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Mask from Cavity blurring artefacts
Confirmed, NormalPublicTO DO


The Issue

This is a limitation of how this new feature was implemented, but I'm still adding this to the bug tracker so we are aware that this is meant to be fixed at some point.
When adding blurring steps to the cavity masks in sculpt mode, either with the "Mask From Cavity" menu operator or via the auto-masking options, it will not lead to an ideal result.
The blurring very strictly follows the triangulation of the mesh causing streaks along the surface, and poles grow into star patterns.

This needs a deeper look into alternatives to blur the mask in the operator.

Event Timeline

Julien Kaspar (JulienKaspar) changed the task status from Needs Triage to Confirmed.Oct 13 2022, 2:37 PM
Julien Kaspar (JulienKaspar) created this task.
Julien Kaspar (JulienKaspar) changed the subtype of this task from "Report" to "Bug".
Julien Kaspar (JulienKaspar) changed the subtype of this task from "Bug" to "To Do".
Julien Kaspar (JulienKaspar) moved this task from Bugs to To Do on the Sculpt, Paint & Texture board.

Actually, changing this into a To Do task.

Assigned to @Joseph Eagar (joeedh) like we mentioned in the recent meeting notes.

From recent module meeting:

Joe was waiting for implementing cotangent weights. Also necessary for fixing boundary brush behavior. Could be done both together.
But it can unintentionally take week instead of days. Has to be seen.
If it escalates Joe will give a heads up.