Translation of UI into Catalan #101830

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opened 2022-10-14 18:36:38 +02:00 by Joan Pujolar · 118 comments
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Dear colleagues,

I would like to be included as member of the #translations team(s) to work on the Catalan version of the UI.

I apollogize in advance if I post this in the wrong place. The instructions say that I should create a task and ask for this; but it seems that I can only access the "create task" functionality here. It seems that other members can create tasks elsewhere; but presently not me.

Best wishes,

Joan Pujolar

Dear colleagues, I would like to be included as member of the #translations team(s) to work on the Catalan version of the UI. I apollogize in advance if I post this in the wrong place. The instructions say that I should create a task and ask for this; but it seems that I can only access the "create task" functionality here. It seems that other members can create tasks elsewhere; but presently not me. Best wishes, Joan Pujolar
Joan Pujolar self-assigned this 2022-10-14 18:36:38 +02:00
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Added subscriber: @Joan-Pujolar

Added subscriber: @Joan-Pujolar

Added subscriber: @mont29

Added subscriber: @mont29
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Added subscriber: @pioverfour

Added subscriber: @pioverfour
Joan Pujolar was unassigned by Damien Picard 2022-10-14 18:55:05 +02:00
Bastien Montagne was assigned by Damien Picard 2022-10-14 18:55:05 +02:00
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Hello @Joan-Pujolar, I believe you’re at the right place :)

@mont29 If someone is going to work on the Catalan localization, I’d like to clear all fuzzy messages from languages which have a suspiciously high number of them ( bg, ca, el, fa, he, hi, ne, sv and tr) and are currently unmaintained. This should make working on localization more pleasant.

I should have done it as part of #99798, but didn’t think of it. Any objection?

Hello @Joan-Pujolar, I believe you’re at the right place :) @mont29 If someone is going to work on the Catalan localization, I’d like to clear all fuzzy messages from languages which have a suspiciously high number of them ( `bg`, `ca`, `el`, `fa`, `he`, `hi`, `ne`, `sv` and `tr`) and are currently unmaintained. This should make working on localization more pleasant. I should have done it as part of #99798, but didn’t think of it. Any objection?

Added subscriber: @GabrielGazzan

Added subscriber: @GabrielGazzan

'es_ES' (Spanish from Spain) should also be removed, as the strings put there (by myself) were just mirrored from the 'es' locale. i.e. there is no such thing as a proper 'es_ES' translation in there.

'es_ES' (Spanish from Spain) should also be removed, as the strings put there (by myself) were just mirrored from the 'es' locale. i.e. there is no such thing as a proper 'es_ES' translation in there.
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Dear colleagues,

Many thanks. I understand there needs to be some prep work to move forward with the Catalan translation? Let me know if I can be of help:

I also note this comment: "#99798: Catalan translation has many wrong meanings (making Blender unusable)." I suspect it means that whoever did the bits that are already done made term choices that are not clear for users. I have to say, I am not surprised. Blender's terminology is a real challenge. But I will love to hear about such previous experiences. If there are complaints stored, I'd love to consult them.

I do not understand what the problem with Spanish is. I know Spanish and I can be consulted on the matter. I thought the Spanish version was more advanced; though.

Joan

Dear colleagues, Many thanks. I understand there needs to be some prep work to move forward with the Catalan translation? Let me know if I can be of help: I also note this comment: "#99798: Catalan translation has many wrong meanings (making Blender unusable)." I suspect it means that whoever did the bits that are already done made term choices that are not clear for users. I have to say, I am not surprised. Blender's terminology is a real challenge. But I will love to hear about such previous experiences. If there are complaints stored, I'd love to consult them. I do not understand what the problem with Spanish is. I know Spanish and I can be consulted on the matter. I thought the Spanish version was more advanced; though. Joan
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Be that as it may, I have interpreted that I need to learn how to use a "translation add-on". Is this correct? If so, this would be my next step. I am not in a hurry.

Joan

Be that as it may, I have interpreted that I need to learn how to use a "translation add-on". Is this correct? If so, this would be my next step. I am not in a hurry. Joan
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Why would the number of fuzzy messages be "suspicious", @mont29?

Why would the number of fuzzy messages be "suspicious", @mont29?
Member

In #101830#1432595, @Joan-Pujolar wrote:
I understand there needs to be some prep work to move forward with the Catalan translation? Let me know if I can be of help:

Strictly speaking no, but some cleanup could be done to make localization a bit more confortable, because at the moment in this language and a few others, many messages have an erroneous translation and are marked as “fuzzy”. This prevents the translation from appearing in the UI. It usually means that the translation has changed or the translator is not sure about it, but in this case it shouldn’t be used at all and the translation should simply be deleted. This is something that can easily be automated for all affected languages, so there isn’t anything you need to do.

In #101830#1432595, @Joan-Pujolar wrote:
I also note this comment: "#99798: Catalan translation has many wrong meanings (making Blender unusable)." I suspect it means that whoever did the bits that are already done made term choices that are not clear for users.

This is the fuzzy issue I was referring to: the localization used to be bad because of a technical issue, not because of the previous translator. If you select the Catalan translation in Blender, you’ll see that it’s mostly in English now, instead of badly translated.

In #101830#1432597, @Joan-Pujolar wrote:
Why would the number of fuzzy messages be "suspicious", @mont29?

Again, this is still the same fuzzy issue. If you look at this list, you’ll see that several languages have a very high number of fuzzy messages (orange), compared to the actual number of translated messages (green). Those fuzzy messages should instead appear red (untranslated). Again, this is something that can be fixed with a script.

image.png

In #101830#1432595, @Joan-Pujolar wrote:
I do not understand what the problem with Spanish is.

The Spanish translation (es) is one of the consistently maintained translations, and there is no particular issue with it. But there is another Spanish translation called es_ES (Spanish from Spain), which was never really translated or used, and is not even selectable in Blender. It’s not related to the Catalan translation, but since no one has ever been working on it and another translation exists in this language, Gabriel suggests it should be removed.

In #101830#1432596, @Joan-Pujolar wrote:
I need to learn how to use a "translation add-on". Is this correct?

Well, the add-on is not strictly needed for translators, but it does make things easier at the start. You’ll also need to know the basics of SVN, but you need to wait for Bastien’s reply anyway.

> In #101830#1432595, @Joan-Pujolar wrote: > I understand there needs to be some prep work to move forward with the Catalan translation? Let me know if I can be of help: Strictly speaking no, but some cleanup could be done to make localization a bit more confortable, because at the moment in this language and a few others, many messages have an erroneous translation and are marked as “fuzzy”. This prevents the translation from appearing in the UI. It usually means that the translation has changed or the translator is not sure about it, but in this case it shouldn’t be used at all and the translation should simply be deleted. This is something that can easily be automated for all affected languages, so there isn’t anything you need to do. > In #101830#1432595, @Joan-Pujolar wrote: > I also note this comment: "#99798: Catalan translation has many wrong meanings (making Blender unusable)." I suspect it means that whoever did the bits that are already done made term choices that are not clear for users. This is the fuzzy issue I was referring to: the localization used to be bad because of a technical issue, not because of the previous translator. If you select the Catalan translation in Blender, you’ll see that it’s mostly in English now, instead of badly translated. > In #101830#1432597, @Joan-Pujolar wrote: > Why would the number of fuzzy messages be "suspicious", @mont29? Again, this is still the same fuzzy issue. If you look at this list, you’ll see that several languages have a very high number of fuzzy messages (orange), compared to the actual number of translated messages (green). Those fuzzy messages should instead appear red (untranslated). Again, this is something that can be fixed with a script. ![image.png](https://archive.blender.org/developer/F13679473/image.png) > In #101830#1432595, @Joan-Pujolar wrote: > I do not understand what the problem with Spanish is. The Spanish translation (`es`) is one of the consistently maintained translations, and there is no particular issue with it. But there is another Spanish translation called `es_ES` (Spanish from Spain), which was never really translated or used, and is not even selectable in Blender. It’s not related to the Catalan translation, but since no one has ever been working on it and another translation exists in this language, Gabriel suggests it should be removed. > In #101830#1432596, @Joan-Pujolar wrote: > I need to learn how to use a "translation add-on". Is this correct? Well, the add-on is not strictly needed for translators, but it does make things easier at the start. You’ll also need to know the basics of SVN, but you need to wait for Bastien’s reply anyway.

In #101830#1432653, @pioverfour wrote:

In #101830#1432595, @Joan-Pujolar wrote:
I do not understand what the problem with Spanish is.

The Spanish translation (es) is one of the consistently maintained translations, and there is no particular issue with it. But there is another Spanish translation called es_ES (Spanish from Spain), which was never really translated or used, and is not even selectable in Blender. It’s not related to the Catalan translation, but since no one has ever been working on it and another translation exists in this language, Gabriel suggests it should be removed.

That's correct.
Spanish (es) translation has always been at 100% completion in every release since 2012 or so...
Spanish from Spain (es_ES), on the other hand, has never really existed; I found it at 3% and abandoned when I started working on Spanish (es) in 2011, and later on I decided to just copy/paste (es) onto (es_ES) just for the sake of not leaving it at 3%, but in the long run it didn't make any sense either, so it was disabled from Blender UI. That's why I now suggested to completely delete its files for good.

Anyways, I guess for some tricky terms Spanish translation (together with the French one) could serve as a source of inspiration/clues for Catalan translation.

Good luck! :)

> In #101830#1432653, @pioverfour wrote: >> In #101830#1432595, @Joan-Pujolar wrote: >> I do not understand what the problem with Spanish is. > > The Spanish translation (`es`) is one of the consistently maintained translations, and there is no particular issue with it. But there is another Spanish translation called `es_ES` (Spanish from Spain), which was never really translated or used, and is not even selectable in Blender. It’s not related to the Catalan translation, but since no one has ever been working on it and another translation exists in this language, Gabriel suggests it should be removed. > That's correct. Spanish (es) translation has always been at 100% completion in every release since 2012 or so... Spanish from Spain (es_ES), on the other hand, has never really existed; I found it at 3% and abandoned when I started working on Spanish (es) in 2011, and later on I decided to just copy/paste (es) onto (es_ES) just for the sake of not leaving it at 3%, but in the long run it didn't make any sense either, so it was disabled from Blender UI. That's why I now suggested to completely delete its files for good. Anyways, I guess for some tricky terms Spanish translation (together with the French one) could serve as a source of inspiration/clues for Catalan translation. Good luck! :)
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Many thanks for all the clarifications. I contacted the guys who started the Catalan version a while ago and they mentioned that they had used an environment called Transifex. I understand that they used it because it made it easier for more volunteers to join. They offered me to access their files. Any comment about this?

Many thanks for all the clarifications. I contacted the guys who started the Catalan version a while ago and they mentioned that they had used an environment called Transifex. I understand that they used it because it made it easier for more volunteers to join. They offered me to access their files. Any comment about this?
Member

I’m not speaking on behalf of the project as a whole, but my impression is that you may use Transifex or any other tool if you find it convenient, but it will not be supported by the Blender developers, so you need to learn by yourself how to update the translation from the .po file into Transifex, and back, basically every week. The Traditional Chinese team does or did this with another localization platform at one point.

If you’re going to be alone in translating, I think there is little benefit because it adds overhead to the process, but if you find yourself a team of translators, it may start making sense.

For your information, there was talk at some point (blender/documentation#68588) of using Weblate software to manage localization, but I believe that project has stalled for now.

In #101830#1432721, @GabrielGazzan wrote:
Anyways, I guess for some tricky terms Spanish translation (together with the French one) could serve as a source of inspiration/clues for Catalan translation.

Absolutely, I’ve referred to the Spanish translation a few times myself!

I’m not speaking on behalf of the project as a whole, but my impression is that you may use Transifex or any other tool if you find it convenient, but it will not be supported by the Blender developers, so you need to learn by yourself how to update the translation from the .po file into Transifex, and back, basically every week. The Traditional Chinese team does or did this with another localization platform at one point. If you’re going to be alone in translating, I think there is little benefit because it adds overhead to the process, but if you find yourself a team of translators, it may start making sense. For your information, there was talk at some point (blender/documentation#68588) of using Weblate software to manage localization, but I believe that project has stalled for now. > In #101830#1432721, @GabrielGazzan wrote: > Anyways, I guess for some tricky terms Spanish translation (together with the French one) could serve as a source of inspiration/clues for Catalan translation. Absolutely, I’ve referred to the Spanish translation a few times myself!
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OK. I will need some hand guiding in this. I am not a programmer, so you will let me know if it is not reasonable to take up this task. Here my first questions as I try to set up things up before actually beginning to translate.

  1. I have been able to find what you call the repositories (svn repository). I have downloaded the ca.po file from "branches". I see I can also copypaste the code. It is a very easy code to read. I can also see that Catalan is partly translated and that there are quite a few "fuzzy" notes.

  2. Following instructions, I have investigated what the "subversion" software is. I have downloaded and installed SlikSVN in my machine (which is a Windows64). Here's my first set of doubts. SlikSVN has not created any conventional program icon. I only have a folder with a readme file and a pdf manual. By reading it, I have gathered that this program is a "version control" program. Now I am not sure I am the one who is supposed to control the versions of the relevant file.

  3. I have also read about the translation add-on; but I prefer to wait before exploring this, as I understand that there are mainly two ways to work this out, and I prefer to hear your views before moving forward.

Note: at present I will not try to use Transifex or any other route that is not the customary one here.

Best,

Joan

OK. I will need some hand guiding in this. I am not a programmer, so you will let me know if it is not reasonable to take up this task. Here my first questions as I try to set up things up before actually beginning to translate. 1. I have been able to find what you call the repositories (svn repository). I have downloaded the ca.po file from "branches". I see I can also copypaste the code. It is a very easy code to read. I can also see that Catalan is partly translated and that there are quite a few "fuzzy" notes. 2. Following instructions, I have investigated what the "subversion" software is. I have downloaded and installed SlikSVN in my machine (which is a Windows64). Here's my first set of doubts. SlikSVN has not created any conventional program icon. I only have a folder with a readme file and a pdf manual. By reading it, I have gathered that this program is a "version control" program. Now I am not sure I am the one who is supposed to control the versions of the relevant file. 3. I have also read about the translation add-on; but I prefer to wait before exploring this, as I understand that there are mainly two ways to work this out, and I prefer to hear your views before moving forward. Note: at present I will not try to use Transifex or any other route that is not the customary one here. Best, Joan
Member

Before proceeding any further I’d advise you to wait for Bastien to reply. He’s the module owner—developer in charge of—the translations at the Blender Foundation.

He’s the one who can grant access to the translations repository, so that people can contribute. Until then there is little you can do. He will probably read this on Monday.

Before proceeding any further I’d advise you to wait for Bastien to reply. He’s the module owner—developer in charge of—the translations at the Blender Foundation. He’s the one who can grant access to the translations repository, so that people can contribute. Until then there is little you can do. He will probably read this on Monday.

In #101830#1432791, @Joan-Pujolar wrote:
OK. I will need some hand guiding in this. I am not a programmer (...)

I'll share how I do it, for what could be worth.
First of all, let me tell you that if I did this through all these years was because it was an easy process for me, with almost zero technical or burocratic overhead, since I'm also not a programmer and I usually don't have that many time to work on this.

I use Windows, so the tools for me were and are just these two:

  1. TortoiseSVN, an easy, file manager integrated tool to retrieve/update and commit the files I need to work on.
  2. PoEdit, a simple .po file editor (and .mo file generator).

So my process is as follows:
0. (One time operation) CONFIGURE a folder inside my drive to contain the Blender SVN repository files for all languages translations, including the one I will work on.

  1. UPDATE my local files with the most recent additions, so I'm sure to be working on the latest ones. This update is usually performed on Mondays (that's the day Bastien usually updated PO files from trunk). I also download the latest nightly build of Blender to assure myself that I can see the new strings in the UI, and install it.
  2. TRASLATE. During the week I translate the needed strings in my language file. I set my limit to finish the weekly task on Sunday night.
  3. COMMIT. Before Monday I commit the work done during the week to the repository, using TortoiseSVN.

Note:
During the process of translation I usually check to see where and how the new/changed strings appear in the UI, for that I use the .mo file (that is generated automatically when saving the changes to the .po file), copying it into the appropriate directory in my Blender installation.
Usually: "Blender\3.4\datafiles\locale\es\LC_MESSAGES" (3.4 is the version number installed, and obviously changes with each new version)
I've set-up a simple script to do this automatically by just double clicking on it in the file browser.

So technically it's quite simple, and you just basically concentrate on your task.
I don't know what platform you are using, but I'm sure a similar procedure can be achieved in all of them.

> In #101830#1432791, @Joan-Pujolar wrote: > OK. I will need some hand guiding in this. I am not a programmer (...) I'll share how I do it, for what could be worth. First of all, let me tell you that if I did this through all these years was because it was an easy process for me, with almost zero technical or burocratic overhead, since I'm also not a programmer and I usually don't have that many time to work on this. I use Windows, so the tools for me were and are just these two: 1. TortoiseSVN, an easy, file manager integrated tool to retrieve/update and commit the files I need to work on. 2. PoEdit, a simple .po file editor (and .mo file generator). So my process is as follows: 0. (One time operation) CONFIGURE a folder inside my drive to contain the Blender SVN repository files for all languages translations, including the one I will work on. 1. UPDATE my local files with the most recent additions, so I'm sure to be working on the latest ones. This update is usually performed on Mondays (that's the day Bastien usually updated PO files from trunk). I also download the latest nightly build of Blender to assure myself that I can see the new strings in the UI, and install it. 2. TRASLATE. During the week I translate the needed strings in my language file. I set my limit to finish the weekly task on Sunday night. 3. COMMIT. Before Monday I commit the work done during the week to the repository, using TortoiseSVN. Note: During the process of translation I usually check to see where and how the new/changed strings appear in the UI, for that I use the .mo file (that is generated automatically when saving the changes to the .po file), copying it into the appropriate directory in my Blender installation. Usually: "Blender\3.4\datafiles\locale\es\LC_MESSAGES" (3.4 is the version number installed, and obviously changes with each new version) I've set-up a simple script to do this automatically by just double clicking on it in the file browser. So technically it's quite simple, and you just basically concentrate on your task. I don't know what platform you are using, but I'm sure a similar procedure can be achieved in all of them.

Changed status from 'Needs Triage' to: 'Resolved'

Changed status from 'Needs Triage' to: 'Resolved'

Hi @Joan-Pujolar, and welcome. I added you to the #translations project, so you should be able to access the SVN repo very soon. :)

Hi @Joan-Pujolar, and welcome. I added you to the #translations project, so you should be able to access the SVN repo very soon. :)
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Thanks @GabrielGazzan . I think I will start again trying to follow your lead, see whether I get to the right place.

Best,

Joan

Thanks @GabrielGazzan . I think I will start again trying to follow your lead, see whether I get to the right place. Best, Joan
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OK. I document here the steps I follow as a "dummy" status user, in case somebody detects I take some wrong or not-desirable path, and has patience enough to rescue me.

  1. I have just downloaded and intalled tortoisesvn and poedit on my windows machine.
  2. The tortoisesvn browser has first requested an URL. I have interpreted that this had to be https://svn.blender.org/svnroot/bf-translations/branches/
  3. It has detected and showed me all the folders of "branches" and I have Okayed. Now everything has disappeared.
  4. So SVN monitor asks me to create a project. I understood that this is what I had to do. I just called it "blender-ca" all in lowercase just in case. I put again the branches path. I left the "monitor interval" to the default 30 minutes, although I am not sure about it. It doesn't do much except create a project folder, and show "no revisions", which is reasonable.
  5. I dedided to move on to poedit. It gave me different starting options, I chose "browse files". Here I came to a dead end, as it expects me to open a translation file which has not been downloaded by the software.
  6. Now as @GabrielGazzan says that he "configures" a folder in his "drive" that "contain the Blender SVN repository files for all languages translations, including the one I will work on", I interpret that maybe I should manually download the whole of "branches" into a local folder of mine. But I really do not know how to do this manually. I remember I had used software that did this, but I am not sure that this is what I am meant to do.
  7. Finally, for what is worth, I open the updated ca.po and I ascertain that I can visualize existing translations, suggestions, notes for translators, the sections to visualize original, insert translation, etc...

I stop here because things have gone somewhat differently as I interpreted in the instructions and in @GabrielGazzan's description. For instance, @GabrielGazzan describes a "commit" function in tortoisesvn and I do not see this function anywhere. So I wait to see if someone has the time and patiente to help here.

Best, Joan

OK. I document here the steps I follow as a "dummy" status user, in case somebody detects I take some wrong or not-desirable path, and has patience enough to rescue me. 1. I have just downloaded and intalled tortoisesvn and poedit on my windows machine. 2. The tortoisesvn browser has first requested an URL. I have interpreted that this had to be https://svn.blender.org/svnroot/bf-translations/branches/ 3. It has detected and showed me all the folders of "branches" and I have Okayed. Now everything has disappeared. 4. So SVN monitor asks me to create a project. I understood that this is what I had to do. I just called it "blender-ca" all in lowercase just in case. I put again the branches path. I left the "monitor interval" to the default 30 minutes, although I am not sure about it. It doesn't do much except create a project folder, and show "no revisions", which is reasonable. 5. I dedided to move on to poedit. It gave me different starting options, I chose "browse files". Here I came to a dead end, as it expects me to open a translation file which has not been downloaded by the software. 6. Now as @GabrielGazzan says that he "configures" a folder in his "drive" that "contain the Blender SVN repository files for all languages translations, including the one I will work on", I interpret that maybe I should manually download the whole of "branches" into a local folder of mine. But I really do not know how to do this manually. I remember I had used software that did this, but I am not sure that this is what I am meant to do. 7. Finally, for what is worth, I open the updated ca.po and I ascertain that I can visualize existing translations, suggestions, notes for translators, the sections to visualize original, insert translation, etc... I stop here because things have gone somewhat differently as I interpreted in the instructions and in @GabrielGazzan's description. For instance, @GabrielGazzan describes a "commit" function in tortoisesvn and I do not see this function anywhere. So I wait to see if someone has the time and patiente to help here. Best, Joan

@Joan-Pujolar

  • In step 2. you should create a new folder. You can name it "branches" or anything that you want.
  • Then do a right click on it, and select Checkout... in the TortoiseSVN submenu.
  • In the window that pops up you should enter the URL:
    https://svn.blender.org/svnroot/bf-translations/branches
  • Then all the language subfolders download and get saved under the branches folder you've chosen above.
  • Do some translation work on your PO file.
  • Do a right click on your PO file and select Commit... from the TortoiseSVN submenu (as shown in the image below)

imagen.png

@Joan-Pujolar - In step 2. you should create a new folder. You can name it "branches" or anything that you want. - Then do a right click on it, and select Checkout... in the TortoiseSVN submenu. - In the window that pops up you should enter the URL: https://svn.blender.org/svnroot/bf-translations/branches - Then all the language subfolders download and get saved under the branches folder you've chosen above. - Do some translation work on your PO file. - Do a right click on your PO file and select Commit... from the TortoiseSVN submenu (as shown in the image below) ![imagen.png](https://archive.blender.org/developer/F13755915/imagen.png)
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Awesome @gab3d.

I just follow on with my account. I think that I am alright now.

  1. "You should create a new folder" I think that I initially misinterpreted that I had to create a folder from inside the Tortoisebrowser. So if someone reads the logs they will find that I created and deleted a folder in the "branches" folder in our repository. I understand that no harm will come of this.

  2. So I created a folder in my regular "documents" folder with the windows file explorer as every schoolboy does. My folder is called cablender.

  3. The in Tortoisebrowser I right clicked the "ca" (Catalan) folder, chose "checkout" and defined "cablender" as my checkout directory. The program has downloaded only "ca.po".

Tortoise has not downloaded all the folders in the branches repository, as you seem to say. Is this correct? I find it strange that I should download folders I am never going to use or commit. Maybe you do this to compare with other translations?

  1. I have checked whether the "commit" funcion works. I get a slightly different menu. The TortoiseSVN menu does not offer the commit function. Instead, there is a direct function called "SVN commit". If I click this I get a message from TortoiseSVN saying that no changes have been made to any version and that there is nothing to do, which seems logical to me.
Awesome @gab3d. I just follow on with my account. I think that I am alright now. 1. "You should create a new folder" I think that I initially misinterpreted that I had to create a folder from inside the Tortoisebrowser. So if someone reads the logs they will find that I created and deleted a folder in the "branches" folder in our repository. I understand that no harm will come of this. 2. So I created a folder in my regular "documents" folder with the windows file explorer as every schoolboy does. My folder is called cablender. 3. The in Tortoisebrowser I right clicked the "ca" (Catalan) folder, chose "checkout" and defined "cablender" as my checkout directory. The program has downloaded only "ca.po". Tortoise has not downloaded all the folders in the branches repository, as you seem to say. Is this correct? I find it strange that I should download folders I am never going to use or commit. Maybe you do this to compare with other translations? 4. I have checked whether the "commit" funcion works. I get a slightly different menu. The TortoiseSVN menu does not offer the commit function. Instead, there is a direct function called "SVN commit". If I click this I get a message from TortoiseSVN saying that no changes have been made to any version and that there is nothing to do, which seems logical to me.
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I have a further question of detail. The program "Poedit" shows a section called "notes for translators".

imatge.png

In this case I see these programming strings associated with the term to be translated. My question is: are these strings also going to be translated?

I am asking to make sure that no trouble arises at any stage with, say, accented characters or non-English characters (such as "ç") or 2 or 3-word translations.

Best, Joan

I have a further question of detail. The program "Poedit" shows a section called "notes for translators". ![imatge.png](https://archive.blender.org/developer/F13791034/imatge.png) In this case I see these programming strings associated with the term to be translated. My question is: are these strings also going to be translated? I am asking to make sure that no trouble arises at any stage with, say, accented characters or non-English characters (such as "ç") or 2 or 3-word translations. Best, Joan
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You shouldn’t be able to edit those strings through Poedit, and even if you did, it wouldn’t be a big deal, it would be fixed on the next branch update.

These strings are the source comments, and they’re very useful to know where the message is used. In this case, it tells you that the message is shared by various is_valid properties across Blender.

You shouldn’t be able to edit those strings through Poedit, and even if you did, it wouldn’t be a big deal, it would be fixed on the next branch update. These strings are the source comments, and they’re very useful to know where the message is used. In this case, it tells you that the message is shared by various `is_valid` properties across Blender.

In #101830#1438385, @Joan-Pujolar wrote:
2. So I created a folder in my regular "documents" folder with the windows file explorer as every schoolboy does. My folder is called cablender.

That's right.

  1. The in Tortoisebrowser I right clicked the "ca" (Catalan) folder, chose "checkout" and defined "cablender" as my checkout directory. The program has downloaded only "ca.po".

Tortoise has not downloaded all the folders in the branches repository, as you seem to say. Is this correct? I find it strange that I should download folders I am never going to use or commit. Maybe you do this to compare with other translations?

Yes, I download the other languages to be able to check them if I need to for any reason, but you can just download on the file you'll be working on, if you prefer to do so.
I don't really know what you mean when you say you are using the "Tortoisebrowser", Tortoise SVN is an app that integrates with Windows Explorer, and all of its functions are accesible from the Windows Explorer right click menu.
The 2 main ones you'll be using are: "SVN Update" and "SVN Commit..."

imagen.png

  1. I have checked whether the "commit" funcion works. I get a slightly different menu. The TortoiseSVN menu does not offer the commit function. Instead, there is a direct function called "SVN commit". If I click this I get a message from TortoiseSVN saying that no changes have been made to any version and that there is nothing to do, which seems logical to me.

That's alright.

Good Luck! :)

> In #101830#1438385, @Joan-Pujolar wrote: > 2. So I created a folder in my regular "documents" folder with the windows file explorer as every schoolboy does. My folder is called cablender. That's right. > 3. The in Tortoisebrowser I right clicked the "ca" (Catalan) folder, chose "checkout" and defined "cablender" as my checkout directory. The program has downloaded only "ca.po". > > Tortoise has not downloaded all the folders in the branches repository, as you seem to say. Is this correct? I find it strange that I should download folders I am never going to use or commit. Maybe you do this to compare with other translations? Yes, I download the other languages to be able to check them if I need to for any reason, but you can just download on the file you'll be working on, if you prefer to do so. I don't really know what you mean when you say you are using the "Tortoisebrowser", Tortoise SVN is an app that integrates with Windows Explorer, and all of its functions are accesible from the Windows Explorer right click menu. The 2 main ones you'll be using are: "SVN Update" and "SVN Commit..." ![imagen.png](https://archive.blender.org/developer/F13792195/imagen.png) > 4. I have checked whether the "commit" funcion works. I get a slightly different menu. The TortoiseSVN menu does not offer the commit function. Instead, there is a direct function called "SVN commit". If I click this I get a message from TortoiseSVN saying that no changes have been made to any version and that there is nothing to do, which seems logical to me. That's alright. Good Luck! :)
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All clear. Many thanks to everyone. I think I am all set now.

All clear. Many thanks to everyone. I think I am all set now.
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Dear Bastien @pioverfour

I contacted the people who run softcatala.org, the main hub of Catalan GNU software translators/localizators and they have convinced me to work somewhat differently, not on my own. The basic idea is a) to build on a number of earlier unfinished projects that sought to translate Blender but didn't make it, and b) to use the "transifex" environment.

So we have agreed on a work schedule that would consist of:

  1. Pick the updated ca.po file in the current repository (the earlier translation was done for Blender 2.8)
  2. Insert into this file the items that had already been translated earlier (around 12%).
  3. Translate the remaining items automatically (through Apertium)
  4. Commit this base version when it is done.
  5. Upload this same version onto Transifex (The main reason is that I will be able to work from multiple devices)
  6. And then I move in to work on the translations by revising the existing solutions (particularly the ones produced by the software, obviously)
  7. I keep doing a commit once a month in the Blender repository.

Does this sound acceptable to you? Let me know.

Joan

Dear Bastien @pioverfour I contacted the people who run softcatala.org, the main hub of Catalan GNU software translators/localizators and they have convinced me to work somewhat differently, not on my own. The basic idea is a) to build on a number of earlier unfinished projects that sought to translate Blender but didn't make it, and b) to use the "transifex" environment. So we have agreed on a work schedule that would consist of: 1. Pick the updated ca.po file in the current repository (the earlier translation was done for Blender 2.8) 2. Insert into this file the items that had already been translated earlier (around 12%). 3. Translate the remaining items automatically (through Apertium) 4. Commit this base version when it is done. 5. Upload this same version onto Transifex (The main reason is that I will be able to work from multiple devices) 6. And then I move in to work on the translations by revising the existing solutions (particularly the ones produced by the software, obviously) 7. I keep doing a commit once a month in the Blender repository. Does this sound acceptable to you? Let me know. Joan

I will speak for myself only...
Using a collaborative working environment shouldn't be a problem, but I wouldn't trust automatic translations for many reasons.

The first one would be accuracy, and then there's also consistency.
Many automatic translation systems resolve term translation differently depending on the sentence context. And while this can be good and not generate major inconvenience for normal speaking/writing, this could lead to a lot of inconsistencies for such a technical thing as Blender.
For this to work smoothly I'd recommend you to progressively build a well defined glossary that allows you to (almost) always assign the same translation to a certain term. This is of course a bit flexible, because it's not uncommon to have two or more viable translations for a certain English word, depending on how it's used. But it should be you who decide when to use each. (Think of a tooltip that explains how to use a certain function... you must make sure the mention to that function name inside the tooltip uses the very same translation you used for the function name, not any of the alternative ones. Sometimes they mention other function names as well).

Finally, although it'd seem tempting to fill all of the pending strings with automatic translations, that'd leave you without any quick way to know whether a certain string is final or should be checked. (I mean, in case all the strings filled with these automatic translations were marked as completed).
If you could, instead, manage to leave them marked as fuzzy translations, then you could go checking and marking them as finished once you're sure they are right.

I will speak for myself only... Using a collaborative working environment shouldn't be a problem, but I wouldn't trust automatic translations for many reasons. The first one would be accuracy, and then there's also consistency. Many automatic translation systems resolve term translation differently depending on the sentence context. And while this can be good and not generate major inconvenience for normal speaking/writing, this could lead to a lot of inconsistencies for such a technical thing as Blender. For this to work smoothly I'd recommend you to progressively build a well defined glossary that allows you to (almost) always assign the same translation to a certain term. This is of course a bit flexible, because it's not uncommon to have two or more viable translations for a certain English word, depending on how it's used. But it should be you who decide when to use each. (Think of a tooltip that explains how to use a certain function... you must make sure the mention to that function name inside the tooltip uses the very same translation you used for the function name, not any of the alternative ones. Sometimes they mention other function names as well). Finally, although it'd seem tempting to fill all of the pending strings with automatic translations, that'd leave you without any quick way to know whether a certain string is final or should be checked. (I mean, in case all the strings filled with these automatic translations were marked as completed). If you could, instead, manage to leave them marked as fuzzy translations, then you could go checking and marking them as finished once you're sure they are right.
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Although I may have technical or practical opinions about that, I’m just a volunteer, not part of the Blender Foundation so I can’t comment on the policy side of things.

However: if work has already been done and can be integrated into the newest version, of course that would be best, 12% is huge! This can be automated if you can get a .po file, let me know if you need assistance.

I agree with Gabriel about the machine translations: if you do it, it would be wise to mark those translations as “fuzzy”. It will help at the stage of human review and to prevent those messages from being used in production before review.

I’m convinced that having an online translation platform would make the barrier of entry for contributing a lot lower, and it has been discussed in the past (blender/documentation#68588). But right now this is not part of the standard workflow and unsupported.
If the people at softcatala have set it up already, I don’t see why it couldn’t be used, but this means you’ll have to handle integrating the changes back into Blender, and resolving conflicts which will occur, yourself. Nothing unsurmountable, but you will have to learn to use the GNU gettext msgcat utility (something like msgcat --use-first ca.new.po ca.po -o ca.po), as well as the Manage UI translations add-on for Blender, to update your branch again after merging and before committing.

This is why we suggested before, that you get used to the standard workflow before going on to an online platform, and I still believe it would be the best strategy. But if you do feel confident, go ahead as far as I’m concerned!

Although I may have technical or practical opinions about that, I’m just a volunteer, not part of the Blender Foundation so I can’t comment on the policy side of things. However: if work has already been done and can be integrated into the newest version, of course that would be best, 12% is huge! This can be automated if you can get a .po file, let me know if you need assistance. I agree with Gabriel about the machine translations: if you do it, it would be wise to mark those translations as “fuzzy”. It will help at the stage of human review and to prevent those messages from being used in production before review. I’m convinced that having an online translation platform would make the barrier of entry for contributing a lot lower, and it has been discussed in the past (blender/documentation#68588). But right now this is not part of the standard workflow and unsupported. If the people at softcatala have set it up already, I don’t see why it couldn’t be used, but this means you’ll have to handle integrating the changes back into Blender, and resolving conflicts which will occur, yourself. Nothing unsurmountable, but you will have to learn to use the GNU gettext `msgcat` utility (something like `msgcat --use-first ca.new.po ca.po -o ca.po`), as well as the Manage UI translations add-on for Blender, to update your branch again after merging and before committing. This is why we suggested before, that you get used to the standard workflow before going on to an online platform, and I still believe it would be the best strategy. But if you do feel confident, go ahead as far as I’m concerned!
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Hello,

Thanks for responding so promptly.

Rest assured that I do not intend to simply let the automatic translation do the job. I intend to check everything. I simply reckon that it will help save time this way. It's how most professional translators work nowadays.

Thanks for the heads up with the other issues.

I will continue keeping everyone posted.

Joan

Hello, Thanks for responding so promptly. Rest assured that I do not intend to simply let the automatic translation do the job. I intend to check everything. I simply reckon that it will help save time this way. It's how most professional translators work nowadays. Thanks for the heads up with the other issues. I will continue keeping everyone posted. Joan
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This is just an update and to simply show that I am alive.

I am working with the Catalan translation revising everything with transifex, both previous translations and automatically translated strings. It is a very complex translation conceptually. It is great fun. It is also very large; which means that it will take me a few months, probably one year, if I continue to work solo.

I will probably try to organize a commit in a month's time or so. At that point I will decide whether I go on with transifex or go back to my local tortoise vpn setup. I am not convinced with transifex, as I cannot use it in my mobile.

Do warn me if any change is brewing for the po files, though, as I do not know how I would handle it if this happend.

Thanks,

Joan

This is just an update and to simply show that I am alive. I am working with the Catalan translation revising everything with transifex, both previous translations and automatically translated strings. It is a very complex translation conceptually. It is great fun. It is also very large; which means that it will take me a few months, probably one year, if I continue to work solo. I will probably try to organize a commit in a month's time or so. At that point I will decide whether I go on with transifex or go back to my local tortoise vpn setup. I am not convinced with transifex, as I cannot use it in my mobile. Do warn me if any change is brewing for the po files, though, as I do not know how I would handle it if this happend. Thanks, Joan
Member

Hi Joan, it’s cool that you could start translating!

It is expected that such a big work should take months or years if done alone, no pressure.

What file did you start your translation from, the ca.po from current Blender, or the one from the former translators over at Transifex? If the latter, I’d advise you to update it from the current translation as soon as possible, because if you work from an outdated file you may translate messages which are no longer in Blender and therefore do some work for nothing.

Change is basically always brewing in the po files. Although it has been a few weeks since it was updated, I wouldn’t be surprised if it were some time next week, perhaps tomorrow. Updates should be expected to happen weekly.

Also be advised that Blender 3.4 should be released next month so make sure you integrate and test your translations in advance if you want them to be included in that release.

Hi Joan, it’s cool that you could start translating! It is expected that such a big work should take months or years if done alone, no pressure. What file did you start your translation from, the ca.po from current Blender, or the one from the former translators over at Transifex? If the latter, I’d advise you to update it from the current translation as soon as possible, because if you work from an outdated file you may translate messages which are no longer in Blender and therefore do some work for nothing. Change is basically always brewing in the po files. Although it has been a few weeks since it was updated, I wouldn’t be surprised if it were some time next week, perhaps tomorrow. Updates should be expected to happen weekly. Also be advised that Blender 3.4 should be released next month so make sure you integrate and test your translations in advance if you want them to be included in that release.

in past weeks there has been no updates to po files (I think because of Blender Conference), but usually po files are updated every monday.
so, I'd always commit before monday, no matter if there's little or lots of work done that week, so you make sure your work is safe.

in past weeks there has been no updates to po files (I think because of Blender Conference), but usually po files are updated every monday. so, I'd always commit before monday, no matter if there's little or lots of work done that week, so you make sure your work is safe.
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Hello,

This is just meant as an update. I have been working with the Catalan translation pretty steadily in the Transifex environment. I have so far made it to a 10% of the entries, as I am also revising the previous translations, which were not ideal.

I keep in touch with the Softcatala group and I have proposed that I will do a commit when I get to 20%, probably around Christmas. They will help me to properly sort out the possible variations that the po file has undergone by then. From that moment on, I will probably abandon Transifex and do it the way most of you guys do it. Given that I work on my own and Transifex cannot be used with a mobile phone, I have concluded that there is no advantage in using it.

Best,

Joan

Hello, This is just meant as an update. I have been working with the Catalan translation pretty steadily in the Transifex environment. I have so far made it to a 10% of the entries, as I am also revising the previous translations, which were not ideal. I keep in touch with the Softcatala group and I have proposed that I will do a commit when I get to 20%, probably around Christmas. They will help me to properly sort out the possible variations that the po file has undergone by then. From that moment on, I will probably abandon Transifex and do it the way most of you guys do it. Given that I work on my own and Transifex cannot be used with a mobile phone, I have concluded that there is no advantage in using it. Best, Joan
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Hello,

I am in the process of setting up my local machine to work on the Catalan .po after having worked with Transifex for a few weeks. I am stuck with the update/commit procedure. Here's how it goes:

I updated the Transifex project by uploading the last .pot file this morning, then downloaded the .po from Transifex with the new translations (around 6500).

I firstly tried to copy the new .po locally over the one on my folder synchronized with /branches (ca); but this provokes a conflict when I try to commit.

I have then installed gettext on my Windows machin and run the "msgcat --use-first ca.new.po ca.po -o ca.po" command and I get "output file could not be created" due to "permission denied."

I know that the addresses are correct because I initially had a conflict with a folder that had an empty " " space in the name, which I replaced with a"_".

I have also tried to merge the file inside the synchronized folder and in another different folder; and I get the same no-result.

Any idea of what I may be doing wrong or what may be wrong?

Joan

Hello, I am in the process of setting up my local machine to work on the Catalan .po after having worked with Transifex for a few weeks. I am stuck with the update/commit procedure. Here's how it goes: I updated the Transifex project by uploading the last .pot file this morning, then downloaded the .po from Transifex with the new translations (around 6500). I firstly tried to copy the new .po locally over the one on my folder synchronized with /branches (ca); but this provokes a conflict when I try to commit. I have then installed gettext on my Windows machin and run the "msgcat --use-first ca.new.po ca.po -o ca.po" command and I get "output file could not be created" due to "permission denied." I know that the addresses are correct because I initially had a conflict with a folder that had an empty " " space in the name, which I replaced with a"_". I have also tried to merge the file inside the synchronized folder and in another different folder; and I get the same no-result. Any idea of what I may be doing wrong or what may be wrong? Joan
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Hello,

Under advice from colleagues I tried again by running the command prompt as administrator and now it has worked fine.

Could someone confirm that everything looks good with the Catalan ca.po file and I have not done anything wrong?

Joan

Hello, Under advice from colleagues I tried again by running the command prompt as administrator and now it has worked fine. Could someone confirm that everything looks good with the Catalan ca.po file and I have not done anything wrong? Joan
Member

Hi, good job on translating so fast!

I noticed a few issues.

  • Many source comments are messed up because they lost their :src: prefix. The translation will still work but the source are duplicated and not properly tracked by Blender’s i18n script. I could fix them by deleting all comments starting with #. and updating the file again from Blender to regenerate them.
  • Many tooltips have the original, English name between brackets, e.g. msgstr "[Name]: Nom de la Variable de Resultat Arbitrari (AOV)". Is this intentional? I find it quite strange, and it can also be removed easily if not on purpose. But ignore this otherwise.

Apart from that it looks good to me! Here is an updated file with the first point fixed, if you want to check the difference and commit that.

ca.po

Hi, good job on translating so fast! I noticed a few issues. - Many source comments are messed up because they lost their `:src:` prefix. The translation will still work but the source are duplicated and not properly tracked by Blender’s i18n script. I could fix them by deleting all comments starting with `#.` and updating the file again from Blender to regenerate them. - Many tooltips have the original, English name between brackets, e.g. `msgstr "[Name]: Nom de la Variable de Resultat Arbitrari (AOV)"`. Is this intentional? I find it quite strange, and it can also be removed easily if not on purpose. But ignore this otherwise. Apart from that it looks good to me! Here is an updated file with the first point fixed, if you want to check the difference and commit that. [ca.po](https://archive.blender.org/developer/F14095578/ca.po)
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Er. Many thanks, Damien. This is really kind.

But the thing is that I kept translating (now with poedit) for a long while after I committed today and now I cannot see how I could properly blend your fix and my translations.

Do you think you could rerun the comments' fix between now and tomorrow and commit it on the file directly in "/branches"? I trust you are right; so when you are done I will simply update my file.

I have just commited now again and I will not translate either today or tomorrow until I see your own commit. I have also kept a backup just in case.

(I will answer to the other issue at another stage not to clutter the discussion too much).

Joan

Er. Many thanks, Damien. This is really kind. But the thing is that I kept translating (now with poedit) for a long while after I committed today and now I cannot see how I could properly blend your fix and my translations. Do you think you could rerun the comments' fix between now and tomorrow and commit it on the file directly in "/branches"? I trust you are right; so when you are done I will simply update my file. I have just commited now again and I will not translate either today or tomorrow until I see your own commit. I have also kept a backup just in case. (I will answer to the other issue at another stage not to clutter the discussion too much). Joan
Member

Sure, it doesn’t take too much time. I’m not even really sure it’s necessary, I just did it the first time to check that your translation worked and was properly up to date—which it pretty much was.

Sure, it doesn’t take too much time. I’m not even really sure it’s necessary, I just did it the first time to check that your translation worked and was properly up to date—which it pretty much was.
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Many thanks. On your comment about having worked very fast. I have so far managed to translate about 20%. The rest was done by a neuronal translator, which is very good but - of course- blender is the nightmare scenario for any translation software. So I am actually translating over the "provisional translation". This saves me a lot of typing, so quite some time, but I would say that only about 20% of strings can be left untouched, although maybe 40% could be technically correct. So I reckon I may be really finished by next September.

Many thanks. On your comment about having worked very fast. I have so far managed to translate about 20%. The rest was done by a neuronal translator, which is very good but - of course- blender is the nightmare scenario for any translation software. So I am actually translating over the "provisional translation". This saves me a lot of typing, so quite some time, but I would say that only about 20% of strings can be left untouched, although maybe 40% could be technically correct. So I reckon I may be really finished by next September.
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In #101830#1466345, @pioverfour wrote:
Sure, it doesn’t take too much time. I’m not even really sure it’s necessary, I just did it the first time to check that your translation worked and was properly up to date—which it pretty much was.

I take it that you found time to correct the faulty src entries. 1000 Thanks! (At least, I see that they all seem OK now). So should I then understand that Transifex exports this incorrectly? Is that what happened, do you think? I should let folks in Catalonia know about it.

> In #101830#1466345, @pioverfour wrote: > Sure, it doesn’t take too much time. I’m not even really sure it’s necessary, I just did it the first time to check that your translation worked and was properly up to date—which it pretty much was. I take it that you found time to correct the faulty src entries. 1000 Thanks! (At least, I see that they all seem OK now). So should I then understand that Transifex exports this incorrectly? Is that what happened, do you think? I should let folks in Catalonia know about it.
Member

My understanding is that the format for some source comments can sometimes change when a message is new, and that it hadn’t been cleaned up when the file was imported to Transifex. So there may not really be an issue and I don’t think there is anything to warn about!

About the translation, I find it unfortunate that the messages which were machine-translated were not marked as fuzzy, as Gabriel and I suggested. (In Poedit, this is called “Translation Needs Work”.) This means that many bad translations will appear in several versions of Blender, until they are checked and fixed. It also means that there is no way to know if a message was already checked. If someone wants to join in the checking, they won’t know which areas to work on.

My understanding is that the format for some source comments can sometimes change when a message is new, and that it hadn’t been cleaned up when the file was imported to Transifex. So there may not really be an issue and I don’t think there is anything to warn about! About the translation, I find it unfortunate that the messages which were machine-translated were not marked as fuzzy, as Gabriel and I suggested. (In Poedit, this is called “Translation Needs Work”.) This means that many bad translations will appear in several versions of Blender, until they are checked and fixed. It also means that there is no way to know if a message was already checked. If someone wants to join in the checking, they won’t know which areas to work on.
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Hello Damien,

I apologize for the mistakes I make. I hope they eventually get fewer and fewer. I am saying this now in relation to the non-marking as fuzzy of the unchecked translations.

I wonder if there might be an easy way of doing it. I am check-translating following a numerical order of entries that I have seen is the same both in Transifex and poedit. I am not 100% sure of how this numerical order is generated, although my guess is that it simply follows the order found in the file. If so, we could decide to simply mark as fuzzy all entries from, say, 7500 onwards. 7500 is this one:

. :src: bpy.types.KeyMapItem.any

msgid "Any modifier keys pressed"
msgstr "Qualsevol tecla modificadora premuda"

By doing this, we would check as fuzzy some 200 entries that were previously checked many years ago; but some of these are no longer consistent with the solutions I am introducing now, so no real harm done.

I do not know how to write scripts myself, so the only way I can do it is by copypasting back and forth from MSWord, and using the conditional searches function. But I can imagine that you may not want to put your trust in this, so I wait for instructions.

Joan

Hello Damien, I apologize for the mistakes I make. I hope they eventually get fewer and fewer. I am saying this now in relation to the non-marking as fuzzy of the unchecked translations. I wonder if there might be an easy way of doing it. I am check-translating following a numerical order of entries that I have seen is the same both in Transifex and poedit. I am not 100% sure of how this numerical order is generated, although my guess is that it simply follows the order found in the file. If so, we could decide to simply mark as fuzzy all entries from, say, 7500 onwards. 7500 is this one: # . :src: bpy.types.KeyMapItem.any msgid "Any modifier keys pressed" msgstr "Qualsevol tecla modificadora premuda" By doing this, we would check as fuzzy some 200 entries that were previously checked many years ago; but some of these are no longer consistent with the solutions I am introducing now, so no real harm done. I do not know how to write scripts myself, so the only way I can do it is by copypasting back and forth from MSWord, and using the conditional searches function. But I can imagine that you may not want to put your trust in this, so I wait for instructions. Joan
Member

What I would do is select all messages you want to mark as fuzzy in Poedit, and then go to Edit menu -> Translation Needs Work. You could then save and commit, this way no need for scripting.

But anyway don't take it the wrong way, this is just what I as a contributor believe is right, not some hard set rule!

What I would do is select all messages you want to mark as fuzzy in Poedit, and then go to Edit menu -> Translation Needs Work. You could then save and commit, this way no need for scripting. But anyway don't take it the wrong way, this is just what I as a contributor believe is right, not some hard set rule!
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Done it.

Done it.
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Dear colleagues,

I have come to the section of the po where we get to translate the info on keymaps. I was doing it as usual when a doubt visited me. Am I changing the actual keymap? Or worse: am I implying to users that there is a "Catalan keymap" when there is not going to be such thing? I hope you get what I mean with the screenshot.

Screen Shot 12-31-22 at 05.19 PM.PNG

Dear colleagues, I have come to the section of the po where we get to translate the info on keymaps. I was doing it as usual when a doubt visited me. Am I changing the actual keymap? Or worse: am I implying to users that there is a "Catalan keymap" when there is not going to be such thing? I hope you get what I mean with the screenshot. ![Screen Shot 12-31-22 at 05.19 PM.PNG](https://archive.blender.org/developer/F14102370/Screen_Shot_12-31-22_at_05.19_PM.PNG)
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I have an additional question. I understand that today the pot gets updated. Do all the po_s also get updated or each of us has to do the merge separately?

Best,

Joan

I have an additional question. I understand that today the pot gets updated. Do all the po_s also get updated or each of us has to do the merge separately? Best, Joan

Hi @Joan-Pujolar , thanks for your work already, impressive.

In #101830#1467558, @Joan-Pujolar wrote:
I have come to the section of the po where we get to translate the info on keymaps. I was doing it as usual when a doubt visited me. Am I changing the actual keymap? Or worse: am I implying to users that there is a "Catalan keymap" when there is not going to be such thing? I hope you get what I mean with the screenshot.

These changes are fine, these are only UI strings, and are not affecting in any way the actual shortcuts. They are just the names used in UI for these specific keys on the keyboard.

In #101830#1468238, @Joan-Pujolar wrote:
I have an additional question. I understand that today the pot gets updated. Do all the po_s also get updated or each of us has to do the merge separately?

Yes, all PO's in the /branches directory are also updated together with the files in /trunk. So unless you have unmerged changes, you do not have to do anything special after a 'Monday update', just resume translation - and remember to commit your changes before the next Monday. ;)

Hi @Joan-Pujolar , thanks for your work already, impressive. > In #101830#1467558, @Joan-Pujolar wrote: > I have come to the section of the po where we get to translate the info on keymaps. I was doing it as usual when a doubt visited me. Am I changing the actual keymap? Or worse: am I implying to users that there is a "Catalan keymap" when there is not going to be such thing? I hope you get what I mean with the screenshot. These changes are fine, these are only UI strings, and are not affecting in any way the actual shortcuts. They are just the names used in UI for these specific keys on the keyboard. > In #101830#1468238, @Joan-Pujolar wrote: > I have an additional question. I understand that today the pot gets updated. Do all the po_s also get updated or each of us has to do the merge separately? Yes, all PO's in the `/branches` directory are also updated together with the files in `/trunk`. So unless you have unmerged changes, you do not have to do anything special after a 'Monday update', just resume translation - and remember to commit your changes before the next Monday. ;)
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Hello @mont29 ,

As I move on with the Catalan translation I have gradually come to perceive that there may be a conceptual problem with the way in which operations involving **angles **are expressed in different places in the original English. It seems to me that sometimes the concept of "sharper" blends into the concept of "higher", which runs in contradiction with the fact that angles are encoded in degree numbers, which means that the sharper they are, then the lower the degree number in which they get expressed (I assume here just positive numbers not to make too fine a point).

However, in entries 5491-5494 I run into what I suspect may have brought this tension to a head. The strings read:

Use Max 2D Angle
Split chains at points with angles larger than the maximum 2D angle
Use Min 2D Angle
Split chains at points with angles smaller than the minimum 2D angle

I suspect a similar problem in strings 9084-9085

Angle Limit
Only dissolve angles below this (planar only)

My guess is that "below" here means "less sharp", which means that the dissolve should happen with angles of "more degrees", not in the sharper ones. Am I right?

So are the explanatory hints here not saying the opposite of their intended meaning, or at least confusing users? Or is there something I am missing in these functionalities? I have seen that the EdgeSplit Modifier seems to (counterintuitively for me) split the angles less sharp than the figure entered. So I am not really sure.

Joan

Hello @mont29 , As I move on with the Catalan translation I have gradually come to perceive that there may be a conceptual problem with the way in which operations involving **`angles `**are expressed in different places in the original English. It seems to me that sometimes the concept of "sharper" blends into the concept of "higher", which runs in contradiction with the fact that angles are encoded in degree numbers, which means that the sharper they are, then the lower the degree number in which they get expressed (I assume here just positive numbers not to make too fine a point). However, in entries 5491-5494 I run into what I suspect may have brought this tension to a head. The strings read: Use Max 2D Angle Split chains at points with angles larger than the maximum 2D angle Use Min 2D Angle Split chains at points with angles smaller than the minimum 2D angle I suspect a similar problem in strings 9084-9085 Angle Limit Only dissolve angles below this (planar only) My guess is that "below" here means "less sharp", which means that the dissolve should happen with angles of "more degrees", not in the sharper ones. Am I right? So are the explanatory hints here not saying the opposite of their intended meaning, or at least confusing users? Or is there something I am missing in these functionalities? I have seen that the EdgeSplit Modifier seems to (counterintuitively for me) split the angles less sharp than the figure entered. So I am not really sure. Joan

@Joan-Pujolar

I think you are not reading the sentences in the intended sense.
They make no reference to the sharpness of angles, but to the magnitude of the values of those angles.

Here: "Only dissolve angles below this" ==> "Sólo disolver ángulos por debajo de este límite", so "below this" is "below this value" (i.e. an angle with magnitude below this value).

The same applies to the first examples:
"Split chains at points with angles larger than the maximum 2D angle" ==> "Divide las cadenas en puntos con ángulos mayores que el ángulo máximo 2D" (angles larger == angles of a larger magnitude). So for all angle values between the Min and Max limits (if both options were active), the chains will be continuous (no splits will occur).

At least that's how I interpret them, and is consistent with the options behavior as well.

@Joan-Pujolar I think you are not reading the sentences in the intended sense. They make no reference to the sharpness of angles, but to the magnitude of the values of those angles. Here: "Only dissolve angles below this" ==> "Sólo disolver ángulos por debajo de este límite", so "below this" is "below this value" (i.e. an angle with magnitude below this value). The same applies to the first examples: "Split chains at points with angles larger than the maximum 2D angle" ==> "Divide las cadenas en puntos con ángulos mayores que el ángulo máximo 2D" (angles larger == angles of a larger magnitude). So for all angle values between the Min and Max limits (if both options were active), the chains will be continuous (no splits will occur). At least that's how I interpret them, and is consistent with the options behavior as well.
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Thanks, Gabriel, for clearing this up. I past here a couple of typos I found in the original version in case this can easily be corrected:

9311: How much of generated normals to mix with exiting ones (should say "existing")

10180 Nla Strips (instead of NLA Strips)

10181 Collection of Nla Strips (instead of NLA Strips)

10183 A animation layer containing Actions referenced as NLA strips (A -> An?)

Thanks, Gabriel, for clearing this up. I past here a couple of typos I found in the original version in case this can easily be corrected: 9311: How much of generated normals to mix with exiting ones (should say "existing") 10180 Nla Strips (instead of NLA Strips) 10181 Collection of Nla Strips (instead of NLA Strips) 10183 A animation layer containing Actions referenced as NLA strips (A -> An?)
Member

Hi @Joan-Pujolar, thanks for reporting these! In the future, could you directly edit the Errors in English strings section of #43295? This makes it easier to centralize such issues, and allows doing many fixes at once instead of one by one.

Hi @Joan-Pujolar, thanks for reporting these! In the future, could you directly edit the *Errors in English strings* section of #43295? This makes it easier to centralize such issues, and allows doing many fixes at once instead of one by one.
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Dear colleagues,

I am having an issue with my SVN setup. It requests me a username/password and I have tried all the ones that I could think of, and it doesn't work.

Any clue as to what might happen?

Best,

Joan

Dear colleagues, I am having an issue with my SVN setup. It requests me a username/password and I have tried all the ones that I could think of, and it doesn't work. Any clue as to what might happen? Best, Joan

See here for how to set up an SVN password:
https://wiki.blender.org/wiki/Tools/Subversion#Commit_Access

See here for how to set up an SVN password: https://wiki.blender.org/wiki/Tools/Subversion#Commit_Access
Author
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See here for how to set up an SVN password:
https://wiki.blender.org/wiki/Tools/Subversion#Commit_Access

Awesome. It works again!

> See here for how to set up an SVN password: > https://wiki.blender.org/wiki/Tools/Subversion#Commit_Access Awesome. It works again!
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A non-urgent query:

When you translate in the file order, you often work out where a string/label is going to turn up at the UI because you see the context, whether it is now the curves settings, or the mesh settings, etc...

Now, I am finding in the UI labels that seem to belong to other contexts. Basically because in Catalan you have to attend to gender, you have do decide whether given adjectives must be masculine or feminine (e.g. "random" = aleatori or aleatòria according to the nouns they are attached to). So I am finding labels with the wrong gender.

Is this because some labels are used in more than one context?

JOan

A non-urgent query: When you translate in the file order, you often work out where a string/label is going to turn up at the UI because you see the context, whether it is now the curves settings, or the mesh settings, etc... Now, I am finding in the UI labels that seem to belong to other contexts. Basically because in Catalan you have to attend to gender, you have do decide whether given adjectives must be masculine or feminine (e.g. "random" = aleatori or aleatòria according to the nouns they are attached to). So I am finding labels with the wrong gender. Is this because some labels are used in more than one context? JOan
Member

Exactly, by default every instance of a given message uses the same translation. “Contexts” need to be specified manually to get different translations from the same message.

The gender issue affects many languages and is known already, but it’s quite difficult to fix because the message context system in Blender is not really meant to allow such flexibility right now… Even if it were, every affected instance needs to be modified manually in the source code, and that takes time as well. Maybe some day!

What would help is noting down each message where gender needs to be disambiguated in the dedicated issue (#43295).

Exactly, by default every instance of a given message uses the same translation. “Contexts” need to be specified manually to get different translations from the same message. The gender issue affects many languages and is known already, but it’s quite difficult to fix because the message context system in Blender is not really meant to allow such flexibility right now… Even if it were, every affected instance needs to be modified manually in the source code, and that takes time as well. Maybe some day! What would help is noting down each message where gender needs to be disambiguated in the dedicated issue (#43295).
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Thanks. What an awesome issue to address for people working in translation studies. As I am a linguist, I am utterly fascinated by how all this works here. I have to find time to check whether anybody has bothered to study such translation communities.

Catalan is peanuts. It only has two genders, and no cases. No differences between nominative and accusative and all the rest.

Well, today I made it half way into the whole translation. It is a kind of special day!

Thanks. What an awesome issue to address for people working in translation studies. As I am a linguist, I am utterly fascinated by how all this works here. I have to find time to check whether anybody has bothered to study such translation communities. Catalan is peanuts. It only has two genders, and no cases. No differences between nominative and accusative and all the rest. Well, today I made it half way into the whole translation. It is a kind of special day!
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This is again non-urgent. I tried to set up the translation add-on. As a newbie I guess I am not interpreting well which directories I have to provide.

I have actually directed all the paths to the same (local) directory:

I18n Branches is C:\Users\joanp\Dropbox\13_Iniciatives\Blender_ca\blender_ca\ca\

Gettext 'msgfmt' executable is C:\Users\joanp\Dropbox\13_Iniciatives\Blender_ca\blender_ca\ca\ca.mo

Translation root is C:\Users\joanp\Dropbox\13_Iniciatives\Blender_ca\blender_ca\ca\ca.po

Persistent data path is also C:\Users\joanp\Dropbox\13_Iniciatives\Blender_ca\blender_ca\ca\ui_translate_settings.json

But when I try to edit the UI I get the message to be seen in the screenshot. I am not sure about this reference to a language 'ca_AD' either.

This is again non-urgent. I tried to set up the translation add-on. As a newbie I guess I am not interpreting well which directories I have to provide. I have actually directed all the paths to the same (local) directory: I18n Branches is C:\Users\joanp\Dropbox\13_Iniciatives\Blender_ca\blender_ca\ca\ Gettext 'msgfmt' executable is C:\Users\joanp\Dropbox\13_Iniciatives\Blender_ca\blender_ca\ca\ca.mo Translation root is C:\Users\joanp\Dropbox\13_Iniciatives\Blender_ca\blender_ca\ca\ca.po Persistent data path is also C:\Users\joanp\Dropbox\13_Iniciatives\Blender_ca\blender_ca\ca\ui_translate_settings.json But when I try to edit the UI I get the message to be seen in the screenshot. I am not sure about this reference to a language 'ca_AD' either.
Member

This is what mine looks like:
image

  • msgfmt should be the executable msgfmt.exe, part of gettext.
  • Source Root is the up-to-date Blender source code repo.
  • Translation Root is the entire SVN repo.
  • I don’t think you need the others.
This is what mine looks like: ![image](/attachments/879d5a86-c919-4294-8358-a9173871db79) - msgfmt should be the executable msgfmt.exe, part of [gettext](https://www.gnu.org/software/gettext/). - Source Root is the up-to-date Blender source code repo. - Translation Root is the entire SVN repo. - I don’t think you need the others.
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I have a query. Poedit is showing me these specially formatted elements. I mean the strings in blue color. So I have to understand that they mean that the strings should not be translated?

I have a query. Poedit is showing me these specially formatted elements. I mean the strings in blue color. So I have to understand that they mean that the strings should not be translated?
Member

I don’t know why Poedit displays them in this colour, but in this instance anyway these shouldn’t be translated because they refer to specific XML tags from the Collada format. But I guess they could be followed by the translation in parentheses if that is useful to users.

I don’t know why Poedit displays them in this colour, but in this instance anyway these shouldn’t be translated because they refer to specific XML tags from the Collada format. But I guess they could be followed by the translation in parentheses if that is useful to users.
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I have one question of detail.

Should I read a different meaning in the variation between "Timecode" and "TimeCode"?

(Mark the uppercase C in the second)

Best,

Joan

I have one question of detail. Should I read a different meaning in the variation between "Timecode" and "TimeCode"? (Mark the uppercase C in the second) Best, Joan
Member

Not as far as I know. In fact I’m pretty sure it should be either Time Code or Timecode, but not TimeCode.
The one use of “TimeCode” in the preferences definitely refers to the same thing as occurrences of Timecode.

Not as far as I know. In fact I’m pretty sure it should be either Time Code or Timecode, but not TimeCode. The one use of “TimeCode” in the preferences definitely refers to the same thing as occurrences of Timecode.
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This is a query:

I cannot quite imagine how I could figure this out on my own. In the long tip developing the funcion of "Pie menu on drag" [presently 25345] there is this explanation:

"Tapping Tilde in the 3D view for first person navigation, drag for view axes"

Now for the Tilde sign ~ to appear in the Catalan/Spanish keyboard, you have to do Alt-4 + Spacebar. I have tried to do this, and I see no change of navigation. So I am wondering whether the keymap gets automatically adapted to another combination, or whether the function is simply not available. I have also tried with the English keyboard and I have seen to results either.

Thanks

This is a query: I cannot quite imagine how I could figure this out on my own. In the long tip developing the funcion of "Pie menu on drag" [presently 25345] there is this explanation: "Tapping Tilde in the 3D view for first person navigation, drag for view axes" Now for the Tilde sign ~ to appear in the Catalan/Spanish keyboard, you have to do Alt-4 + Spacebar. I have tried to do this, and I see no change of navigation. So I am wondering whether the keymap gets automatically adapted to another combination, or whether the function is simply not available. I have also tried with the English keyboard and I have seen to results either. Thanks
Member

I think it’s actually hardcoded to “the key above the Tab key”, regardless of keyboard layout. Also, it looks like even in qwerty it’s not actually Tilde but Backtick, ` ?

It should get updated.

I think it’s actually hardcoded to “the key above the Tab key”, regardless of keyboard layout. Also, it looks like even in qwerty it’s not actually Tilde but Backtick, ` ? It should get updated.
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Alright, thanks. Then in Catalan and probably Spanish, it should be º I guess, the symbol named "grau", which means "degree". This is the one above the tab key without applying shift.

Alright, thanks. Then in Catalan and probably Spanish, it should be º I guess, the symbol named "grau", which means "degree". This is the one above the tab key without applying shift.
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I can see that there is a label that says "closed" at the top of this thread; so I do not know whether I am inconveniencing people by posting all my queries here. I do not fully grasp how the translation team works across threads. So any indication will be welcome.

Anyway, the Catalan version is almost completed.

But I have another query about this family of terms:

GPencilStrokePoints
Rigidbody
VertexGroup
CustomGroup
CurveMapping does not own CurveMap
TextureMapping
MultipleStrokes

I understand that this is Blender speak in a way; but I am still not sure of how these terms should feature in a translation. My question is whether they are simply wordclusters created to save space, or whether they play a role for advanced users. At times, some of these terms seem to have a use in scripting as in:

GPencilStrokePoints.pop
VertexGroup.add()

One of my concerns is that English terminology remains easily accessible for users of the Catalan version without needing to toggle versions. Otherwise translations can become a hindrance. This is why I sometimes provide English equivalents in the tip chains.

In any case, I would welcome illuminations about the role of these clusters.

Best,

Joan

I can see that there is a label that says "closed" at the top of this thread; so I do not know whether I am inconveniencing people by posting all my queries here. I do not fully grasp how the translation team works across threads. So any indication will be welcome. Anyway, the Catalan version is almost completed. But I have another query about this family of terms: GPencilStrokePoints Rigidbody VertexGroup CustomGroup CurveMapping does not own CurveMap TextureMapping MultipleStrokes I understand that this is Blender speak in a way; but I am still not sure of how these terms should feature in a translation. My question is whether they are simply wordclusters created to save space, or whether they play a role for advanced users. At times, some of these terms seem to have a use in scripting as in: GPencilStrokePoints.pop VertexGroup.add() One of my concerns is that English terminology remains easily accessible for users of the Catalan version without needing to toggle versions. Otherwise translations can become a hindrance. This is why I sometimes provide English equivalents in the tip chains. In any case, I would welcome illuminations about the role of these clusters. Best, Joan
Member

Hi Joan,

congrats on the lightning-fast translation!

About the issues, I don’t think there are any guidelines for where to discuss.

  • Maybe the devtalk forum would be more appropriate, but there is no translations category.
  • The #translations channel on blender.chat works well for quick questions which don’t need to be kept around for long, because the old messages are deleted periodically.
  • The mailing list still exists but is not used much.

In my opinion, replying in this issue is fine even if it is closed. I find it better than opening new issues every time, because it gives less work to the triaging team.

People for whom the issue is no longer relevant can always unsubscribe to stop getting notifications.

About your question, here is my understanding of it, depending on context:

  • if the word is to be used in code, such as VertexGroup.add(): cannot be called while object is in edit mode, it should never be modified because it is meant for scripters and a translation usually wouldn’t work.
  • otherwise, it should be translated but I guess it is up to the translator to use the original camel case or not. My personal preference generally goes to changing it so that for example “VertexGroup” becomes “groupe de sommets”, lower case with spaces.
Hi Joan, congrats on the lightning-fast translation! About the issues, I don’t think there are any guidelines for where to discuss. - Maybe the devtalk forum would be more appropriate, but there is no translations category. - The [#translations](https://blender.chat/channel/translations) channel on blender.chat works well for quick questions which don’t need to be kept around for long, because the old messages are deleted periodically. - The mailing list still exists but is not used much. In my opinion, replying in this issue is fine even if it is closed. I find it better than opening new issues every time, because it gives less work to the triaging team. People for whom the issue is no longer relevant can always unsubscribe to stop getting notifications. About your question, here is my understanding of it, depending on context: - if the word is to be used in code, such as `VertexGroup.add(): cannot be called while object is in edit mode`, it should never be modified because it is meant for scripters and a translation usually wouldn’t work. - otherwise, it should be translated but I guess it is up to the translator to use the original camel case or not. My personal preference generally goes to changing it so that for example “VertexGroup” becomes “*groupe de sommets*”, lower case with spaces.
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Hello,

For what is worth, I share my own reflections as I stumbled with contradictions and inconsistencies in my own translations of the term "edge".

To deal with the multiple uses of the term “edge” in Blender has probably been my most difficult challenge as translator. Mesh edges are just as fundamental elements of Blender as electrons and protons are to particle physics: so “edges” come up in literally hundreds of parameters in many contexts. However, po translating largely takes place without seeing the context. So it is quite disturbing to keep finding references to “edges” that are not really the lines between vertices, but quite many other things that one has to work out. I have found the word “edge” used with up to 10 other meanings. There are even some occurrences that seem simply wrong when bearing in mind the meaning of the term in common English (e.g. for the line created between the end-points of a stroke). I am prettu sure that this linguistic feature must also create significant difficulties for learners who seek to understand and retain in memoiry all the functions and parameters.

In this case, I would recommend those who decide in Blender to really consider the possibility of taking the decision to restrict the term to the fundamental element, as happens with the words “vertex” and “face” and many others that are only used in one sense.

I attach my analysis.

Hello, For what is worth, I share my own reflections as I stumbled with contradictions and inconsistencies in my own translations of the term "edge". To deal with the multiple uses of the term “edge” in Blender has probably been my most difficult challenge as translator. Mesh edges are just as fundamental elements of Blender as electrons and protons are to particle physics: so “edges” come up in literally hundreds of parameters in many contexts. However, po translating largely takes place without seeing the context. So it is quite disturbing to keep finding references to “edges” that are not really the lines between vertices, but quite many other things that one has to work out. I have found the word “edge” used with up to 10 other meanings. There are even some occurrences that seem simply wrong when bearing in mind the meaning of the term in common English (e.g. for the line created between the end-points of a stroke). I am prettu sure that this linguistic feature must also create significant difficulties for learners who seek to understand and retain in memoiry all the functions and parameters. In this case, I would recommend those who decide in Blender to really consider the possibility of taking the decision to restrict the term to the fundamental element, as happens with the words “vertex” and “face” and many others that are only used in one sense. I attach my analysis.
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"Edge Split": what this modifier does is actually to rip a whole between faces, along sharp edges. If you add the modifier to a cube and apply it, then each face will be separated into its own island. So while it is related to angles, it is a topology operation and as such the geometric sense is more appropriate.

"Number of points by edge": this does not only apply to grease pencil rectangles, but also other primitives (arc, line, circle, etc.). But as far as I can tell this is never exposed in the UI. However, "Number of subdivision by edges" is, and it should probably read “Number of subdivisions per segment”.

"Use Creases / Use mesh crease information to sharpen edges or corners": here “corners” really means “vertices”. It is used in the subsurf modifier when vertices are creased. Original patch here.

"Buffer Edge Mode": “Buffer” here is the term for the digital representation of an image in memory. In this case it could be called simply an image.

"Edge Split": what this modifier does is actually to rip a whole between faces, along sharp edges. If you add the modifier to a cube and apply it, then each face will be separated into its own island. So while it is related to angles, it is a topology operation and as such the geometric sense is more appropriate. "Number of points by edge": this does not only apply to grease pencil rectangles, but also other primitives (arc, line, circle, etc.). But as far as I can tell this is never exposed in the UI. However, "Number of subdivision by edges" is, and it should probably read “Number of subdivision**s** **per** segment”. "Use Creases / Use mesh crease information to sharpen edges or corners": here “corners” really means “vertices”. It is used in the subsurf modifier when vertices are creased. Original patch [here](https://archive.blender.org/developer/D10145). "Buffer Edge Mode": “Buffer” here is the term for the digital representation of an image in memory. In this case it could be called simply an image.
Author
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Thanks for all the explanations. I will check everything again.

One thing. There are controls/parameters called "EdgeSplit" and others "Edge Split". Any difference I should know of? I had imagined that some of them applied to renders or visualizations and others to actual topologies. Am I right or totally off course?

Thanks for all the explanations. I will check everything again. One thing. There are controls/parameters called "EdgeSplit" and others "Edge Split". Any difference I should know of? I had imagined that some of them applied to renders or visualizations and others to actual topologies. Am I right or totally off course?
Member

The ones in camel case are used to name the modifiers and some other types of data.

image

The ones in camel case are used to name the modifiers and some other types of data. ![image](/attachments/d3d5cf11-2001-443c-a2ea-9cb04c7cbb5d)
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I have checked the occurence of "EdgeSplit Modifier". In my PO it is now 9273.

9274 says "Edge splitting modifier to create sharp edges"

Now, in order for me to make sense of this, in the user manual, it says "Splitting an edge affects vertex normal generation at that edge, making the edge appear sharp. "

Is this what this means? That if you split edges, even without moving them at all, the visible angle between the faces remains topologically the same, but it looks sharper than other non-split angles because they get different normals and therefore smooting applies differently to them as opposed to other non-split edges? So "create" here does not mean something made anew, but something that gets differently read.

That it?

Joan

I have checked the occurence of "EdgeSplit Modifier". In my PO it is now 9273. 9274 says "Edge splitting modifier to create sharp edges" Now, in order for me to make sense of this, in the user manual, it says "Splitting an edge affects vertex normal generation at that edge, making the edge appear sharp. " Is this what this means? That if you split edges, even without moving them at all, the visible angle between the faces remains topologically the same, but it looks sharper than other non-split angles because they get different normals and therefore smooting applies differently to them as opposed to other non-split edges? So "create" here does not mean something made anew, but something that gets differently read. That it? Joan
Member

I have checked the occurence of "EdgeSplit Modifier". In my PO it is now 9273.

Ah, I thought you meant simply "EdgeSplit" (currently 30576), which is the default data name. But this "EdgeSplit Modifier", I don’t know where it’s used in the UI.

even without moving them at all, the visible angle between the faces remains topologically the same,

No, the topology definitely changes. Try adding an Edge Split modifier to a cube and look at the statistics: before, 8 vertices and 12 edges. After, 24 vertices and 24 edges. New vertices and edges were created by the modifier. However if the mesh has flat shading, they look the same because the new vertices and edges are exactly at the same place as the existing ones.

For a way to edit normals without changing topology, you’d use split normals.

> I have checked the occurence of "EdgeSplit Modifier". In my PO it is now 9273. Ah, I thought you meant simply "EdgeSplit" (currently 30576), which is the default data name. But this "EdgeSplit Modifier", I don’t know where it’s used in the UI. > even without moving them at all, the visible angle between the faces remains topologically the same, No, the topology definitely changes. Try adding an Edge Split modifier to a cube and look at the statistics: before, 8 vertices and 12 edges. After, 24 vertices and 24 edges. New vertices and edges were created by the modifier. However if the mesh has flat shading, they _look_ the same because the new vertices and edges are exactly at the same place as the existing ones. For a way to edit normals without changing topology, you’d use split normals.

Yes it separates faces where they meet at angles higher than the specified one, or optionally at edges marked as sharp.
Now I see I've translated it as the equivalent of "Divide Edges", perhaps not the best term to describe what it actually does (as there is no division of the original edges, but rather a duplication of them). Perhaps "Separar bordes" (something like Turn Edges Apart) should be better.

Yes it separates faces where they meet at angles higher than the specified one, or optionally at edges marked as sharp. Now I see I've translated it as the equivalent of "Divide Edges", perhaps not the best term to describe what it actually does (as there is no division of the original edges, but rather a duplication of them). Perhaps "Separar bordes" (something like Turn Edges Apart) should be better.
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I am really thankful for your patiente, but I still do not get what it is meant by:

"Edge splitting modifier to create sharp edges"

In what sense is there a "creation" of "sharp" edges? If "creation" refers to the fact that edges get duplicated (hence newly created), why should the created ones be "sharp"?

In the "notes for translator's field" it says: ‪:src: bpy.types.EdgeSplitModifier

I am really thankful for your patiente, but I still do not get what it is meant by: "Edge splitting modifier to create sharp edges" In what sense is there a "creation" of "sharp" edges? If "creation" refers to the fact that edges get duplicated (hence newly created), why should the created ones be "sharp"? In the "notes for translator's field" it says: ‪:src: bpy.types.EdgeSplitModifier
Member

I think I see what you mean: there is a confusion between edges in the topological sense (a line segment between two vertices) and the geometric and visual one (limit between two faces, across which the shading may change).
Edges are created in the first sense, but they are made sharp in the second sense.

Maybe the description should really read “Edge splitting modifier to make edges [look] sharp [by splitting them]”.

I think I see what you mean: there is a confusion between edges in the topological sense (a line segment between two vertices) and the geometric and visual one (limit between two faces, across which the shading may change). Edges are created in the first sense, but they are made sharp in the second sense. Maybe the description should really read “Edge splitting modifier to make edges [look] sharp [by splitting them]”.
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Aha!. Then I had guessed right. Thanks.

Aha!. Then I had guessed right. Thanks.
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Hello,

I understand people are busy with a new release?

In any case, when you get the time, I would be grateful if somebody checked the Catalan po in Branches. I suspect I may have done a mixup with today's update of the pot because I did not expect it.

Joan

Hello, I understand people are busy with a new release? In any case, when you get the time, I would be grateful if somebody checked the Catalan po in Branches. I suspect I may have done a mixup with today's update of the pot because I did not expect it. Joan
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Hi Joan, yes, Blender 3.6 will be released next week: release cycle, milestones.

The .po files were updated using the wrong branch yesterday (the next-next Blender, 4.0 instead of next, 3.6). A new update happened today to use the correct 3.6 branch, but it looks like after that you reverted to the 4.0 branch. Perhaps you didn’t update SVN properly?

Whatever the reason, you can start again your fixes from the version: ca.po. I think it integrates all your recent changes, but double check to be sure.

Hi Joan, yes, Blender 3.6 will be released next week: [release cycle](https://wiki.blender.org/wiki/Process/Release_Cycle), [milestones](https://projects.blender.org/milestones). The .po files were updated using the wrong branch yesterday (the next-next Blender, 4.0 instead of next, 3.6). A new update happened today to use the correct 3.6 branch, but it looks like after that you reverted to the 4.0 branch. Perhaps you didn’t update SVN properly? Whatever the reason, you can start again your fixes from the version: [ca.po](/attachments/91634685-6760-46ec-bc35-f7fca4b6544f). I think it integrates all your recent changes, but double check to be sure.
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Thanks. Yes, when I got the conflict warnings, I reverted to the earlier version because I saw it as the less time-consuming option, to just repeat the work I had done. I had not suspected this mixup with the Branches.

It seems all fine now. Best.

Thanks. Yes, when I got the conflict warnings, I reverted to the earlier version because I saw it as the less time-consuming option, to just repeat the work I had done. I had not suspected this mixup with the Branches. It seems all fine now. Best.
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Hello,

I am revising the Catalan translation mainly to ensure coherence, and I have run into the concept "hull curve".

I have not found in the documentation any clarification of what this term means. I have come to suspect that "hull curves" is a generic term that includes Bézier, NURBS and hair curves (i.e. like "geometry" curves) as opposed to Function curves.

That it?

Best,

Joan

Hello, I am revising the Catalan translation mainly to ensure coherence, and I have run into the concept "hull curve". I have not found in the documentation any clarification of what this term means. I have come to suspect that "hull curves" is a generic term that includes Bézier, NURBS and hair curves (i.e. like "geometry" curves) as opposed to Function curves. That it? Best, Joan
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Hi Joan, “hull curve” is only used in the specific context of audio signals, in the Bake Sound to F-Curves operator. I couldn’t find exactly what it refers to from online searches, but from the context it is a curve which is an approximation of the sound to bake. I noticed that it uses the concepts of attack and release, which are used in the context of sound envelopes, particularly ADSR envelopes.
After investigation, the author of the tooltips for this operator is German (de72ffa69b), and sure enough, hull curve is how you call an envelope in German (Hüllkurve).
So long story short, I’m almost sure that hull curves mean envelopes, which happen to translate to enveloppe in French, so that’s the translation I chose.

(I’ve already noted down to replace “hull curve” by “envelope” in the English source!)

Edit for the sake of honesty: actually the enveloppe translation was already in place before I started translating, I only came to the same conclusion later while trying to figure out the history of this wording.

Hi Joan, “hull curve” is only used in the specific context of audio signals, in the Bake Sound to F-Curves operator. I couldn’t find exactly what it refers to from online searches, but from the context it is a curve which is an approximation of the sound to bake. I noticed that it uses the concepts of attack and release, which are used in the context of sound envelopes, particularly [ADSR envelopes](https://en.wikipedia.org/wiki/Envelope_(music)#Envelope_generators). After investigation, the author of the tooltips for this operator is German (de72ffa69b), and sure enough, hull curve is how you call an envelope in German ([Hüllkurve](https://de.wikipedia.org/wiki/ADSR)). So long story short, I’m almost sure that hull curves mean envelopes, which happen to translate to _enveloppe_ in French, so that’s the translation I chose. (I’ve already noted down to replace “hull curve” by “envelope” in the English source!) Edit for the sake of honesty: actually the _enveloppe_ translation was already in place before I started translating, I only came to the same conclusion later while trying to figure out the history of this wording.

In the context of NURBS curves and surfaces, where the curve or surface tends to the place of the control vertices (but never reach them), the "hull" is the shape defined by segments between those control vertices.

imagen

In the context of NURBS curves and surfaces, where the curve or surface tends to the place of the control vertices (but never reach them), the "hull" is the shape defined by segments between those control vertices. ![imagen](/attachments/a936e7e6-27f6-4e66-8c0a-7be9ea2b48df)
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Awesome. Thanks to both.

Awesome. Thanks to both.
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Hello,

I get an error again when committing, I have tried to generate a token in https://projects.blender.org/user/settings/applications

I do something wrong. I enter "subversion" and I get the message "subversion has been used as an application name already. Please use a new one." I have tried "repo" and "subversion repo", and then I do get a token. But when I get the commit error, I go to "retry as different user" and no usernname/pasword combination seems to work.

What am I doing wrong?

Joan

Hello, I get an error again when committing, I have tried to generate a token in https://projects.blender.org/user/settings/applications I do something wrong. I enter "subversion" and I get the message "subversion has been used as an application name already. Please use a new one." I have tried "repo" and "subversion repo", and then I do get a token. But when I get the commit error, I go to "retry as different user" and no usernname/pasword combination seems to work. What am I doing wrong? Joan
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Hi Joan, Bastien is in the process of migrating the entire translation system to git + Weblate.

Git will replace the SVN system to track changes, while Weblate will offer an online translation interface. He sent a message on the chat this morning to announce that the SVN repository was made read-only during the migration. I suppose this migration will be completed soon.

So we’ll have to abandon SVN, but the changes you have made can certainly be uploaded to Weblate once the system is entirely functional.

Hi Joan, Bastien is in the process of migrating the entire translation system to git + Weblate. Git will replace the SVN system to track changes, while Weblate will offer an online translation interface. He sent a message on the chat this morning to announce that the SVN repository was made read-only during the migration. I suppose this migration will be completed soon. So we’ll have to abandon SVN, but the changes you have made can certainly be uploaded to Weblate once the system is entirely functional.

Sad news, SVN provided a simple way of interacting with the translation repository.
Git is a much more convoluted system that I can barely help to manage myself, not without many problems. 😓
Let's see what the future brings...

Sad news, SVN provided a simple way of interacting with the translation repository. Git is a much more convoluted system that I can barely help to manage myself, not without many problems. 😓 Let's see what the future brings...
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To be clear, there will be no direct interactions with git or any other repository anymore for translators. Everything will go through weblate.

To be clear, there will be no direct interactions with git or any other repository anymore for translators. Everything will go through weblate.

FYI translate.blender.org is now officially up and running.

Feel free to log-in there, then request to be added as translators to be able to use the new weblate-based website.

FYI translate.blender.org is now officially up and running. Feel free to log-in there, then request to be added as translators to be able to use the new weblate-based website.
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Alright.

I have been able to access the Catalan version in Weblate, but I cannot work on it. I do not find the way of editing any chain. Neither I find how to get access to a project, or how to request such access. My user is Joan-Pujolar, if someone must grant me access.

I wonder if I could have the last version of my po uploaded, as I was working on it yesterday and I am the only one in Catalan,

I think that something is wrong with the weblate interface. I have logged in with both Firefox and Chrome and many items are only visible when I hoover the mouse over them. So it may be that the menus to request access are simply not properly visible due to a glitch.

Thanks.

Alright. I have been able to access the Catalan version in Weblate, but I cannot work on it. I do not find the way of editing any chain. Neither I find how to get access to a project, or how to request such access. My user is Joan-Pujolar, if someone must grant me access. I wonder if I could have the last version of my po uploaded, as I was working on it yesterday and I am the only one in Catalan, I think that something is wrong with the weblate interface. I have logged in with both Firefox and Chrome and many items are only visible when I hoover the mouse over them. So it may be that the menus to request access are simply not properly visible due to a glitch. Thanks.
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@Joan-Pujolar As explained, an admin needs to add you as translator on weblate. Just done it, you should be able to edit the translations now.

@Joan-Pujolar As explained, an admin needs to add you as translator on weblate. Just done it, you should be able to edit the translations now.

To be clear, there will be no direct interactions with git or any other repository anymore for translators. Everything will go through weblate.

Hi @mont29
Ok, thanks for the clarification. That brings me peace of mind.

I've just tried the system and it seems to be something for normal people. :)
I found the interface a little heavy, but I have yet to try the "zen" mode.

One question that arises though is how can I download the current .po or .mo file for local testing purposes (I usually test some of the translated strings to see if they fit well in the UI), for this I should be able to download a .mo file or a .po file (and compile it myself into a .mo)

Thanks!

> To be clear, there will be no direct interactions with git or any other repository anymore for translators. Everything will go through weblate. Hi @mont29 Ok, thanks for the clarification. That brings me peace of mind. I've just tried the system and it seems to be something for normal people. :) I found the interface a little heavy, but I have yet to try the "zen" mode. One question that arises though is how can I download the current .po or .mo file for local testing purposes (I usually test some of the translated strings to see if they fit well in the UI), for this I should be able to download a .mo file or a .po file (and compile it myself into a .mo) Thanks!

@GabrielGazzan You can download files (POs only, not MOs) from the Files menu on top of the UI (e.g. for Spanish of Blender UI: https://translate.blender.org/download/blender-ui/ui/es/ ).

@GabrielGazzan You can download files (POs only, not MOs) from the `Files` menu on top of the UI (e.g. for Spanish of Blender UI: https://translate.blender.org/download/blender-ui/ui/es/ ).
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You can also download MOs directly by going to Files > Customize download > All strings, converted files enriched with comments; suitable for offline translation > gettext MO, or https://translate.blender.org/download/blender-ui/ui/es/?format=mo. But it takes much more time, probably because the MO file has to be compiled.

You can also download MOs directly by going to Files > Customize download > All strings, converted files enriched with comments; suitable for offline translation > gettext MO, or https://translate.blender.org/download/blender-ui/ui/es/?format=mo. But it takes much more time, probably because the MO file has to be compiled.

Thanks @mont29 and @pioverfour with that I think I can work as usual.
👍

Thanks @mont29 and @pioverfour with that I think I can work as usual. 👍
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Everytime I enter a term in the glossary it seems to duplicate it. For what I see, this is a glitch of the weblate interface. In the glossary itself, things appear to be fine.

Everytime I enter a term in the glossary it seems to duplicate it. For what I see, this is a glitch of the weblate interface. In the glossary itself, things appear to be fine.
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So far I have been able to access again the UI project, and I also have access to the (Catalan) glossaries and manual projects.

  1. I am wondering if there is a way to upload info via standard files, csv and the like. I could upload a pretty big glossary; but I will probably not have the time to do it manually one by one. I do not have access to these menus mentioned above, the "file/download" and all, I guess this must be a level two of access.

  2. I have also found a glitch in the "checking" procedure. With % varialbes, at least in Catalan, the machine expects the next word to start with the same character. This can't be right. See screenshot. It treats "% de" as incorrect, expecting an "o" to come after %"

So far I have been able to access again the UI project, and I also have access to the (Catalan) glossaries and manual projects. 1. I am wondering if there is a way to upload info via standard files, csv and the like. I could upload a pretty big glossary; but I will probably not have the time to do it manually one by one. I do not have access to these menus mentioned above, the "file/download" and all, I guess this must be a level two of access. 2. I have also found a glitch in the "checking" procedure. With % varialbes, at least in Catalan, the machine expects the next word to start with the same character. This can't be right. See screenshot. It treats "% de" as incorrect, expecting an "o" to come after %"
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Everytime I enter a term in the glossary it seems to duplicate it.

Does it still appear duplicated when you reload the page?

I am wondering if there is a way to upload info via standard files, csv and the like. I could upload a pretty big glossary; but I will probably not have the time to do it manually one by one.

The way I found was to download the glossary (blender-ui-glossary-<lang>.tbx), then copy and paste the section that looks like this as many times as I need new terms:

            <termEntry>
                <langSet xml:lang="en"><tig><term>anti-aliasing</term></tig></langSet>
                <langSet xml:lang="fr"><tig><term>anticrénelage</term></tig></langSet>
            </termEntry>

From there I can replace the second and third line contents (i. e. anti-aliasing and anticrénelage), and reupload the file. The File Upload Mode setting needs to be set to Add new strings. If any string already exists, you can also upload it again, this time selecting “Add as translation”.

image

I do not have access to these menus mentioned above, the "file/download" and all, I guess this must be a level two of access.

If you can add translations, I think you have the same permission level as me. I am part of the Viewers, Users, and Translators teams. You can see which teams you’re part of by going to your user settings in the top right corner, then the Teams tab.
Don’t you see the menus when you are in the Catalan glossary?

image

  1. I have also found a glitch in the "checking" procedure. With % varialbes, at least in Catalan, the machine expects the next word to start with the same character. This can't be right. See screenshot. It treats "% de" as incorrect, expecting an "o" to come after %"

The error didn’t appear in French because it was already translated, but I modified it just to test, and the same error happens.
This is because the C format check is enforced, meaning that Weblate will issue an error if a format string is detected to have changed during translation. In this case, the string should not be flagged as c-format in the String information, Flags section. It looks like all strings are erroneously marked as c-format, and I believe only admins can change ths setting.

> Everytime I enter a term in the glossary it seems to duplicate it. Does it still appear duplicated when you reload the page? > I am wondering if there is a way to upload info via standard files, csv and the like. I could upload a pretty big glossary; but I will probably not have the time to do it manually one by one. The way I found was to download the glossary (`blender-ui-glossary-<lang>.tbx`), then copy and paste the section that looks like this as many times as I need new terms: ``` <termEntry> <langSet xml:lang="en"><tig><term>anti-aliasing</term></tig></langSet> <langSet xml:lang="fr"><tig><term>anticrénelage</term></tig></langSet> </termEntry> ``` From there I can replace the second and third line contents (i. e. `anti-aliasing` and `anticrénelage`), and reupload the file. The _File Upload Mode_ setting needs to be set to _Add new strings_. If any string already exists, you can also upload it again, this time selecting “Add as translation”. ![image](/attachments/db11ef26-cec9-4657-a0df-a64ad144d635) > I do not have access to these menus mentioned above, the "file/download" and all, I guess this must be a level two of access. If you can add translations, I think you have the same permission level as me. I am part of the Viewers, Users, and Translators teams. You can see which teams you’re part of by going to your user settings in the top right corner, then the Teams tab. Don’t you see the menus when you are in the Catalan glossary? ![image](/attachments/58a595ad-a507-40be-8c7e-4e2a03d515ac) > 2. I have also found a glitch in the "checking" procedure. With % varialbes, at least in Catalan, the machine expects the next word to start with the same character. This can't be right. See screenshot. It treats "% de" as incorrect, expecting an "o" to come after %" The error didn’t appear in French because it was already translated, but I modified it just to test, and the same error happens. This is because the `C format` check is enforced, meaning that Weblate will issue an error if a format string is detected to have changed during translation. In this case, the string should not be flagged as `c-format` in the String information, Flags section. It looks like all strings are erroneously marked as `c-format`, and I believe only admins can change ths setting.

FYI created #112513 to keep track of the C-format issue. Will disable the global enforced check in weblate for the time being.

FYI created #112513 to keep track of the C-format issue. Will disable the global enforced check in weblate for the time being.
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Hello Everyone. Since we went to Weblate, I do not visit so often this forum. I have finally finished a pass check for the Catalan translation looking at issues of coherence.

While doing it I found this typo in the original (others I see that they have been corrected already):

  1. Article misplaced

:src: bpy.types.RENDER_OT_opengl.write_still :src: bpy.types.RENDER_OT_render.write_still

Save rendered the image to the output path (used only when animation is disabled)

Hello Everyone. Since we went to Weblate, I do not visit so often this forum. I have finally finished a pass check for the Catalan translation looking at issues of coherence. While doing it I found this typo in the original (others I see that they have been corrected already): 1. Article misplaced :src: bpy.types.RENDER_OT_opengl.write_still :src: bpy.types.RENDER_OT_render.write_still Save rendered the image to the output path (used only when animation is disabled)
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In relation to the vocabulary,, while doing the revision I have built a vocabulary with 724 entries, most of which have more than one translation.

I downloaded the blender-ui-glossary-ca.tbx and added the lines corresponding to the terms I have. I inserted alternative translations in the "notes" line. Then I uploaded a new file with the new lines. For some reason, it didn't work properly. The notes were not included. There is only a list of terms with its priority translation and no additional info in any entry.

In the meantime, I have discovered how to organize the info in order to have different translation possibilities for entries. In seems that the trick is to insert an additional idline before secondary entries: .

Now, to get this right without entering all the info manually, I think that the best would be for the administrator to delete all the glossary entries except the blocked ones.

One final issue I need to clarify is how best to use this "termEntry id" field. I will welcome instructions. I still need to find out how I can have the "notes" accepted: is there a rule not to incorporate notes in uploads?

Joan

In relation to the vocabulary,, while doing the revision I have built a vocabulary with 724 entries, most of which have more than one translation. I downloaded the blender-ui-glossary-ca.tbx and added the lines corresponding to the terms I have. I inserted alternative translations in the "notes" line. Then I uploaded a new file with the new lines. For some reason, it didn't work properly. The notes were not included. There is only a list of terms with its priority translation and no additional info in any entry. In the meantime, I have discovered how to organize the info in order to have different translation possibilities for entries. In seems that the trick is to insert an additional idline before secondary entries: <termEntry id="xxxxxx">. Now, to get this right without entering all the info manually, I think that **the best would be for the administrator to delete all the glossary entries except the blocked ones.** One final issue I need to clarify is how best to use this "termEntry id" field. I will welcome instructions. I still need to find out how I can have the "notes" accepted: is there a rule not to incorporate notes in uploads? Joan
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Sorry. I closed it accidentally

Sorry. I closed it accidentally
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While doing it I found this typo in the original

Thanks Joan, adding it to my next batch of corrections (if it’s not fixed till then)!

Then I uploaded a new file with the new lines. For some reason, it didn't work properly. The notes were not included.

Could you upload the tbx file here so we can have a look? I don’t remember exactly how I did it but it looks like the notes field did work when I uploaded my version of the glossary.

In the meantime, I have discovered how to organize the info in order to have different translation possibilities for entries. In seems that the trick is to insert an additional idline before secondary entries: .

I think that’s it, but the formatting may be slightly different, in that all terms are enclosed in a pair of <termEntry> tags. To have different IDs, the id="" property is added in an existing <termEntry>. I’d need to have a look to know if it’s all right.

Now, to get this right without entering all the info manually, I think that the best would be for the administrator to delete all the glossary entries except the blocked ones.

When I experimented with the glossary, I messed up an upload similarly and resorted to deleting unwanted entries manually, but that was tedious and it’s not really pratical for your 700+ entries. Maybe @mont29 can delete entries in batch?

One final issue I need to clarify is how best to use this "termEntry id" field. I will welcome instructions.

AFAICT you can either use numbers for the ID, or choose a specific string based on meaning, but there is no real difference because the context should be specified in the translation explanation field anyway. I went with the numbers 1, 2, 3, etc.

I still need to find out how I can have the "notes" accepted: is there a rule not to incorporate notes in uploads?

Not that I know of, so I assume the file is simply malformed one way or another.

> While doing it I found this typo in the original Thanks Joan, adding it to my next batch of corrections (if it’s not fixed till then)! > Then I uploaded a new file with the new lines. For some reason, it didn't work properly. The notes were not included. Could you upload the tbx file here so we can have a look? I don’t remember exactly how I did it but it looks like the notes field did work when I uploaded my version of the glossary. > In the meantime, I have discovered how to organize the info in order to have different translation possibilities for entries. In seems that the trick is to insert an additional idline before secondary entries: <termEntry id="xxxxxx">. I think that’s it, but the formatting may be slightly different, in that all terms are enclosed in a pair of `<termEntry>` tags. To have different IDs, the `id=""` property is added in an existing `<termEntry>`. I’d need to have a look to know if it’s all right. > Now, to get this right without entering all the info manually, I think that **the best would be for the administrator to delete all the glossary entries except the blocked ones.** When I experimented with the glossary, I messed up an upload similarly and resorted to deleting unwanted entries manually, but that was tedious and it’s not really pratical for your 700+ entries. Maybe @mont29 can delete entries in batch? > One final issue I need to clarify is how best to use this "termEntry id" field. I will welcome instructions. AFAICT you can either use numbers for the ID, or choose a specific string based on meaning, but there is no real difference because the context should be specified in the translation explanation field anyway. I went with the numbers 1, 2, 3, etc. > I still need to find out how I can have the "notes" accepted: is there a rule not to incorporate notes in uploads? Not that I know of, so I assume the file is simply malformed one way or another.
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Hello Damien,

Happy Christmas, if it gets celebrated in your part of the world. It does in mine; but I just found out I am Covid positive, so I've had to isolate myself from the family party and find things to fill my time.

It is a consolation to learn that I am not the only one messing up things. I attach the file I concocted.

Let me know if you can see anything amiss in a quick glance.

In any case, I will ask @mont29 to clean up the current (Catalan) glossary if possible, as I have realized I can organize the info much better. So I will try again; but whatever I am doing wrong, it would be nice to know. The key question for me now is why are the notes not being taken up.

Best,

Joan

Hello Damien, Happy Christmas, if it gets celebrated in your part of the world. It does in mine; but I just found out I am Covid positive, so I've had to isolate myself from the family party and find things to fill my time. It is a consolation to learn that I am not the only one messing up things. I attach the file I concocted. Let me know if you can see anything amiss in a quick glance. In any case, I will ask @mont29 to clean up the current (Catalan) glossary if possible, as I have realized I can organize the info much better. So I will try again; but whatever I am doing wrong, it would be nice to know. The key question for me now is why are the notes not being taken up. Best, Joan
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Happy Christmas, if it gets celebrated in your part of the world.

It does! Thanks, you too — if a bit late :)

I just found out I am Covid positive, so I've had to isolate myself from the family party and find things to fill my time.

Oh no! That’s sad, but at the same time it’s nice that your family is protected.

It is a consolation to learn that I am not the only one messing up things.

I do it all the time, as long as I can fix it that’s fine I suppose 😅

Let me know if you can see anything amiss in a quick glance.

I had a look and tested the upload. I couldn’t make the explanations work either, I must have misremembered. I found an issue on Weblate’s GitHub that said it was supported, but I don’t know how. Maybe it was disabled on this instance.

In any case I couldn’t find anything really wrong in your file, but I did notice that there were tabs before and after a lot of entries. I don’t know if it was intentional but since I cleaned the file up anyway for my test, here it is.

Also: wow, you did an amazingly detailed job!

> Happy Christmas, if it gets celebrated in your part of the world. It does! Thanks, you too — if a bit late :) > I just found out I am Covid positive, so I've had to isolate myself from the family party and find things to fill my time. Oh no! That’s sad, but at the same time it’s nice that your family is protected. > It is a consolation to learn that I am not the only one messing up things. I do it all the time, as long as I can fix it that’s fine I suppose 😅 > Let me know if you can see anything amiss in a quick glance. I had a look and tested the upload. I couldn’t make the explanations work either, I must have misremembered. I found [an issue](https://github.com/WeblateOrg/weblate/issues/5515) on Weblate’s GitHub that said it was supported, but I don’t know how. Maybe it *was* disabled on this instance. In any case I couldn’t find anything really wrong in your file, but I did notice that there were tabs before and after a lot of entries. I don’t know if it was intentional but since I cleaned the file up anyway for my test, here it is. Also: wow, you did an amazingly detailed job!
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Thanks!

I have not had time to check everything. I think I'll wait for @mont29 's opinion before experimenting further, then.

I thought I had cleared all the tabs. I also suspect that the colons ":" might have something to do with it. I see that this is very much an html-like language that processes a restricted set of characters.

We keep in touch.

Joan

Thanks! I have not had time to check everything. I think I'll wait for @mont29 's opinion before experimenting further, then. I thought I had cleared all the tabs. I also suspect that the colons ":" might have something to do with it. I see that this is very much an html-like language that processes a restricted set of characters. We keep in touch. Joan

I gave it a quick look, but does not seem like I can do any batch cleanups in glossaries either...

I gave it a quick look, but does not seem like I can do any batch cleanups in glossaries either...
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I just found my chance this error of the tooltip (edit mode selection menu). It is the wrong tooltip. The error appears also in the Catalan translation.

I just found my chance this error of the tooltip (edit mode selection menu). It is the wrong tooltip. The error appears also in the Catalan translation.
Member

I think it’s the right tooltip, but I agree it’s confusingly phrased. It basically means “Select all elements (vertices, edges, or faces) which are before or after the active one along the selected axis”. Not sure that phrasing is much better though!

Maybe it would be clearer still to refer to a plane instead of an axis, like “Select elements on either side of the selected plane”, and then use XY plane instead of Z axis, etc.

(Except if there is another error I’m not seeing.)

I think it’s the right tooltip, but I agree it’s confusingly phrased. It basically means “Select all elements (vertices, edges, or faces) which are before or after the active one along the selected axis”. Not sure that phrasing is much better though! Maybe it would be clearer still to refer to a plane instead of an axis, like “Select elements on either side of the selected plane”, and then use XY plane instead of Z axis, etc. (Except if there is another error I’m not seeing.)

"With an active vertex, this tool will select all vertices in a specified direction."

This is what the manual states for that function.
I think this phrasing is clear.

_"With an active vertex, this tool will select all vertices in a specified direction."_ This is what the manual states for that function. I think this phrasing is clear.
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But there is a "select axis" operator, isn't it? In :src: bpy.types.MESH_OT_select_axis. The shown tooltip corresponds to this one.

This is the "side of active" operator (https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_ui/space_view3d.py#L1903). I cannot find any tooltip for it. For what I have seen, it does what Gabriel's quotation says. Select everything in the positive x direction. I have not seen how to change the direction.

My impression is that this operator would be best called "Select towards".

Joan

But there is a "select axis" operator, isn't it? In :src: bpy.types.MESH_OT_select_axis. The shown tooltip corresponds to this one. This is the "side of active" operator (https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_ui/space_view3d.py#L1903). I cannot find any tooltip for it. For what I have seen, it does what Gabriel's quotation says. Select everything in the positive x direction. I have not seen how to change the direction. My impression is that this operator would be best called "Select towards". Joan
Member

But there is a "select axis" operator, isn't it? In :src: bpy.types.MESH_OT_select_axis.

That is the same operator, yes. When we add an operator in the UI, by default it will show its name, but we can also choose a custom text as label. This is what happens in the code you linked: notice it says text="Side of Active", which means to use this as custom text instead of the default.

You can confirm this by opening the file you linked, space_view3d.py, in a text editor in Blender and removing the , text="Side of Active part, then running the script. The UI will now use the default operator name:
image

Also, in your previous screenshot we can see the Python tooltip says bpy.ops.mesh.select_axis. It is not very intuitive, but the form MESH_OT_select_axis from the C side is equivalent to the mesh.select_axis form from the Python side. Basically, you just change _OT_ to . and make everything lower case. This way you can confirm that the operator in the .po file is the same as the one in the menu.

My impression is that this operator would be best called "Select towards".

That could work also, I’m not sure who decides those things exactly. Probably someone on the UI or modelling module.

> But there is a "select axis" operator, isn't it? In :src: bpy.types.MESH_OT_select_axis. That is the same operator, yes. When we add an operator in the UI, by default it will show its name, but we can also choose a custom text as label. This is what happens in the code you linked: notice it says `text="Side of Active"`, which means to use this as custom text instead of the default. You can confirm this by opening the file you linked, `space_view3d.py`, in a text editor in Blender and removing the `, text="Side of Active` part, then running the script. The UI will now use the default operator name: ![image](/attachments/a1e4f3dc-4ec4-4b20-b853-bce37b8d2518) Also, in your previous screenshot we can see the Python tooltip says `bpy.ops.mesh.select_axis`. It is not very intuitive, but the form `MESH_OT_select_axis` from the C side is equivalent to the `mesh.select_axis` form from the Python side. Basically, you just change `_OT_` to `.` and make everything lower case. This way you can confirm that the operator in the .po file is the same as the one in the menu. > My impression is that this operator would be best called "Select towards". That could work also, I’m not sure who decides those things exactly. Probably someone on the UI or modelling module.
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Curious. Where you get "Select Axis", I get "Side of Active". I am in 4.0.2.

Curious. Where you get "Select Axis", I get "Side of Active". I am in 4.0.2.

imagen

4.1 alpha here.

![imagen](/attachments/9394dfe8-f393-4fd0-a690-71c9b0ebd57a) 4.1 alpha here.
Member

I also have “Side of Active” in this menu, I was just trying to show what happens if you remove the custom text in the interface script, to explain that it was actually the same operator using a custom label.

I have not seen how to change the direction.

The direction can be changed through Adjust Last Operation in the lower left of the viewport.

image

I also have “Side of Active” in this menu, I was just trying to show what happens if you remove the custom text in the interface script, to explain that it was actually the same operator using a custom label. > I have not seen how to change the direction. The direction can be changed through Adjust Last Operation in the lower left of the viewport. ![image](/attachments/fc515730-ee95-4ab4-8036-17f2536bb35a)
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Hello. I would like to move on into translating the documentation manual into Catalan. It would make my life easier to transfer the whole glossary from the UI to the one in the Manual. So far, I can only transfer the translated terms, but not the comments and explanations.

It seems that there is no way to import the file in a way that includes the explanations.

Would it be possible for some administrator to simply copy the whole UI Glossary to the Manual Glossary for the Catalan section?

Thanks

Hello. I would like to move on into translating the documentation manual into Catalan. It would make my life easier to transfer the whole glossary from the UI to the one in the Manual. So far, I can only transfer the translated terms, but not the comments and explanations. It seems that there is no way to import the file in a way that includes the explanations. Would it be possible for some administrator to simply copy the whole UI Glossary to the Manual Glossary for the Catalan section? Thanks
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