Node editor: zoom is affected by DPI #100343

Open
opened 2022-08-11 09:46:21 +02:00 by Adam · 8 comments

System Information
Operating system: macOS-12.5-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 460 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.8.101

Blender Version
Broken: version: 3.2.2, branch: master, commit date: 2022-08-02 18:15, hash: bcfdb14560
Same on 3.3.0 beta and 3.4.0 alpha

Short description of error
Geometry nodes panel does not re-scale when Blender window is moved to a display with a different DPI (e.g. retina to non-retina display, in Apple's parlance). Everything else in the GUI gets re-scaled correctly.

See attached screen-shots.

Exact steps for others to reproduce the error
Have 2 displays - one with a higher DPI.
Open Geometry Nodes panel.
Move Blender window from one display to another.Blender 3.4.0 retina dpi.png

Blender 3.4.0 starnard dpi.png

**System Information** Operating system: macOS-12.5-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 460 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.8.101 **Blender Version** Broken: version: 3.2.2, branch: master, commit date: 2022-08-02 18:15, hash: `bcfdb14560` Same on 3.3.0 beta and 3.4.0 alpha **Short description of error** Geometry nodes panel does not re-scale when Blender window is moved to a display with a different DPI (e.g. retina to non-retina display, in Apple's parlance). Everything else in the GUI gets re-scaled correctly. See attached screen-shots. **Exact steps for others to reproduce the error** Have 2 displays - one with a higher DPI. Open Geometry Nodes panel. Move Blender window from one display to another.![Blender 3.4.0 retina dpi.png](https://archive.blender.org/developer/F13361516/Blender_3.4.0_retina_dpi.png) ![Blender 3.4.0 starnard dpi.png](https://archive.blender.org/developer/F13361519/Blender_3.4.0_starnard_dpi.png)
Author

Added subscriber: @moubctez

Added subscriber: @moubctez

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

I can confirm the issue.
This seems to be a problem for any node editor, not just Geometry nodes.

I can confirm the issue. This seems to be a problem for any node editor, not just Geometry nodes.
Germano Cavalcante changed title from Geometry nodes panel does not change DPI to Node editor: zoom is affected by DPI 2022-08-11 16:11:51 +02:00

Added subscriber: @Slowwkidd

Added subscriber: @Slowwkidd

Big issue for me too, I have a 4K monitor and every time I start using nodes the editor is zoomed out way too much:

Screenshot_2.png

Screenshot_1.png

That is with my UI scale, which is scaled up a bit (1.10), with factory settings it's even worst:
Screenshot_1.png

EDIT: I'm on Windows btw.

Big issue for me too, I have a 4K monitor and every time I start using nodes the editor is zoomed out way too much: ![Screenshot_2.png](https://archive.blender.org/developer/F13607733/Screenshot_2.png) ![Screenshot_1.png](https://archive.blender.org/developer/F13607732/Screenshot_1.png) That is with my UI scale, which is scaled up a bit (1.10), with factory settings it's even worst: ![Screenshot_1.png](https://archive.blender.org/developer/F13607743/Screenshot_1.png) EDIT: I'm on Windows btw.
Member

Added subscriber: @Harley

Added subscriber: @Harley
Member

I know this report is for Mac, but just wanted to show how it works on Windows. On Windows as we drag the blender window from one monitor to another, if those monitors differ in DPI, we get an OS message that tells us to resize at the point that the window's center crosses the boundary.

Better shown, than described. The following is me dragging a window from one monitor to another with higher DPI. The resizing shown happens when the window is half-way there. Dragging back makes it smaller again:

{F13608349,width=100%}

So we likely have all the ghost stuff in place and are just missing Mac-specific coding.

I know this report is for Mac, but just wanted to show how it works on Windows. On Windows as we drag the blender window from one monitor to another, if those monitors differ in DPI, we get an OS message that tells us to resize at the point that the window's center crosses the boundary. Better shown, than described. The following is me dragging a window from one monitor to another with higher DPI. The resizing shown happens when the window is half-way there. Dragging back makes it smaller again: {[F13608349](https://archive.blender.org/developer/F13608349/MonitorResize.gif),width=100%} So we likely have all the ghost stuff in place and are just missing Mac-specific coding.
Philipp Oeser removed the
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Reference: blender/blender#100343
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