Regression : Geometry nodes: Time-dependent delete points is not taken into account by velocity pass on render #101462
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Reference: blender/blender#101462
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System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 950M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.15
Blender Version
Broken: version: 3.3.0,
7a4a6ccad7
Worked version: 3.3.0,
d0a552b5c6
Worked: 3.4
Short description
Crash when rendering the particular GN tree if vector pass is enabled
Error:
Play steps
frame points delet crash.blend
Added subscriber: @cheteron
Crash when used Vector pass
Added subscriber: @mod_moder
Checking...
Blender crashto Geometry nodes: Time-dependent offset is not taken into account by velocity passChanged status from 'Needs Triage' to: 'Confirmed'
Geometry nodes: Time-dependent offset is not taken into account by velocity passto Geometry nodes: Time-dependent delete is not taken into account by velocity passGeometry nodes: Time-dependent delete is not taken into account by velocity passto Regression: Geometry nodes: Time-dependent delete is not taken into account by velocity passAdded subscriber: @HooglyBoogly
Changed status from 'Confirmed' to: 'Needs User Info'
This report is missing steps to reproduce the problem.
Did you read the whole topic, or do you always close the task, even if the blender crashes? Is this a new developer policy?
I'm an artist, not a beta-tester, and I can't figure out what exactly is wrong.
Sorry, totally forgot about this.
I thought that a description of the problem and a simple file would be enough (later I found out that it wasn’t, but I forgot about this report), but here is the description
Added subscriber: @shotalot
This is a known limitation for deformation blur in any renderer, Cycles doesn't know how to calculate the velocity because you are changing the point count frame-by-frame. Unless theres a way to calculate the velocity directly in geometry nodes using some sort of Point ID attribute, but I dont think there is a way to do this currently.
@cheteron Can you still reproduce this in the latest blender build?
It's ok if it's limited, but it shouldn't crash
Crash
Regression: Geometry nodes: Time-dependent delete is not taken into account by velocity passto Regression : Geometry nodes: Time-dependent delete points is not taken into account by velocity pass on renderOh, sorry, I completely forgot about the difference between 3.3 and 3.4. Looks like it's only a 3.3 issue
Added subscriber: @PratikPB2123
Changed status from 'Needs User Info' to: 'Confirmed'
Seems crash is replicable in 3.3 only. I think we would need to find the resolving commit from master branch.
Changed status from 'Confirmed' to: 'Resolved'
I added
21ed3b3258
to the 3.3 maintenance task, so this should be fixed in 3.3.2. I'll close this as resolved since there isn't more to do for now though. Thanks for the report.