Eevee-Next crash when rendering an object #101132
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Reference: blender/blender#101132
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System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: Radeon (TM) RX 470 Graphics ATI Technologies Inc. 4.5.13571 Core Profile Context 19.30.02 26.20.13002.133
Blender Version
Broken: version: 3.4.0 Alpha, branch: master, commit date: 2022-09-15 18:14, hash:
d5df23d758
Worked: (newest version of Blender that worked as expected)
Short description of error
Eevee-Next crashes when rendering an object. I'm fairly certain it's because my video card is too old but it would be nice to know.
Exact steps for others to reproduce the error
Added subscriber: @norgralin
#101437 was marked as duplicate of this issue
Added subscriber: @persun
I experience this crash too.
blender_debug_output.txt
blender.crash.txt
System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: Radeon RX 570 Series ATI Technologies Inc. 4.5.14800 Core Profile Context 22.5.1 30.0.15021.11005
Blender Version
Broken: version: 3.4.0 Alpha, branch: master, commit date: 2022-09-15 00:03, hash:
4bbb043bc5
Added subscriber: @torrent-1
Same here It's crashing for a while.
But hey, it seems like they don't care about eevee next crash reports at this point #100463 (Eevee-Next crashing)
Added subscribers: @Jeroen-Bakker, @fclem, @PratikPB2123
Changed status from 'Needs Triage' to: 'Archived'
Hi, thanks for the report. I can confirm the crash too. But closing this report considering Jeroen's comment.
Added subscriber: @cueqzapper
Experiencing same behavior here too:
Stack trace:
blender.exe :0x00007FF74DCDA4A0 blender::uninitialized_convert_n<blender::meshintersect::Face * __ptr64,blender::meshintersect::Fac
blender.exe :0x00007FF74E06EC00 blender::Vector<std::pair<int,int>,4,blender::GuardedAllocator>::realloc_to_at_least
blender.exe :0x00007FF74E0AE390 blender::draw::command::DrawMultiBuf::append_draw
blender.exe :0x00007FF74E0AEF70 blender::eevee::SyncModule::sync_mesh
blender.exe :0x00007FF74E0722E0 blender::eevee::Instance::object_sync
blender.exe :0x00007FF74E04AFB0 eevee_cache_populate
blender.exe :0x00007FF74E009510 drw_engines_cache_populate
blender.exe :0x00007FF74E0058A0 DRW_draw_render_loop_ex
blender.exe :0x00007FF74E006C60 DRW_draw_view
blender.exe :0x00007FF74EB44330 view3d_main_region_draw
blender.exe :0x00007FF74E2D1360 ED_region_do_draw
blender.exe :0x00007FF74DF07CE0 wm_draw_window_offscreen
blender.exe :0x00007FF74DF07B40 wm_draw_window
blender.exe :0x00007FF74DF07590 wm_draw_update
blender.exe :0x00007FF74DEE0750 WM_main
blender.exe :0x00007FF74CFB12F0 main
blender.exe :0x00007FF753132F40 __scrt_common_main_seh
KERNEL32.DLL :0x00007FFEF69F7020 BaseThreadInitThunk
ntdll.dll :0x00007FFEF7022680 RtlUserThreadStart
Added subscribers: @a, @TheRedWaxPolice
FYI EEVEE Next is now working for me. Seemingly fixed with
dd4a40f42d
.thx for the heads up
working here too! man displacement is insane.. mad respect