horizontal artifacts on uv mapped textur
Closed, ArchivedPublic

Description

Group: V 2.32 release
Resolution: Investigate
Category: Rendering (intern)

Upon rendering an image in Blender 2.32 I get
horizontal artifacts and what looks to be partial
transparency on a uv mapped procedural texture. I
have checked this in 2.31a, 2.30, 2.26 and 2.3 and
the problem does not exist on any of them using the
same .blend file.

System Specs:
Linux SuSE 9.0 running kernel 2.4.1
Nvidia openGL drivers version 4496
Nvidia MX 440 64 meg AGP 4x

I have put up a page with sample renders done with
different combinations of OSA values, the unified
renderer on and off, and the render done in a
previous version for reference; there also can be
found the subject .blend file:


http://www.zaug.netmegs.com/232uvproblem.html

Hope this helps,
Zaug

Edward Perkins (zaug) set Type to Bug.Via Old WorldMar 10 2004, 11:45 PM
Ton Roosendaal (ton) closed this task as "Archived".Via Old WorldApr 7 2004, 2:49 PM
Nobody (None) added a comment.Via Old WorldMar 10 2004, 11:45 PM

This task was automatically closed as archived as part of migration, because the project or tracker this task belonged to is no longer active.

Add Comment