBArmature.Mario.Spine.Tail.BONE_READY()' depends on 'OBArmature.Mario.Spine.Tail.BONE_CONSTRAINTS()' through 'Constraints -> Ready'
'OBArmature.Mario.Spine.Tail.BONE_CONSTRAINTS()' depends on 'OBArmature.Mario.Spine.Tail.BONE_POSE_PARENT()' through 'Pose -> Constraints Stack'
'OBArmature.Mario.Spine.Tail.BONE_POSE_PARENT()' depends on 'OBArmature.Mario.Spine.Base.BONE_DONE()' through 'Parent Bone -> Child Bone'
'OBArmature.Mario.Spine.Base.BONE_DONE()' depends on 'OBArmature.Mario.POSE_IK_SOLVER()' through 'IK Chain Result'
Dependency cycle detected:
'OBArmature.Mario.POSE_IK_SOLVER()' depends on 'OBArmature.Mario.Neck.001.BONE_READY()' through 'IK Chain Parent'
'OBArmature.Mario.Neck.001.BONE_READY()' depends on 'OBArmature.Mario.Neck.001.BONE_CONSTRAINTS()' through 'Constraints -> Ready'
'OBArmature.Mario.Neck.001.BONE_CONSTRAINTS()' depends on 'OBArmature.Mario.Neck.001.BONE_POSE_PARENT()' through 'Pose -> Constraints Stack'
'OBArmature.Mario.Neck.001.BONE_POSE_PARENT()' depends on 'OBArmature.Mario.Spine.Bendy.BONE_READY()' through 'Parent Bone -> Child Bone'
'OBArmature.Mario.Spine.Bendy.BONE_READY()' depends on 'OBArmature.Mario.Spine.Bendy.BONE_CONSTRAINTS()' through 'Constraints -> Ready'
'OBArmature.Mario.Spine.Bendy.BONE_CONSTRAINTS()' depends on 'OBArmature.Mario.Spine.Tail.BONE_READY()' through 'Damped Track'
'OBArmature.Mario.Spine.Tail.BONE_READY()' depends on 'OBArmature.Mario.Spine.Tail.BONE_CONSTRAINTS()' through 'Constraints -> Ready'
'OBArmature.Mario.Spine.Tail.BONE_CONSTRAINTS()' depends on 'OBArmature.Mario.Spine.Tail.BONE_POSE_PARENT()' through 'Pose -> Constraints Stack'
'OBArmature.Mario.Spine.Tail.BONE_POSE_PARENT()' depends on 'OBArmature.Mario.Spine.Base.BONE_DONE()' through 'Parent Bone -> Child Bone'
'OBArmature.Mario.Spine.Base.BONE_DONE()' depends on 'OBArmature.Mario.POSE_IK_SOLVER()' through 'IK Chain Result'
Dependency cycle detected:
'OBArmature.Mario.POSE_IK_SOLVER()' depends on 'OBArmature.Mario.Shoulder.L.BONE_READY()' through 'IK Chain Parent'
'OBArmature.Mario.Shoulder.L.BONE_READY()' depends on 'OBArmature.Mario.Shoulder.L.BONE_CONSTRAINTS()' through 'Constraints -> Ready'
'OBArmature.Mario.Shoulder.L.BONE_CONSTRAINTS()' depends on 'OBArmature.Mario.Shoulder.L.BONE_POSE_PARENT()' through 'Pose -> Constraints Stack'
'OBArmature.Mario.Shoulder.L.BONE_POSE_PARENT()' depends on 'OBArmature.Mario.Neck.001.BONE_READY()' through 'Parent Bone -> Child Bone'
'OBArmature.Mario.Neck.001.BONE_READY()' depends on 'OBArmature.Mario.Neck.001.BONE_CONSTRAINTS()' through 'Constraints -> Ready'
'OBArmature.Mario.Neck.001.BONE_CONSTRAINTS()' depends on 'OBArmature.Mario.Neck.001.BONE_POSE_PARENT()' through 'Pose -> Constraints Stack'
'OBArmature.Mario.Neck.001.BONE_POSE_PARENT()' depends on 'OBArmature.Mario.Spine.Bendy.BONE_READY()' through 'Parent Bone -> Child Bone'
'OBArmature.Mario.Spine.Bendy.BONE_READY()' depends on 'OBArmature.Mario.Spine.Bendy.BONE_CONSTRAINTS()' through 'Constraints -> Ready'
'OBArmature.Mario.Spine.Bendy.BONE_CONSTRAINTS()' depends on 'OBArmature.Mario.Spine.Tail.BONE_READY()' through 'Damped Track'
'OBArmature.Mario.Spine.Tail.BONE_READY()' depends on 'OBArmature.Mario.Spine.Tail.BONE_CONSTRAINTS()' through 'Constraints -> Ready'
'OBArmature.Mario.Spine.Tail.BONE_CONSTRAINTS()' depends on 'OBArmature.Mario.Spine.Tail.BONE_POSE_PARENT()' through 'Pose -> Constraints Stack'
'OBArmature.Mario.Spine.Tail.BONE_POSE_PARENT()' depends on 'OBArmature.Mario.Spine.Base.BONE_DONE()' through 'Parent Bone -> Child Bone'
'OBArmature.Mario.Spine.Base.BONE_DONE()' depends on 'OBArmature.Mario.POSE_IK_SOLVER()' through 'IK Chain Result'
Dependency cycle detected:
'OBArmature.Mario.POSE_IK_SOLVER()' depends on 'OBArmature.Mario.Biceps.L.BONE_READY()' through 'IK Chain Parent'
'OBArmature.Mario.Biceps.L.BONE_READY()' depends on 'OBArmature.Mario.Biceps.L.BONE_POSE_PARENT()' through 'Pose -> Ready'
'OBArmature.Mario.Biceps.L.BONE_POSE_PARENT()' depends on 'OBArmature.Mario.Shoulder.L.BONE_READY()' through 'Parent Bone -> Child Bone'
'OBArmature.Mario.Shoulder.L.BONE_READY()' depends on 'OBArmature.Mario.Shoulder.L.BONE_CONSTRAINTS()' through 'Constraints -> Ready'
'OBArmature.Mario.Shoulder.L.BONE_CONSTRAINTS()' depends on 'OBArmature.Mario.Shoulder.L.BONE_POSE_PARENT()' through 'Pose -> Constraints Stack'
'OBArmature.Mario.Shoulder.L.BONE_POSE_PARENT()' depends on 'OBArmature.Mario.Neck.001.BONE_READY()' through 'Parent Bone -> Child Bone'
'OBArmature.Mario.Neck.001.BONE_READY()' depends on 'OBArmature.Mario.Neck.001.BONE_CONSTRAINTS()' through 'Constraints -> Ready'
'OBArmature.Mario.Neck.001.BONE_CONSTRAINTS()' depends on 'OBArmature.Mario.Neck.001.BONE_POSE_PARENT()' through 'Pose -> Constraints Stack'
'OBArmature.Mario.Neck.001.BONE_POSE_PARENT()' depends on 'OBArmature.Mario.Spine.Bendy.BONE_READY()' through 'Parent Bone -> Child Bone'
'OBArmature.Mario.Spine.Bendy.BONE_READY()' depends on 'OBArmature.Mario.Spine.Bendy.BONE_CONSTRAINTS()' through 'Constraints -> Ready'
'OBArmature.Mario.Spine.Bendy.BONE_CONSTRAINTS()' depends on 'OBArmature.Mario.Spine.Tail.BONE_READY()' through 'Damped Track'
'OBArmature.Mario.Spine.Tail.BONE_READY()' depends on 'OBArmature.Mario.Spine.Tail.BONE_CONSTRAINTS()' through 'Constraints -> Ready'
'OBArmature.Mario.Spine.Tail.BONE_CONSTRAINTS()' depends on 'OBArmature.Mario.Spine.Tail.BONE_POSE_PARENT()' through 'Pose -> Constraints Stack'
'OBArmature.Mario.Spine.Tail.BONE_POSE_PARENT()' depends on 'OBArmature.Mario.Spine.Base.BONE_DONE()' through 'Parent Bone -> Child Bone'
'OBArmature.Mario.Spine.Base.BONE_DONE()' depends on 'OBArmature.Mario.POSE_IK_SOLVER()' through 'IK Chain Result'
Dependency cycle detected:
'OBArmature.Mario.POSE_IK_SOLVER()' depends on 'OBArmature.Mario.Arm.L.BONE_READY()' through 'IK Chain Parent'
'OBArmature.Mario.Arm.L.BONE_READY()' depends on 'OBArmature.Mario.Arm.L.BONE_CONSTRAINTS()' through 'Constraints -> Ready'
'OBArmature.Mario.Arm.L.BONE_CONSTRAINTS()' depends on 'OBArmature.Mario.Arm.L.BONE_POSE_PARENT()' through 'Pose -> Constraints Stack'
'OBArmature.Mario.Arm.L.BONE_POSE_PARENT()' depends on 'OBArmature.Mario.Biceps.L.BONE_READY()' through 'Parent Bone -> Child Bone'
'OBArmature.Mario.Biceps.L.BONE_READY()' depends on 'OBArmature.Mario.Biceps.L.BONE_POSE_PARENT()' through 'Pose -> Ready'
'OBArmature.Mario.Biceps.L.BONE_POSE_PARENT()' depends on 'OBArmature.Mario.Shoulder.L.BONE_READY()' through 'Parent Bone -> Child Bone'
'OBArmature.Mario.Shoulder.L.BONE_READY()' depends on 'OBArmature.Mario.Shoulder.L.BONE_CONSTRAINTS()' through 'Constraints -> Ready'
'OBArmature.Mario.Shoulder.L.BONE_CONSTRAINTS()' depends on 'OBArmature.Mario.Shoulder.L.BONE_POSE_PARENT()' through 'Pose -> Constraints Stack'
'OBArmature.Mario.Shoulder.L.BONE_POSE_PARENT()' depends on 'OBArmature.Mario.Neck.001.BONE_READY()' through 'Parent Bone -> Child Bone'
'OBArmature.Mario.Neck.001.BONE_READY()' depends on 'OBArmature.Mario.Neck.001.BONE_CONSTRAINTS()' through 'Constraints -> Ready'
'OBArmature.Mario.Neck.001.BONE_CONSTRAINTS()' depends on 'OBArmature.Mario.Neck.001.BONE_POSE_PARENT()' through 'Pose -> Constraints Stack'
'OBArmature.Mario.Neck.001.BONE_POSE_PARENT()' depends on 'OBArmature.Mario.Spine.Bendy.BONE_READY()' through 'Parent Bone -> Child Bone'
'OBArmature.Mario.Spine.Bendy.BONE_READY()' depends on 'OBArmature.Mario.Spine.Bendy.BONE_CONSTRAINTS()' through 'Constraints -> Ready'
'OBArmature.Mario.Spine.Bendy.BONE_CONSTRAINTS()' depends on 'OBArmature.Mario.Spine.Tail.BONE_READY()' through 'Damped Track'
'OBArmature.Mario.Spine.Tail.BONE_READY()' depends on 'OBArmature.Mario.Spine.Tail.BONE_CONSTRAINTS()' through 'Constraints -> Ready'
'OBArmature.Mario.Spine.Tail.BONE_CONSTRAINTS()' depends on 'OBArmature.Mario.Spine.Tail.BONE_POSE_PARENT()' through 'Pose -> Constraints Stack'
'OBArmature.Mario.Spine.Tail.BONE_POSE_PARENT()' depends on 'OBArmature.Mario.Spine.Base.BONE_DONE()' through 'Parent Bone -> Child Bone'
'OBArmature.Mario.Spine.Base.BONE_DONE()' depends on 'OBArmature.Mario.POSE_IK_SOLVER()' through 'IK Chain Result'
Dependency cycle detected:
'OBArmature.Mario.Hand.L.BONE_CONSTRAINTS()' depends on 'OBArmature.Mario.Hand.L.BONE_POSE_PARENT()' through 'Pose -> Constraints Stack'
'OBArmature.Mario.Hand.L.BONE_POSE_PARENT()' depends on 'OBArmature.Mario.Arm.L.BONE_READY()' through 'Parent Bone -> Child Bone'
'OBArmature.Mario.Arm.L.BONE_READY()' depends on 'OBArmature.Mario.Arm.L.BONE_CONSTRAINTS()' through 'Constraints -> Ready'
'OBArmature.Mario.Arm.L.BONE_CONSTRAINTS()' depends on 'OBArmature.Mario.Arm.L.BONE_POSE_PARENT()' through 'Pose -> Constraints Stack'
'OBArmature.Mario.Arm.L.BONE_POSE_PARENT()' depends on 'OBArmature.Mario.Biceps.L.BONE_READY()' through 'Parent Bone -> Child Bone'
'OBArmature.Mario.Biceps.L.BONE_READY()' depends on 'OBArmature.Mario.Biceps.L.BONE_POSE_PARENT()' through 'Pose -> Ready'
'OBArmature.Mario.Biceps.L.BONE_POSE_PARENT()' depends on 'OBArmature.Mario.Shoulder.L.BONE_READY()' through 'Parent Bone -> Child Bone'
'OBArmature.Mario.Shoulder.L.BONE_READY()' depends on 'OBArmature.Mario.Shoulder.L.BONE_CONSTRAINTS()' through 'Constraints -> Ready'
'OBArmature.Mario.Shoulder.L.BONE_CONSTRAINTS()' depends on 'OBArmature.Mario.Shoulder.L.BONE_POSE_PARENT()' through 'Pose -> Constraints Stack'
'OBArmature.Mario.Shoulder.L.BONE_POSE_PARENT()' depends on 'OBArmature.Mario.Neck.001.BONE_READY()' through 'Parent Bone -> Child Bone'
'OBArmature.Mario.Neck.001.BONE_READY()' depends on 'OBArmature.Mario.Neck.001.BONE_CONSTRAINTS()' through 'Constraints -> Ready'
'OBArmature.Mario.Neck.001.BONE_CONSTRAINTS()' depends on 'OBArmature.Mario.Neck.001.BONE_POSE_PARENT()' through 'Pose -> Constraints Stack'
'OBArmature.Mario.Neck.001.BONE_POSE_PARENT()' depends on 'OBArmature.Mario.Spine.Bendy.BONE_READY()' through 'Parent Bone -> Child Bone'
'OBArmature.Mario.Spine.Bendy.BONE_READY()' depends on 'OBArmature.Mario.Spine.Bendy.BONE_CONSTRAINTS()' through 'Constraints -> Ready'
'OBArmature.Mario.Spine.Bendy.BONE_CONSTRAINTS()' depends on 'OBArmature.Mario.Spine.Tail.BONE_READY()' through 'Damped Track'
'OBArmature.Mario.Spine.Tail.BONE_READY()' depends on 'OBArmature.Mario.Spine.Tail.BONE_CONSTRAINTS()' through 'Constraints -> Ready'
'OBArmature.Mario.Spine.Tail.BONE_CONSTRAINTS()' depends on 'OBArmature.Mario.Spine.Tail.BONE_POSE_PARENT()' through 'Pose -> Constraints Stack'
'OBArmature.Mario.Spine.Tail.BONE_POSE_PARENT()' depends on 'OBArmature.Mario.Spine.Base.BONE_DONE()' through 'Parent Bone -> Child Bone'
'OBArmature.Mario.Spine.Base.BONE_DONE()' depends on 'OBArmature.Mario.POSE_IK_SOLVER()' through 'IK Chain Result'
'OBArmature.Mario.POSE_IK_SOLVER()' depends on 'OBArmature.Mario.Hand.L.BONE_READY()' through 'IK Chain Parent'
'OBArmature.Mario.Hand.L.BONE_READY()' depends on 'OBArmature.Mario.Hand.L.BONE_CONSTRAINTS()' through 'Constraints -> Ready'