Blender 3.2.1 - Particles - Particles generate differently on Linux vs Windows #100369
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Reference: blender/blender#100369
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System Information
Operating system: Linux-5.4.0-122-generic-x86_64-with-glibc2.31 64 Bits - Windows 10 x64
Graphics card: NVIDIA GeForce GTX 1080 - NVIDIA RTX 3080
Blender Version
Broken: version: 3.2.1, branch: master, commit date: 2022-07-05 15:44, hash:
a2d59b2dac
Worked: 2.7.9
Short description of error
Particles render differently between windows and linux.
Linux:
Windows and MacOS:
Exact steps for others to reproduce the error
particleTest_v001.blend
Added subscriber: @candreacchio
Confirmed the bug to still be present in 3.4 Alpha -
b5e92c3dfe
Added subscriber: @OmarEmaraDev
Rendering the attach file on Linux produces the Linux image in the report, so I will wait until someone on Windows can reproduce the Window image on Windows.
But meanwhile, you say that it is consistent in older versions like 2.79, is that correct? Which image of them does the older version produce?
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Confirmed'
I tested it here on Windows. The result matches the Windows image in the report.
I also adapted the file for Blender 2.79:
particleTest_279.blend
The result is the same there.
I couldn't check if it's a regression.
System Information
Operating system: Windows-10-10.0.22000 64 Bits
Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.0 Core Profile Context 22.7.1.220725
I just tested both windows and linux on 2.79 (
cac3e16cfb
) (this a build that we have been using, from after 2.79 was released during 2.8 production), and they were the same as each other, but different results to both results in 3.4Will this be fixed for the 3.3 release?
@candreacchio That would unlikely since 3.3 is already preparing for release.
Yes, critical fixes only. And this is a critical issue. How are artists supposed to have confidence in their renders if what they are generating may be incorrect.
Especially in small - medium sized VFX houses, where linux machines are more used for rendering, and windows machines are used more for the artists.
The problem is that the particle system is end of life and is not actively maintained. Maybe using Geometry Nodes for some of those tasks is a better option for now.
Yes, but it is still part of this release and even so, it is a critical issue for LTS releases and needs to be maintained.
Confirmed that this is in the LTS release of 2.93 as well.
It is a critical issue. It should be treated as one, even if it will eventually get deprecated, right now it is not deprecated so it should be treated as such.
Will this be fixed for the LTS of 2.93, 3.3 and the 3.4 release?
With the latest comments about "LTS releases should be done once a month, even if there is just one (high priority) bugfix", it would be great to get this fixed for the next release, as this is a significant issue for those running multi-platform render farms.
Any chance that this will get fixed relatively soonish?