Regression: Crash render Cycles & Volume + Sky Texture on world shader #101537

Closed
opened 2022-10-01 20:01:41 +02:00 by Keir · 31 comments

System Information
Operating system: Windows 10
Graphics card: RTX 3070Ti

Blender Version
Broken: Blender 3.4.0, Commit date: 2022-09-30 22:40, Hash 206dead860
Worked: 3.3.1 - However, render takes a very long time.

Short description of error

Crash render Cycles & Volume + Sky Texture on world shader

Exact steps for others to reproduce the error

Point_Cloud_Crash.blend
2022-10-02 05-37-32.mp4

**System Information** Operating system: Windows 10 Graphics card: RTX 3070Ti **Blender Version** Broken: Blender 3.4.0, Commit date: 2022-09-30 22:40, Hash 206dead86058 Worked: 3.3.1 - However, render takes a very long time. **Short description of error** Crash render Cycles & Volume + Sky Texture on world shader **Exact steps for others to reproduce the error** [Point_Cloud_Crash.blend](https://archive.blender.org/developer/F13603569/Point_Cloud_Crash.blend) [2022-10-02 05-37-32.mp4](https://archive.blender.org/developer/F13604944/2022-10-02_05-37-32.mp4)
Author

Added subscriber: @KeirCB

Added subscriber: @KeirCB

Added subscriber: @mod_moder

Added subscriber: @mod_moder

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

I can't reproduce the error in another file. Your file creates a crash without any message even if you delete everything.

I can't reproduce the error in another file. Your file creates a crash without any message even if you delete everything.
Author

I have found that it only crashes while using CPU + GPU in both CUDA and OPTIX. CPU renders fine, GPU only renders fine.

I have found that it only crashes while using CPU + GPU in both CUDA and OPTIX. CPU renders fine, GPU only renders fine.
Iliya Katushenock changed title from Cycles crash rendering point cloud to Regression: Crash render Cycles & Volume + Sky Texture on world shader 2022-10-02 04:38:44 +02:00

I've lost rendering in #101448. It doesn't seem to be that hard to reproduce.

I've lost rendering in #101448. It doesn't seem to be that hard to reproduce.

@KeirCB Can you reproduce this in today's build?

@KeirCB Can you reproduce this in today's build?
Author

Yes, just tested and I get a crash. Do you want me to do some further testing?

Yes, just tested and I get a crash. Do you want me to do some further testing?
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Changed status from 'Confirmed' to: 'Needs User Info'

Changed status from 'Confirmed' to: 'Needs User Info'
Member

Thanks for the report. I've not been able to redo crash in recent 3.4 buildbot build (tried CPU+GPU combination too).
@KeirCB could you upload file in which crash is replicable.
Unsure why report marked as confirmed. @mod_moder, are you able to redo the crash? Let me know if I've missed anything from the report.

Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.78```
Thanks for the report. I've not been able to redo crash in recent 3.4 buildbot build (tried CPU+GPU combination too). @KeirCB could you upload file in which crash is replicable. Unsure why report marked as confirmed. @mod_moder, are you able to redo the crash? Let me know if I've missed anything from the report. ```**System Information** Operating system: Windows-10-10.0.22000-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.78```

@PratikPB2123
I was able to reproduce the crash on yesterday's version of blender. But I can't do it in the morning. Now I'll check again for the current

@PratikPB2123 I was able to reproduce the crash on yesterday's version of blender. But I can't do it in the morning. Now I'll check again for the current

I suspect that this was only reproduced in a debug build. I can't do today's build, so for now I think it needs confirmation. For me it doesn't reproduce anymore.

Also, @KeirCB , can you tell if you have downloaded the latest version of the program? Do you have the latest drivers? Is your hardware recognized correctly?

I suspect that this was only reproduced in a debug build. I can't do today's build, so for now I think it needs confirmation. For me it doesn't reproduce anymore. Also, @KeirCB , can you tell if you have downloaded the latest version of the program? Do you have the latest drivers? Is your hardware recognized correctly?
Author

I can confirm the crash on blender-3.4.0-alpha+daily.b14ad9114f1d.
Nvidia Studioo Driver Version: 517.4
I'm not sure what you mean by hardware recognized correctly. Both my GPU's are recognised by windows, however task manager isn't reporting them properly, it isn't displaying CUDA workloads since I updated the drivers, but the 3070Ti shows CUDA workloads in the 3D section of task manager. the 3070 Doesn't show any activity when rendering apart from the VRAM.

I can confirm the crash on blender-3.4.0-alpha+daily.b14ad9114f1d. Nvidia Studioo Driver Version: 517.4 I'm not sure what you mean by hardware recognized correctly. Both my GPU's are recognised by windows, however task manager isn't reporting them properly, it isn't displaying CUDA workloads since I updated the drivers, but the 3070Ti shows CUDA workloads in the 3D section of task manager. the 3070 Doesn't show any activity when rendering apart from the VRAM.
Author

This crash occurs on my Bug_test2.blend but following the video it doent crash.

This crash occurs on my Bug_test2.blend but following the video it doent crash.
Author

2_7.crash.txt This is a crash report for a production file, This is the file i based my bug report off. Not sure if this is helpful.

[2_7.crash.txt](https://archive.blender.org/developer/F13607028/2_7.crash.txt) This is a crash report for a production file, This is the file i based my bug report off. Not sure if this is helpful.

Today, the only version where I can confirm this is a debug full build.
Yesterday I tested it both in it and in other versions. But today it is not reproduced in today builds (there is a chance that I mixed something up, then I'm sorry).
I have no error log either in the form of a stack in the console, or a message, or a file. One possibility could be that my debugging side for Cycles doesn't see my CPU and GPU.
image.png
Given your new video card, I can only assume that this may be one reason. But that's just my skepticism. So until someone can replicate this in a daily build or someone from the developer checks your log, it's not like an unconfirmed bug.

Today, the only version where I can confirm this is a debug full build. Yesterday I tested it both in it and in other versions. But today it is not reproduced in today builds (there is a chance that I mixed something up, then I'm sorry). I have no error log either in the form of a stack in the console, or a message, or a file. One possibility could be that my debugging side for Cycles doesn't see my CPU and GPU. ![image.png](https://archive.blender.org/developer/F13607559/image.png) Given your new video card, I can only assume that this may be one reason. But that's just my skepticism. So until someone can replicate this in a daily build or someone from the developer checks your log, it's not like an unconfirmed bug.
Member

In #101537#1426585, @KeirCB wrote:
This crash occurs on my Bug_test2.blend but following the video it doent crash.

Thanks for the update. I'm not sure where exactly Bug_test2.blend is uploaded. Could you reshare it? I can't find it in report description.

> In #101537#1426585, @KeirCB wrote: > This crash occurs on my Bug_test2.blend but following the video it doent crash. Thanks for the update. I'm not sure where exactly `Bug_test2.blend` is uploaded. Could you reshare it? I can't find it in report description.
Author

Sorry @PratikPB2123, I was getting mixed up between bug reports, I was refering to the Point_Cloud_Crash.blend. I have just tested on d4d40f3b69 and the Point_Cloud_Crash.blend still crashes for me, I can reproduce it in a new file by adding a principled volume and sky texture to the world shader and renderig with OPTIX with CPU + GPU. The same process as seen in the video but using GPU at the end.

Sorry @PratikPB2123, I was getting mixed up between bug reports, I was refering to the Point_Cloud_Crash.blend. I have just tested on d4d40f3b69d8 and the Point_Cloud_Crash.blend still crashes for me, I can reproduce it in a new file by adding a principled volume and sky texture to the world shader and renderig with OPTIX with CPU + GPU. The same process as seen in the video but using GPU at the end.

Just to be more clear, for you I can reproduce it in a new file by adding a principled volume and sky texture... crash? In the process of testing, I noticed that this also happens with the noise texture. Maybe the texture sky is not to blame here.

Just to be more clear, for you `I can reproduce it in a new file by adding a principled volume and sky texture...` crash? In the process of testing, I noticed that this also happens with the noise texture. Maybe the texture sky is not to blame here.
Member

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'
Member

@KeirCB @mod_moder hi, can you still reproduce the crash in 3.4 beta?: https://builder.blender.org/download/daily/
Please also upload crash logs generated after the crash in Point_Cloud_Crash.blend: https://docs.blender.org/manual/en/dev/troubleshooting/crash.html#windows

@KeirCB @mod_moder hi, can you still reproduce the crash in 3.4 beta?: https://builder.blender.org/download/daily/ Please also upload crash logs generated after the crash in `Point_Cloud_Crash.blend`: https://docs.blender.org/manual/en/dev/troubleshooting/crash.html#windows
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

No crash here

**System Information**
Operating system: Linux-6.0.5-200.fc36.x86_64-x86_64-with-glibc2.35 64 Bits
Graphics card: NVIDIA GeForce RTX 3080 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 520.56.06
version: 3.4.0 Beta, branch: blender-v3.4-release, commit date: 2022-11-24 16:55, hash: `rB959f3cd64502`
No crash here ``` **System Information** Operating system: Linux-6.0.5-200.fc36.x86_64-x86_64-with-glibc2.35 64 Bits Graphics card: NVIDIA GeForce RTX 3080 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 520.56.06 version: 3.4.0 Beta, branch: blender-v3.4-release, commit date: 2022-11-24 16:55, hash: `rB959f3cd64502` ```

Added subscriber: @mano-wii

Added subscriber: @mano-wii

To replicate, do I simply open the attached file and set the viewport for rendering with CPU + GPU?
If so, I can't replicate either.


**System Information**
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94
To replicate, do I simply open the attached file and set the viewport for rendering with CPU + GPU? If so, I can't replicate either. --- ``` **System Information** Operating system: Windows-10-10.0.22621-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94 ```

Can`t confirm today (and in last 3.4, 3.5, debug 3.5)


Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 496.49
Can`t confirm today (and in last 3.4, 3.5, debug 3.5) --- ``` Operating system: Windows-10-10.0.19043-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 496.49 ```

Added subscriber: @iss

Added subscriber: @iss

Can't reproduce as well here on
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.40

Can't reproduce as well here on Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.40
Author

Won't be able to test untill early December, this report could be closed and I'll open a new one if I can reproduce.

Won't be able to test untill early December, this report could be closed and I'll open a new one if I can reproduce.

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
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Reference: blender/blender#101537
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