Regression: Weight Painting: CTRL+LClick to select bone does not work if mesh is in front of bone #101686
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Reference: blender/blender#101686
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System Information
Operating system: Windows 10
Graphics card: GTX3090
Blender Version
Broken: 3.2.0 onwards
Worked: 3.1.2
Caused by
b1908f2e0b
Short description of error
When selecting a bone in weight painting mode via ctrl+left click, you can select bones, HOWEVER, if the bone is behind any part of the mesh, (even with Viewport Display: In Front selected), the mesh gets selected instead of the bone.
Expected behavior: I should be able to select the bone, not the mesh.
This worked in versions prior to 3.3.
NOTE: This CAN also happen with octahedral bones, but it is much more sporadic.
Exact steps for others to reproduce the error
GPU Depth Picking
option in {nav Edit > Preferences... > Viewport > Selection}Attached is a .blend file and video demonstration.
Blender Bone Selection Issue.mp4
Weight Paint Select Issue.blend
Added subscriber: @Kosyne
Weight Painting: CTRL+LClick to select bone does not work if mesh is in front of boneto Weight Painting: CTRL+LClick to select bone does not work if mesh is in front of bone's with display type of 'stick'Weight Painting: CTRL+LClick to select bone does not work if mesh is in front of bone's with display type of 'stick'to Weight Painting: CTRL+LClick to select bone does not work if mesh is in front of boneAdded subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Needs User Info'
Thanks for the report. I'm not able to confirm this in both 3.3 and 3.4
Can you replicate it with factory prefs?: {nav File > Defaults > Load Factory Settings}
Added subscriber: @mano-wii
Changed status from 'Needs User Info' to: 'Confirmed'
I can replicate the problem if I disable the
GPU Depth Picking
option ({nav Edit > Preferences... > Viewport > Selection})Disabling that option, the object
Cylinder.001
is deactivated (instead of the bone being selected).I didn't get the notification for this, my bad!
But yeah, I just confirmed it today with the same option. I had GPU Depth Picking turned off for performance reasons (it's pretty bad when you have a lot of bones in a complex armature).
EDIT: Updated working/broken versions based on testing with this config option.
Added subscribers: @ideasman42, @lichtwerk
Caused by
b1908f2e0b
CC @ideasman42
Weight Painting: CTRL+LClick to select bone does not work if mesh is in front of boneto Regression: Weight Painting: CTRL+LClick to select bone does not work if mesh is in front of boneAdded subscriber: @JerBot
This issue was referenced by
3d72c37f7a
Changed status from 'Confirmed' to: 'Resolved'
Committed fix which prioritizes pose bones in [weight-paint + pose-mode], (not just pose-mode).
Although its unclear how paint modes should deal with re-selecting the already active object.
It's mostly a redundant action however as it can de-select other objects, that impacts weight-paint + pose mode.
Here are two other fixes I looked into:
If re-selecting the active paint object is ever an issue, something similar to P3288 could be added back, however I'd like to see evidence it's needed.