Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1650 Ti with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94
Broken: version: 3.3.0, branch: master, commit date: 2022-09-06 15:39, hash: rB0759f671ce1f
Broken: version: 3.1.0
Short description of error
In Weight/Vertex Paint mode, with Vertex Selection ON, vertices are not visible if mesh has a subdivision modifier and GPU subdivision is used.
Vertices might be visible in weightpaint (depending on GPU used), when they are, selected vs. unselected is looking the same, they cannot be distinguished.
(the selection is actually working for painting though)
Exact steps for others to reproduce the error
- open .blend
- enter vertex paintmode >> no verts are visible (even if you can select them clicking in the right spots)
- enter weight paintmode >> verts are invisible (GeForce GTX 1650), visible (GeForce RTX 3080) but selected points draw the same as unselected
- (painting would actually respect the selection that is made though)